Age | Commit message (Collapse) | Author |
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svn-id: r51108
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Formerly in case a game only specified GUIO_MIDIMT32, only the MT-32 Emulator
was shown, since that is the only device which is of type MT_MT32. All
external MIDI devices are currently only flagged with MT_GM.
svn-id: r51107
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pq4cd is probably low-res, so adding check for hires and adding #ifdef as well
svn-id: r51106
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svn-id: r51105
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fixes lsl6 inventory icon placement, ffs. see comments
svn-id: r51104
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contains broken data as well, room 35
svn-id: r51103
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svn-id: r51102
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svn-id: r51101
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svn-id: r51100
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We now use a manual parser instead of a bison-generated one, and the
new code to match said trees with parse trees matches sierra's more
closely.
Also change the parse/spec tree nodes to use direct pointers to
their child nodes to make it more convenient to manipulate the trees.
This has a high potential for regressions.
svn-id: r51099
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svn-id: r51098
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svn-id: r51097
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svn-id: r51096
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svn-id: r51094
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svn-id: r51093
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fixing off-by-one error when initializing script 93
svn-id: r51091
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svn-id: r51090
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moved kStub, kStubNull and kDummy inside kmisc.cpp, together with the other misc kernel calls
svn-id: r51089
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from the actual code
svn-id: r51088
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svn-id: r51087
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svn-id: r51086
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fixes hotspots
svn-id: r51085
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svn-id: r51084
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svn-id: r51076
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patches of type kResourceTypeInvalid
svn-id: r51075
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kOnMe, kLocal2Global, kGlobal2Local now hires capable, hotspots seem to work in lsl6 and sq6, although pressing on start in sq6 doesn't work yet, you need to click on the rightmost/bottom area
svn-id: r51074
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svn-id: r51072
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getPortById() error was caused by us remembering port when going interactive, restoring it and restoring it all the time afterwards as well
svn-id: r51071
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sci32
svn-id: r51070
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svn-id: r51069
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svn-id: r51068
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also check delta, because _play_tick does not include delta at that point - fixing sq1 ship takeoff
svn-id: r51067
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svn-id: r51066
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kGraph(drawLine) gets called sometimes with additional parameter
svn-id: r51065
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longbow and king's quest
KQ has the same issues as hoyle 3
svn-id: r51063
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svn-id: r51062
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0 is now don't call
1 is do call
2 is don't call and fake acc
makes more sense
svn-id: r51060
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gets called with object 0:0 in several scenes, just ignore that call
svn-id: r51059
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kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
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svn-id: r51057
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An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
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* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
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* Remove unused add_to_config_mk_if_no()
* Add two new functions: define_in_config_h_if_yes() and
define_in_config_if_yes(). These make it much more convenient
to #define something in config.h, or in both config.h and config.mk
simultaneously.
* Convert configure code to use the two new functions, were appropriate.
* Add preliminary USE_SEQ_MIDI support, as discussed on scummvm-devel.
This is incomplete as it does not actually detect anything, it just
allows turning off _seq support.
svn-id: r51054
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svn-id: r51053
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this call can't be right, gets called in kq1 several times and would stop background effects
svn-id: r51039
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svn-id: r51037
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svn-id: r51036
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fixed mixed-up fairy tales demo
svn-id: r51035
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sierra fixed this problem by having an up cursor starting one pixel-line later, adjusting in that case would be wrong
svn-id: r51034
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makes pq2 load japanese vocabulary too
svn-id: r51033
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