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2009-06-04Reordered the numpad keys so that they make more sense, and simplified the ↵Filippos Karapetis
code which returns the values of shifted function keys svn-id: r41155
2009-06-04Turned debug_weak_validations on by default again, as apparently some games ↵Filippos Karapetis
like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases). svn-id: r41154
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-06-03Applying the temporary 16-bit SDL hack.Jody Northup
svn-id: r41152
2009-06-03cleanupMax Horn
svn-id: r41150
2009-06-03Silence some unused variable warnings.Johannes Schickel
svn-id: r41149
2009-06-03LOL: implemented guardian spellFlorian Kagerer
svn-id: r41148
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
svn-id: r41147
2009-06-03SCI: Added some of the missing pieces for speech support in CD games. It now ↵Walter van Niftrik
partially works. svn-id: r41146
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
svn-id: r41145
2009-06-03Silence unused variable warning.Johannes Schickel
svn-id: r41144
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41141
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when ↵Florian Kagerer
dropping into pits svn-id: r41140
2009-06-03- Moved the engine state and the console to be private members of SciEngineFilippos Karapetis
- Implemented pauseEngineIntern() - Music now stops and resumes when entering/leaving the debugger svn-id: r41139
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41137
2009-06-03- Sorted the console commands a bit more Filippos Karapetis
- Removed the commands which manipulated variables and turned them into debug variables instead - Rewrote help so that it's more organized and easier to read - Unified the debug variable names svn-id: r41136
2009-06-03Cleanup.Travis Howell
svn-id: r41135
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵Travis Howell
sizes been used. svn-id: r41134
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
svn-id: r41133
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
svn-id: r41132
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
svn-id: r41131
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
svn-id: r41130
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41129
2009-06-02Fix warning.Johannes Schickel
svn-id: r41128
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41127
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
svn-id: r41126
2009-06-02Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ↵Filippos Karapetis
inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct svn-id: r41125
2009-06-02Fix bug #2799905 "WINCE: Compilation broken".Johannes Schickel
svn-id: r41124
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123
2009-06-02LOL: - fixed script bug reported by LordHotoFlorian Kagerer
svn-id: r41122
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, ↵Travis Howell
before setting the costume palette. svn-id: r41121
2009-06-02Formatting and whitespaces again.Johannes Schickel
svn-id: r41120
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local ↵Johannes Schickel
variable anyway. svn-id: r41119
2009-06-01Cleanup.Johannes Schickel
svn-id: r41118
2009-06-01- Remove LoLEngine::delayUntil it was identical to KyraEngine_v1 in its ↵Johannes Schickel
functionallity anyway - Change KyraEngine_v1::delayUntil to a somewhat more LoLEngine::delayUntil like implementation svn-id: r41117
2009-06-01Allow the user to quit ScummVM, when LoL waits via delayUntil.Johannes Schickel
svn-id: r41116
2009-06-01Slight cleanup in LoLEngine's delay and delayUntil.Johannes Schickel
svn-id: r41115
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove ↵Johannes Schickel
special iUpdate parameter, just call updateInput, when "doUpdate" is set to false) svn-id: r41114
2009-06-01- Add some basic debugger for Lands of Lore.Johannes Schickel
- Allow the "flags" command in all Kyra games to be working properly with 320x200 GUI. svn-id: r41113
2009-06-01- Fix some valgrind warningsJohannes Schickel
- Fix original bug in the Lands of Lore credits, which messed up some headings (the original didn't display them at all for some reason) svn-id: r41111
2009-06-01Capitalize the C in CorpseJoost Peters
svn-id: r41110
2009-06-01change pathfinding variables from char to int8 to ensure signednessJoost Peters
svn-id: r41109
2009-06-01don't use FROM_LE_* macros on font data, as it already is in native endiannessJoost Peters
svn-id: r41108
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to ↵Joost Peters
clarify that flipping only occurs on LE systems + some related cleanup. svn-id: r41107
2009-06-01LOL: fix warningFlorian Kagerer
svn-id: r41106
2009-06-01LOL: add workaround comment (at LordHoto's repeated insistence)Florian Kagerer
svn-id: r41105
2009-06-01LOL: - minor fix to the input codeFlorian Kagerer
svn-id: r41104