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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-29
MADS: Fix incorrect difficulty check for leaving ship without rebreather
Paul Gilbert
2014-06-29
MADS: Fix using arrow keys in Miranda's maze
Paul Gilbert
2014-06-29
Merge pull request #471 from lordhoto/sdl-default-rate
Johannes Schickel
2014-06-29
AGOS: Revert my MIDI changes that caused bug #6664.
Kirben
2014-06-28
MADS: Cleanup of fields and constants usage
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-29
MADS: Don't error out on unsupported scene transitions
Filippos Karapetis
2014-06-28
MADS: Fix selection of lines in the difficulty dialog to match the original
Paul Gilbert
2014-06-28
SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering
Eugene Sandulenko
2014-06-28
MADS: Remove dead code
Filippos Karapetis
2014-06-28
MADS: Started implementing the Rex in-game and option menus
Filippos Karapetis
2014-06-28
NEVERHOOD: Fix for uninitialized variables for car ride logic.
D G Turner
2014-06-28
BUILD: Move the PS3 make targets to a separate file
Bastien Bouclet
2014-06-28
Merge pull request #461 from digitall/vkeybdFix
David Turner
2014-06-28
NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.
Torbjörn Andersson
2014-06-27
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2014-06-27
FULLPIPE: Split out MGM code into separate file
Eugene Sandulenko
2014-06-27
FULLPIPE: Attempt to fix flickering. Added debug output
Eugene Sandulenko
2014-06-27
CONFIGURE: Disable the event recorder for the PS3
Bastien Bouclet
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-26
NEVERHOOD: Implement clipping in BaseSurface::copyFrom
johndoe123
2014-06-25
SYMBIAN: Add "small" vkeybd pack to port packaging.
D G Turner
2014-06-25
DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
D G Turner
2014-06-25
PS3: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to GP2X port packaging.
D G Turner
2014-06-25
GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
D G Turner
2014-06-25
DINGUX: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
N64: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
WII: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
MAEMO: Add "small" virtual keyboard pack to port packaging.
D G Turner
2014-06-25
README: Remove Keymapper trigger key note, add Vkeybd mouse button note.
D G Turner
2014-06-25
FULLPIPE: Fix selector in debug scene
Eugene Sandulenko
2014-06-25
SCUMM: Add UK Windows version of Freddi Fish 3.
Kirben
2014-06-24
SWORD25: Fix sprite flipping
Eugene Sandulenko
2014-06-23
FULLPIPE: Remove unused variable
Eugene Sandulenko
2014-06-23
FULLPIPE: Give better name to function
Eugene Sandulenko
2014-06-23
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
Eugene Sandulenko
2014-06-23
GRAPHICS: Added BE/LE to TS_ macros
Eugene Sandulenko
2014-06-22
PS3: Default to 44kHz sound output.
Johannes Schickel
2014-06-22
SDL: Default to 44kHz sound output.
Johannes Schickel
2014-06-22
GUI: Reduce spacing in save/load chooser in the classic theme.
Johannes Schickel
2014-06-22
SCUMM: Do not let music reallocate its own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Change channel/slot (re)allocation strategy in AD player.
Johannes Schickel
2014-06-22
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
Johannes Schickel
2014-06-22
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
Johannes Schickel
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