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2016-01-12VOYEUR: Replace a check on a value by the use of an enumStrangerke
2016-01-12VOYEUR: Fix formatting in sound.cpp.Johannes Schickel
2016-01-12VOYEUR: Reduce variable scope, fix typo in commentStrangerke
2016-01-12VOYEUR: Add a safeguard in getVOCFileNameStrangerke
2016-01-12MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSoundStrangerke
2016-01-11IOS: Updates the compilation instructionsVincent Bénony
2016-01-11CREATE_TOOL: Use tabs instead of spaces...Vincent Bénony
2016-01-11CREATE_TOOL: Renames static libraries used for iOS targetVincent Bénony
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-10CONFIGURE: Fix missing variable access.Johannes Schickel
2016-01-10CONFIGURE: Allow detection of static FreeType2 builds.Johannes Schickel
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10IOS7: Make ios7bundle target work again.Johannes Schickel
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
2016-01-10SCUMM: Add detection for Russian MM fan-demoEugene Sandulenko
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2016-01-10TINSEL: Added detection for DW1 fan translationEugene Sandulenko
2016-01-10SAGA: Add support for Russian fan-translation of IHNMEugene Sandulenko
2016-01-09AUDIO: fix two bugs in FM-TOWNS pcm codeathrxx
2016-01-10MADS: Implement GameConversations::updatePaul Gilbert
2016-01-09MADS: Hook up calls to conversation update where necessaryPaul Gilbert
2016-01-09MADS: Set up conversation mode enum, change hold fields to use itPaul Gilbert
2016-01-09CONFIGURE: Disable ARM assembly for iOS targets with Apple's as.Johannes Schickel
2016-01-09MADS: Implement bulk of remaining conversation setup and support methodsPaul Gilbert
2016-01-08SCI: Fix the math in applyFade(), and simplify setFade()Filippos Karapetis
2016-01-08SCI: *Really* fix the logic in applyFade()Filippos Karapetis
2016-01-08SCI: Fix the logic in applyFade()Filippos Karapetis
2016-01-08SCI: Renamed one more function name to conform to our guidelinesFilippos Karapetis
2016-01-08SCI: Make GfxPalette32 conform to out formatting guidelinesFilippos Karapetis
2016-01-08SCI: SCI32 palette cyclers are disjoint, so use a single palette copyFilippos Karapetis
2016-01-08SCI: Simplify the SCI32 palette cycling codeFilippos Karapetis
2016-01-08SCI: Initialize kString properly for SCI2 gamesFilippos Karapetis
2016-01-08SCI: Fix compilationFilippos Karapetis
2016-01-08Merge pull request #644 from csnover/sci32-kPalCycleFilippos Karapetis
2016-01-08MADS: Further conversation cleanup, start of conv CND file loadingPaul Gilbert
2016-01-08MADS: Implement GameConversations::run methodPaul Gilbert
2016-01-08MADS: Cleanup of existing converstations skeleton codePaul Gilbert
2016-01-08LAB: Bugfixes for the lowres DOS versionFilippos Karapetis
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2016-01-08GRAPHICS: Silence an MSVC warningFilippos Karapetis