aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-01-03HUGO: Show bitmap on first button in menu as a proof of conceptEugene Sandulenko
svn-id: r55101
2011-01-03HUGO: Stub for the top menuEugene Sandulenko
svn-id: r55100
2011-01-03GUI: Implement PicButtonWidgetEugene Sandulenko
It is a button with picture intead of text. To be used by Hugo engine svn-id: r55099
2011-01-03M4: Removed redundant colour index recalculation in palette managerPaul Gilbert
svn-id: r55098
2011-01-02HUGO: Fix 2 bugs that were causing several crashes using the mouseArnaud Boutonné
svn-id: r55097
2011-01-02MOHAWK: Implement Myst opcodes 134 to 137, and 170 to 177, Stellar ↵Bastien Bouclet
observatory sliders svn-id: r55096
2011-01-02VIDEO: Stop leaking surface data in several codecs.Alyssa Milburn
svn-id: r55095
2011-01-02MOHAWK: Don't leak the MIDI data.Alyssa Milburn
svn-id: r55094
2011-01-02MOHAWK: Don't delete the MIDI driver before the parser.Alyssa Milburn
The parser was trying to call into the deleted driver. svn-id: r55093
2011-01-02MOHAWK: Fix checking Myst rocket sound puzzle before moving all the sliders.Bastien Bouclet
Fix a off by one graphical glitch that happened when moving sliders. Implement opcode 300. svn-id: r55092
2011-01-02JANITORIAL: Suppress some useless includesArnaud Boutonné
svn-id: r55091
2011-01-02PLUGINS: for uncached plugins, first check the loaded plugin before looking ↵Yotam Barnoy
elsewhere There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory. svn-id: r55089
2011-01-01HUGO: Some space/tab cleanupsArnaud Boutonné
svn-id: r55088
2011-01-01COMMON: Fix comment about getButtonState.Alyssa Milburn
svn-id: r55087
2011-01-01SCI: debugC calls no longer require a debug level of 2 to show outputFilippos Karapetis
svn-id: r55086
2011-01-01SCI: Disable continuous list checking by defaultFilippos Karapetis
svn-id: r55085
2011-01-01HUGO: Midi are no longer looping. Add handling to default playlistArnaud Boutonné
svn-id: r55084
2011-01-01HUGO: Reduce CPU usage by adding a delay in the main loopArnaud Boutonné
svn-id: r55083
2010-12-31COPYRIGHT: Update copyright year - Happy new year!Arnaud Boutonné
svn-id: r55082
2010-12-31HUGO: Add CTRL-l and CTRL-s keys used in Win versions. Arnaud Boutonné
CTRL-n has been added too, but is currently only a STUB svn-id: r55081
2010-12-31HUGO: Saving a game is no longer authorized when gameOverFl is setArnaud Boutonné
svn-id: r55079
2010-12-31JANITORIAL: Remove unnecessary semicolon.Torbjörn Andersson
svn-id: r55077
2010-12-31HUGO: F6 now also closes inventory in Win versionsArnaud Boutonné
svn-id: r55076
2010-12-31SCI: Added workaround for script bug #3148418 - "QFG2: Script Error On last ↵Filippos Karapetis
screen" svn-id: r55075
2010-12-31GOB: Minor Correction in Debug Console Header.David Turner
svn-id: r55074
2010-12-31MOHAWK: Minor Correction to Graphics Debug Output.David Turner
svn-id: r55073
2010-12-31CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.David Turner
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071
2010-12-31CINE: Close Memory Leak in PCSoundFxPlayer.David Turner
This leakage was reported by Valgrind while playing Operation Stealth. svn-id: r55070
2010-12-30FMOPL: Fix GCC warnings when DBOPL_WAVE is not WAVE_TABLEMUL.Torbjörn Andersson
svn-id: r55069
2010-12-30HUGO: Fix default values in object_t structure for viewx field and followings.Arnaud Boutonné
This fixes some other bugs reported by D. Gray svn-id: r55068
2010-12-30HUGO: Fix several bugs reported by D. GrayArnaud Boutonné
svn-id: r55067
2010-12-30MOHAWK: Implement Myst opcodes 129 to 132, and 192 to 197, Stellar ↵Bastien Bouclet
observatory buttons svn-id: r55065
2010-12-30PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINSYotam Barnoy
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064
2010-12-29MOHAWK: Implement Myst opcode 214, Stellar observatory initializationBastien Bouclet
svn-id: r55063
2010-12-29PLUGINS: fixed MSVC buildFlorian Kagerer
svn-id: r55062
2010-12-29PLUGINS: single plugin model now saves plugin filename to config fileYotam Barnoy
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061
2010-12-29CONFIG-MGR: added ability to add other non-game domainsYotam Barnoy
The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains. This change shouldn't mess anything up but it could probably use a look-through just in case. svn-id: r55060
2010-12-29CINE: Fix Memory Leak in PCSoundFxPlayer.David Turner
Found this using Valgrind when loading a Future Wars savegame from the launcher. Occurs since the load() method called stop() but this did not unload() the allocated playing resource data unless it was still playing. Fixed in stop() by calling unload() in all cases. svn-id: r55059
2010-12-29CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind.David Turner
svn-id: r55058
2010-12-28TOON: Add mapping for upper 'ç' and for plenking, both used in french versionArnaud Boutonné
svn-id: r55057
2010-12-28SCI: Fixed script bug #3038870 - "SCI Fanmade - Demo Quest: ScummVM hangs ↵Filippos Karapetis
with typo" and removed a related FIXME svn-id: r55056
2010-12-28TOON: Fixed memory corruption in several roomsSylvain Dupont
Some mask line drawings were writing outside the buffer. svn-id: r55055
2010-12-28TOON: Removed useless confusing code in conversation process partSylvain Dupont
svn-id: r55054
2010-12-28SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off ↵Travis Howell
(regression). svn-id: r55053
2010-12-28SCUMM: Another fix for bug #3145951 - DIG: Subtitles won't turn off ↵Travis Howell
(regression). svn-id: r55052
2010-12-27TOON: Path finding bug fixesSylvain Dupont
Allows Flux to walk close to Drew if really needed to prevent total path block. Prevents path finding if the character is out of the screen svn-id: r55051
2010-12-27SCUMM: Fix bug #3145951 - DIG: Subtitles won't turn off (regression).Travis Howell
svn-id: r55050
2010-12-27SCUMM: Fix bug #3143039 - ACTIVITY: Circus Stormin' crash.Travis Howell
svn-id: r55049
2010-12-26PLUGINS: fixed resource leak that caused PSP to crashYotam Barnoy
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more. svn-id: r55048
2010-12-26TOON: Fixed Bug #3124527 with Dungeon freezeSylvain Dupont
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison" Wrong pointer increment in conversation process code. svn-id: r55047