Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-06 | Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ↵ | Max Horn | |
bug #1196374) svn-id: r17929 | |||
2005-05-06 | Rename sprite field. | Travis Howell | |
Cleanup svn-id: r17928 | |||
2005-05-06 | Fix regression in demos (Failed to find correct file to md5 checksum). | Travis Howell | |
svn-id: r17927 | |||
2005-05-06 | Check if stream exists first. | Travis Howell | |
svn-id: r17926 | |||
2005-05-06 | Auto detect music and voice types, where possible. | Travis Howell | |
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925 | |||
2005-05-05 | do not invoke a method on a non-existant stream | Max Horn | |
svn-id: r17924 | |||
2005-05-05 | Fixed some doxygen warnings | Max Horn | |
svn-id: r17923 | |||
2005-05-05 | Get XMAP from correct resource. | Travis Howell | |
Avoid regression. svn-id: r17922 | |||
2005-05-05 | Oops. | Torbjörn Andersson | |
svn-id: r17921 | |||
2005-05-05 | HE90+ games set heap size in index. | Travis Howell | |
svn-id: r17920 | |||
2005-05-05 | Move to HE80 | Travis Howell | |
svn-id: r17919 | |||
2005-05-05 | Handle engine creation failure a bit more graceful | Max Horn | |
svn-id: r17918 | |||
2005-05-05 | Return 0 in Engine_SCUMM_create if the game isn't found (instead of ↵ | Max Horn | |
computing the MD5 of non-existant files) svn-id: r17917 | |||
2005-05-05 | Add a comment regarding use of CoreAudio/AudioUnits v1 API | Max Horn | |
svn-id: r17916 | |||
2005-05-05 | Turned File::exists into a static method (as it should have been from the ↵ | Max Horn | |
start, silly copy&paste mistake svn-id: r17915 | |||
2005-05-05 | Applied patch #1195190. This may help the game run on 64-bit systems, but I | Torbjörn Andersson | |
don't know anyone who can verify that. svn-id: r17914 | |||
2005-05-05 | Cleanup | Torbjörn Andersson | |
svn-id: r17913 | |||
2005-05-05 | various PS2 system changes | Robert Göffringmann | |
svn-id: r17912 | |||
2005-05-04 | Dispense with the filename field of InVMSaves. | Marcus Comstedt | |
svn-id: r17911 | |||
2005-05-04 | Cleanup of the cleanup code. :-) | Marcus Comstedt | |
svn-id: r17910 | |||
2005-05-04 | Split VMSave into InVMSave and OutVMSave. | Marcus Comstedt | |
svn-id: r17909 | |||
2005-05-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r17908 | |||
2005-05-04 | The mult_playSound() function makes absolutely no sense at all to me, so | Torbjörn Andersson | |
I've changed it to something that doesn't trigger assertions in the Gobliiins demo intro. svn-id: r17907 | |||
2005-05-04 | Whitespace | Torbjörn Andersson | |
svn-id: r17906 | |||
2005-05-04 | Switch link to web page with more detailed information on compression types. | Travis Howell | |
svn-id: r17905 | |||
2005-05-03 | o Fixed ADPCM decoder length bug | Eugene Sandulenko | |
o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech though it is somewhat noisy don't know why as decoder is based on ADPCM reference implementation. svn-id: r17904 | |||
2005-05-03 | Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. | Eugene Sandulenko | |
Implemented IMA ADPCM decoder. svn-id: r17903 | |||
2005-05-03 | Skip wiz compression type 2 used by baseball2003 | Eugene Sandulenko | |
svn-id: r17902 | |||
2005-05-03 | More cleanup/restructuring: Moved walk-related code from Logic to Router. | Torbjörn Andersson | |
(I may have to think up some better name for that class later.) svn-id: r17901 | |||
2005-05-03 | Use File::size() instead of stat() to find the size of a file. | Torbjörn Andersson | |
svn-id: r17900 | |||
2005-05-03 | Add a few more HE demos. | Travis Howell | |
svn-id: r17899 | |||
2005-05-02 | Const correctness | Max Horn | |
svn-id: r17898 | |||
2005-05-02 | Don't let drawSprite() modify the SpriteInfo struct. | Torbjörn Andersson | |
svn-id: r17897 | |||
2005-05-02 | Add temporary hack for wizImages using compression type 2 for now. | Travis Howell | |
svn-id: r17896 | |||
2005-05-02 | Add work around for script bug in the first version of pajama. | Travis Howell | |
svn-id: r17895 | |||
2005-05-02 | Cleanup. Most of is simply moves the credits code out of Logic and into | Torbjörn Andersson | |
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894 | |||
2005-05-02 | Don't assert that "domain" is valid. One of the cases where this function | Torbjörn Andersson | |
is called is when parsing the command-line, and we can't really expect the user to always type something sensible. svn-id: r17893 | |||
2005-05-02 | Add missing case for pajama. | Travis Howell | |
Fixes music in MusicRm. svn-id: r17892 | |||
2005-05-01 | Whitespace | Torbjörn Andersson | |
svn-id: r17891 | |||
2005-05-01 | This bugfix might warrant a mention. | Torbjörn Andersson | |
svn-id: r17890 | |||
2005-05-01 | If the sound ends before the cutscene, fall back on same synchronizing | Torbjörn Andersson | |
mechanism as in the no sound case. In particular, don't hang while waiting for the sound to play far enough to go to the next frame. This should fix bug #1192646. svn-id: r17889 | |||
2005-05-01 | Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect' | Torbjörn Andersson | |
case didn't. This fixes bug #1193344. svn-id: r17888 | |||
2005-05-01 | Missed two. | Travis Howell | |
svn-id: r17887 | |||
2005-05-01 | Add feature flag for HE games with 16bit color. | Travis Howell | |
svn-id: r17886 | |||
2005-05-01 | HE80+ games store current charset numberin VAR80. | Travis Howell | |
Fixes crash in bb2demo. svn-id: r17885 | |||
2005-05-01 | Correction to copyHEPaletteColor() | Travis Howell | |
Use checkRange(), like original. svn-id: r17884 | |||
2005-05-01 | Add extra cases for bb2demo. | Travis Howell | |
svn-id: r17883 | |||
2005-05-01 | This should fix the negative frequency bug that caused some sound effects | Torbjörn Andersson | |
to not be played, and probably fixes wrong frequency on some that were played. It's all guesswork, though. I don't know if this is what the original did. svn-id: r17882 | |||
2005-05-01 | VAR 78 controls platform in HE80+ games. | Travis Howell | |
svn-id: r17881 | |||
2005-05-01 | VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games. | Travis Howell | |
svn-id: r17880 |