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2010-09-16DINGUX: Add placeholder for dingux specific readmeFabio Battaglia
Add an almost empty readme for dingux, to be filled soon. svn-id: r52745
2010-09-16DINGUX: add exec wrapper for scummvm.elfFabio Battaglia
Add a wrapper to set HOME var when running scummvm on dingux. svn-id: r52744
2010-09-16AGI: Initialise PCjr emulator channels on creationTorbjörn Andersson
Because chanGen() gets called very early, and sometimes it crashes ScummVM as soon as the game starts. Actually, it's probably enough to initialise a couple of fields in _tchannel[], but I figured it couldn't hurt to clear all of _channel[] and _tchannel[]. svn-id: r52741
2010-09-15I18N: Add translation for load/save success or failure messagesThierry Crozat
Also improve and update the french translation. svn-id: r52740
2010-09-15I18N: Fix create_translation tool when string contain special charactersThierry Crozat
The english or translated strings in the PO file might have representations of special characters (e.g. '\n') or protected characters (e.g. '\"') visible as in the source code. However at run time ScummVM expects them to be the special characters and not their visible representations. Now the create_translations tool does the substitution if it finds such characters. svn-id: r52739
2010-09-15DRACI: Initialize MIDI channel volume properly.Johannes Schickel
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's MIDI files do not setup the channel volume properly before using the channels, but rely on having the maxed out. Since formerly the channel volume was initialized to 255, it caused the channel volume to be zero in case the user used 128 for his volume settings (128*255/255=128, and MIDI volume goes from 0-127). svn-id: r52738
2010-09-15KYRA: Send GM reset on startup.Johannes Schickel
svn-id: r52737
2010-09-15MIDI: Send a reset MIDI device signal on startup.Johannes Schickel
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
2010-09-15MOHAWK: Finish implementation of the Riven Marble PuzzleMatthew Hoops
You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions. svn-id: r52735
2010-09-15GOB: Add detection for Gob1 CD PolishArnaud Boutonné
svn-id: r52734
2010-09-15SCI: Some very early work on kRemapColors (just comments/observations for now)Filippos Karapetis
svn-id: r52733
2010-09-15SCI2: adding a stub for the kPurge memory functionFilippos Karapetis
kPurge is specific to the SSCI memory manager. We have our own memory manager and garbage collector, thus we ignore these calls svn-id: r52732
2010-09-14SAGA: Fix audio flags for VOC soundsWillem Jan Palenstijn
This is a regression from r43470 and fixes the speech in the intro. Bug #3065113. svn-id: r52727
2010-09-14SCI: Some constification.Johannes Schickel
svn-id: r52726
2010-09-14I18N: Update Spanish and Italian translationsThierry Crozat
svn-id: r52725
2010-09-14COMMON: remove virtual functions from BufferedStreamsYotam Barnoy
As Max pointed out to me, they don't work as expected when called from constructors/destructors. svn-id: r52724
2010-09-14COMMON: Remove dangerous virtual keywords.Willem Jan Palenstijn
See r52722. svn-id: r52723
2010-09-14PSP: remove virtual inheritance of BufferedWriteStream and ↵Yotam Barnoy
BufferedSeekableReadStream As Max pointed out to me, one can't really use virtual functions called from constructors/destructors. svn-id: r52722
2010-09-14NEWS: Fixed a few SCI entries and space cleanup.Jordi Vilalta Prat
svn-id: r52721
2010-09-14HUGO: Rename some classes for better readibilityArnaud Boutonné
svn-id: r52720
2010-09-14AGI: Fix compilation.Travis Howell
svn-id: r52719
2010-09-14AGI: Improve support for MT-32 in the MIDI output.Johannes Schickel
Formerly the AGI MIDI code did not setup the channel mask properly, in case "native_mt32" was set. This resulted in one missing channel (i.e. channel 0), since the MT-32 only responds to data for channels 1-9. svn-id: r52718
