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2018-06-28PINK: added movement for picked item from inventorywhiterandrek
2018-06-28PINK: changed static_cast to dynamic_castwhiterandrek
2018-06-28PINK: fixed setting action methodwhiterandrek
2018-06-28PINK: fixed finding nullptr actionwhiterandrek
2018-06-28PINK: fixed SideEffectLocationwhiterandrek
2018-06-28PINK: added implementation of mini-games (PubPink and ParlSqPink)whiterandrek
2018-06-28PINK: added implementation of item usingwhiterandrek
2018-06-28PINK: added missing cursorwhiterandrek
2018-06-28PINK: fixed compilation errorwhiterandrek
2018-06-28PINK: removed unnecessary method callwhiterandrek
2018-06-28PINK: added missing parameter in ActionPlayWithSfx::toConsole method;whiterandrek
2018-06-28PINK: fixed stopping sfx according to disasmwhiterandrek
2018-06-28PINK: added PDAButtonActor and AudioInfoPDAButtonwhiterandrek
2018-06-28PINK: fixed Inventory onClick method and other bugfixeswhiterandrek
2018-06-28PINK: added more constantswhiterandrek
2018-06-28PINK: added check for item ownerwhiterandrek
2018-06-28PINK: moved more values to constants sectionwhiterandrek
2018-06-28PINK: created constants for magic numbers, improved code in filewhiterandrek
2018-06-28PINK: bugfixes and added basic inventory implementationwhiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: started inventory implementationwhiterandrek
2018-06-28PINK: basic walk, left click and seqTimer implementationwhiterandrek
2018-06-28PINK: added onMouseOver method to LeadActorwhiterandrek
2018-06-28PINK: fixed finding actor on screenwhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: small fixeswhiterandrek
2018-06-28PINK: fixed some segfaultswhiterandrek
2018-06-28PINK: added ActionTalk implementationwhiterandrek
2018-06-28PINK: added ActionPlayWithSfx implementationwhiterandrek
2018-06-28PINK: added basic ActionLoop implementationwhiterandrek
2018-06-28PINK: Implemented SequenceAudio as in original.whitertandrek
Now Peril's intro is almost like in original
2018-06-28PINK: fixes for Perilwhiterandrek
2018-06-28PINK: fixed sideEffect and choosing of handlerwhiterandrek
2018-06-28PINK: added restart method to SequenceAudiowhiterandrek
2018-06-28PINK: hacky implementation of SequenceAudiowhiterandrek
2018-06-28PINK: implemented skipping to last subsequencewhiterandrek
2018-06-28PINK: implemented sequence restartingwhiterandrek
2018-06-28PINK: added button to toggle Drawing of Bounding Rectangleswhiterandrek
2018-06-28PINK: added placeholders for remaining buttonswhiterandrek
2018-06-28PINK: small fixes and implemented skipping of sequence by buttonswhiterandrek
2018-06-28PINK: fixes to get first game scene of Hokus Pokus loaded and hack for Peril ↵whitertandrek
intro sprite, which has wrong transparent colour index
2018-06-28PINK: implemented drawing of transparent drawing, but it seems that original ↵whitertandrek
handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
2018-06-28PINK: fixed ActionSfx deserializationwhitertandrek
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Basic implementation of CEL decoder. Fixed sprite positioningwhitertandrek
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: added InventoryActor and SequenceAudiowhitertandrek
2018-06-28PINK: added ParlSqPink and PubPinkwhiterandrek
2018-06-28PINK: added all missing objects to factory method. Unimplemented classes ↵whiterandrek
are commented out
2018-06-28PINK: added CursorActorwhiterandrek