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2013-04-14KYRA: (EOB) - add debug function to export save files in original formatathrxx
2013-04-14KYRA: (EOB) - fix bug #3600348athrxx
(EOB1: Crash when moving in German version)
2013-04-14Merge pull request #316 from JenniBee/wintermuteEinar Johan Trøan Sømåen
WINTERMUTE: Add Reversion: The Escape 1.3, fix previous detection entries
2013-04-14WINTERMUTE: Add Reversion: The Escape 1.3 and fix previous detection entires.JenniBee
2013-04-13HOPKINS: Apply a couple of renamings suggested by wjpStrangerke
2013-04-13Merge pull request #315 from JenniBee/wintermuteEinar Johan Trøan Sømåen
WINTERMUTE: Added detection entries for Reversion: The Meeting
2013-04-13WINTERMUTE: Added detection entries for Reversion: The MeetingJenniBee
2013-04-13VIDEO: Fix a typo (minus vs. plus) in the VMD decoderSven Hesse
2013-04-13WINTERMUTE: Use {} instead of () in detection entries, fix build.Einar Johan Trøan Sømåen
2013-04-13Merge pull request #295 from JenniBee/wintermute_md5_checksumEinar Johan Trøan Sømåen
WINTERMUTE: added md5 checksum for version 1.1 of Reversion: The Escape
2013-04-13WINTERMUTE: Fixed the Reversion 1.1 EntriesJenniBee
2013-04-12PEGASUS: Add a workaround in case the player doesn't get the card bombMatthew Hoops
2013-04-12NEWS: Mention support for the Mac version of Discworld 1Filippos Karapetis
2013-04-12TINSEL: Add support for enhanced music in the Mac version of DW1Filippos Karapetis
2013-04-12MOHAWK: Prevent left mouse click handling if the cursor isn't visible.uruk
This fixes bug #3488327 - "LB: Mouse events processed when they shouldn't be".
2013-04-12TINSEL: Remove the unused ghost paletteFilippos Karapetis
2013-04-12TINSEL: Fix black/white colors in the Mac version of DW1Filippos Karapetis
2013-04-12TINSEL: Simplify overflow calculation inside MacDrawTiles()Filippos Karapetis
Thanks to wjp for noticing this
2013-04-12TINSEL: Fix typoFilippos Karapetis
2013-04-12TINSEL: Remove the unused noFadeTable parameter from the fader functionsFilippos Karapetis
2013-04-11HOPKINS: Fix warningEugene Sandulenko
2013-04-11HOPKINS: Constify some functions and membersStrangerke
2013-04-11HOPKINS: Make ObjectsManager even more readableStrangerke
2013-04-10HOPKINS: Make ObjectsManager a bit more readableStrangerke
2013-04-10HOPKINS: Fix crash when skipping intro animations (regression in one of the ↵Strangerke
lock/unlock commits)
2013-04-10HOPKINS: Reduce verbosity of displaySprite()Strangerke
2013-04-10HOPKINS: Remove some magic values used by _eventMode checksStrangerke
2013-04-10HOPKINS: Finish lock/unlockScreen() cleanup. Set them as private.Strangerke
2013-04-10HOPKINS: Add lockScreen() and unlockScreen() in copyVideoVbe16()Strangerke
2013-04-10HOPKINS: Add lockScreen() and unlockScreen() in copy16bFromSurfaceScaleX2()Strangerke
2013-04-10HOPKINS: Remove some useless lockScreen() and unlockScreen() around ↵Strangerke
copy16BitRect()
2013-04-10HOPKINS: Reduce the use of lockScreen() and unlockScreen() by adding them in ↵Strangerke
clearScreen()
2013-04-10HOPKINS: Make the use of _mouseCursorId less verboseStrangerke
2013-04-10HOPKINS: Make engine less verbose by reducing some object namesStrangerke
2013-04-10HOPKINS: Janitorial: Remove useless codeStrangerke
2013-04-10HOPKINS: Remove useless object reference in DialogsManagerStrangerke
2013-04-10HOPKINS: Move _oldInventoryPosX to DialogsManager, remove a useless variableStrangerke
2013-04-10HOPKINS: Improve readability in DialogsManagerStrangerke
2013-04-09HOPKINS: Janitorial: Remove useless line of codeStrangerke
2013-04-09HOPKINS: Renamed remaining GraphicsManager methodsPaul Gilbert
2013-04-09HOPKINS: Renaming some of the remaining graphics methodsPaul Gilbert
2013-04-09HOPKINS: Make Hopkins sleep a bit in order to reduce CPU usageStrangerke
2013-04-09HOPKINS: Fix initialization of timers in EventsManagerStrangerke
2013-04-08GOB: Add another Spanish DOS version of GeishaSven Hesse
As supplied by alestedx in bug report #3610207
2013-04-08HOPKINS: Fix glitch in Ocean Maze initializationStrangerke
2013-04-07HOPKINS: Add French Win95 version detectionsylvaintv
2013-04-07KYRA: Don't restore music volume right after it has faded downTorbjörn Andersson
Since the music volume is set in playTrack(), it shouldn't be necessary to set it back to the default level when a fade out has been completed. This change prevents the volume from spiking right before quitting the game. I hope it doesn't cause regressions.
2013-04-07WINTERMUTE: added md5 checksums for version 1.1 of Reversion: The EscapeJenniBee
2013-04-07SCI: Add signal/fade related CHECKMEWillem Jan Palenstijn
2013-04-07HOPKINS: Fix glitch when exiting computer in FBI roomsStrangerke