2010-09-14GUI: Remove dead code.Johannes Schickel
This code was added when tooltip support was added. Since we changed the way how tooltips are drawn later on, this code is not required anymore. Actually it was never used, but it could've been used to save/restore the state of the GUI for the tooltips. svn-id: r52717
2010-09-14GUI: Fix caret undrawing. (Regression from r48551)Johannes Schickel
Starting with r48551 the caret undrawing caused the text selection color in ListWidgets to be removed. It also added a slight offset to the character next to the undrawn caret. All this is fixed now. svn-id: r52716
2010-09-13SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".Johannes Schickel
svn-id: r52715
2010-09-13I18N: Update German translationThierry Crozat
svn-id: r52714
2010-09-13I18N: Update header for French translation fileThierry Crozat
svn-id: r52713
2010-09-13I18N: Add language name for hungarian translation.Thierry Crozat
svn-id: r52712
2010-09-13NEWS: Fix Hero's Quest titleMatthew Hoops
svn-id: r52710
2010-09-13TOOLS: Add staticfont.h to create_hugoArnaud Boutonné
This file was supposed to be committed in r52696... svn-id: r52709
2010-09-13NEWS: Split the SCI games in a separate category, so that Fascination doesn't goFilippos Karapetis
unnoticed svn-id: r52708
2010-09-13NEWS: Added missing dotsFilippos Karapetis
svn-id: r52707
2010-09-13NEWS: Updates to the SCI gamesFilippos Karapetis
svn-id: r52706
2010-09-13NEWS: Merge news for unreleased 1.1.2 with 1.2.0Willem Jan Palenstijn
svn-id: r52705
2010-09-13NEWS: Added all the newly supported SCI games in 1.2.0Filippos Karapetis
svn-id: r52704
2010-09-13SCI: Changed the script protection code to be a hack for Hoyle 3 onlyFilippos Karapetis
This shouldn't be happening normally, but apparently it does, which would indicate a potential issue with the object locking code svn-id: r52703
2010-09-13SCI: Proper fix for bug #3038837 - "HOYLE3: EGA/VGA Crashes" and some cleanupFilippos Karapetis
System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a game svn-id: r52702
2010-09-13I18N: Update the catalan translation.Jordi Vilalta Prat
svn-id: r52701
2010-09-13I18N: Unified messages by removing whitespaces.Jordi Vilalta Prat
svn-id: r52700
2010-09-13KYRA3: Add some sound debug output.Johannes Schickel
svn-id: r52699
2010-09-12HUGO: Fix GCC warning (Thanks MSVC for not showing those)Arnaud Boutonné
svn-id: r52698
2010-09-12HUGO: Use fonts in HUGO.DAT for the DOS versionArnaud Boutonné
This is only a temporary solution, to be replaced by a proper .FON handling. Hugo 2 and 3 (dos) now start. svn-id: r52697
2010-09-12TOOLS: Add fonts in hugo.dat for DOS versionArnaud Boutonné
svn-id: r52696
2010-09-12SCI: patching cleanup (+orgbyte/adjust command)Martin Kiewitz
the new commands were meant for castle/brain hangman puzzle patch, but the patch didn't work well, so I removed it. Still the commands could/should come in handy svn-id: r52695
2010-09-12i18n: Translate Save and Restore buttons in SCI engineThierry Crozat
svn-id: r52694
2010-09-12SCI: Bugfix for rev #52688.Filippos Karapetis
We can't just set the lockers of script 0 to 1, as at that point the objects associated with the script are marked to be deleted, thus we need to reload the script svn-id: r52693
2010-09-12i18n: Translate the Save and Load buttons in myst and rivenThierry Crozat
svn-id: r52692
2010-09-12i18n: Translate the Save and Load buttons in cruiseThierry Crozat
This fix Fix bug #3064918 GUI: Save and Load button not translated in cruise svn-id: r52691
2010-09-12i18n: Update German translationThierry Crozat
svn-id: r52690
2010-09-12VIDEO: Fix rounding the Smacker frame rateMatthew Hoops
_frameRate is now stored using Common::Rational instead of uint32. svn-id: r52689