Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-03 | HUGO: Show bitmap on first button in menu as a proof of concept | Eugene Sandulenko | |
svn-id: r55101 | |||
2011-01-03 | HUGO: Stub for the top menu | Eugene Sandulenko | |
svn-id: r55100 | |||
2011-01-03 | GUI: Implement PicButtonWidget | Eugene Sandulenko | |
It is a button with picture intead of text. To be used by Hugo engine svn-id: r55099 | |||
2011-01-03 | M4: Removed redundant colour index recalculation in palette manager | Paul Gilbert | |
svn-id: r55098 | |||
2011-01-02 | HUGO: Fix 2 bugs that were causing several crashes using the mouse | Arnaud Boutonné | |
svn-id: r55097 | |||
2011-01-02 | MOHAWK: Implement Myst opcodes 134 to 137, and 170 to 177, Stellar ↵ | Bastien Bouclet | |
observatory sliders svn-id: r55096 | |||
2011-01-02 | VIDEO: Stop leaking surface data in several codecs. | Alyssa Milburn | |
svn-id: r55095 | |||
2011-01-02 | MOHAWK: Don't leak the MIDI data. | Alyssa Milburn | |
svn-id: r55094 | |||
2011-01-02 | MOHAWK: Don't delete the MIDI driver before the parser. | Alyssa Milburn | |
The parser was trying to call into the deleted driver. svn-id: r55093 | |||
2011-01-02 | MOHAWK: Fix checking Myst rocket sound puzzle before moving all the sliders. | Bastien Bouclet | |
Fix a off by one graphical glitch that happened when moving sliders. Implement opcode 300. svn-id: r55092 | |||
2011-01-02 | JANITORIAL: Suppress some useless includes | Arnaud Boutonné | |
svn-id: r55091 | |||
2011-01-02 | PLUGINS: for uncached plugins, first check the loaded plugin before looking ↵ | Yotam Barnoy | |
elsewhere There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory. svn-id: r55089 | |||
2011-01-01 | HUGO: Some space/tab cleanups | Arnaud Boutonné | |
svn-id: r55088 | |||
2011-01-01 | COMMON: Fix comment about getButtonState. | Alyssa Milburn | |
svn-id: r55087 | |||
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2011-01-01 | SCI: Disable continuous list checking by default | Filippos Karapetis | |
svn-id: r55085 | |||
2011-01-01 | HUGO: Midi are no longer looping. Add handling to default playlist | Arnaud Boutonné | |
svn-id: r55084 | |||
2011-01-01 | HUGO: Reduce CPU usage by adding a delay in the main loop | Arnaud Boutonné | |
svn-id: r55083 | |||
2010-12-31 | COPYRIGHT: Update copyright year - Happy new year! | Arnaud Boutonné | |
svn-id: r55082 | |||
2010-12-31 | HUGO: Add CTRL-l and CTRL-s keys used in Win versions. | Arnaud Boutonné | |
CTRL-n has been added too, but is currently only a STUB svn-id: r55081 | |||
2010-12-31 | HUGO: Saving a game is no longer authorized when gameOverFl is set | Arnaud Boutonné | |
svn-id: r55079 | |||
2010-12-31 | JANITORIAL: Remove unnecessary semicolon. | Torbjörn Andersson | |
svn-id: r55077 | |||
2010-12-31 | HUGO: F6 now also closes inventory in Win versions | Arnaud Boutonné | |
svn-id: r55076 | |||
2010-12-31 | SCI: Added workaround for script bug #3148418 - "QFG2: Script Error On last ↵ | Filippos Karapetis | |
screen" svn-id: r55075 | |||
2010-12-31 | GOB: Minor Correction in Debug Console Header. | David Turner | |
svn-id: r55074 | |||
2010-12-31 | MOHAWK: Minor Correction to Graphics Debug Output. | David Turner | |
svn-id: r55073 | |||
2010-12-31 | CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth. | David Turner | |
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071 | |||
2010-12-31 | CINE: Close Memory Leak in PCSoundFxPlayer. | David Turner | |
This leakage was reported by Valgrind while playing Operation Stealth. svn-id: r55070 | |||
2010-12-30 | FMOPL: Fix GCC warnings when DBOPL_WAVE is not WAVE_TABLEMUL. | Torbjörn Andersson | |
svn-id: r55069 | |||
2010-12-30 | HUGO: Fix default values in object_t structure for viewx field and followings. | Arnaud Boutonné | |
This fixes some other bugs reported by D. Gray svn-id: r55068 | |||
2010-12-30 | HUGO: Fix several bugs reported by D. Gray | Arnaud Boutonné | |
svn-id: r55067 | |||
2010-12-30 | MOHAWK: Implement Myst opcodes 129 to 132, and 192 to 197, Stellar ↵ | Bastien Bouclet | |
observatory buttons svn-id: r55065 | |||
2010-12-30 | PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS | Yotam Barnoy | |
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064 | |||
2010-12-29 | MOHAWK: Implement Myst opcode 214, Stellar observatory initialization | Bastien Bouclet | |
svn-id: r55063 | |||
2010-12-29 | PLUGINS: fixed MSVC build | Florian Kagerer | |
svn-id: r55062 | |||
2010-12-29 | PLUGINS: single plugin model now saves plugin filename to config file | Yotam Barnoy | |
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061 | |||
2010-12-29 | CONFIG-MGR: added ability to add other non-game domains | Yotam Barnoy | |
The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains. This change shouldn't mess anything up but it could probably use a look-through just in case. svn-id: r55060 | |||
2010-12-29 | CINE: Fix Memory Leak in PCSoundFxPlayer. | David Turner | |
Found this using Valgrind when loading a Future Wars savegame from the launcher. Occurs since the load() method called stop() but this did not unload() the allocated playing resource data unless it was still playing. Fixed in stop() by calling unload() in all cases. svn-id: r55059 | |||
2010-12-29 | CINE: Fixed mismatched deallocation in ScriptVars reported by Valgrind. | David Turner | |
svn-id: r55058 | |||
2010-12-28 | TOON: Add mapping for upper 'ç' and for plenking, both used in french version | Arnaud Boutonné | |
svn-id: r55057 | |||
2010-12-28 | SCI: Fixed script bug #3038870 - "SCI Fanmade - Demo Quest: ScummVM hangs ↵ | Filippos Karapetis | |
with typo" and removed a related FIXME svn-id: r55056 | |||
2010-12-28 | TOON: Fixed memory corruption in several rooms | Sylvain Dupont | |
Some mask line drawings were writing outside the buffer. svn-id: r55055 | |||
2010-12-28 | TOON: Removed useless confusing code in conversation process part | Sylvain Dupont | |
svn-id: r55054 | |||
2010-12-28 | SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off ↵ | Travis Howell | |
(regression). svn-id: r55053 | |||
2010-12-28 | SCUMM: Another fix for bug #3145951 - DIG: Subtitles won't turn off ↵ | Travis Howell | |
(regression). svn-id: r55052 | |||
2010-12-27 | TOON: Path finding bug fixes | Sylvain Dupont | |
Allows Flux to walk close to Drew if really needed to prevent total path block. Prevents path finding if the character is out of the screen svn-id: r55051 | |||
2010-12-27 | SCUMM: Fix bug #3145951 - DIG: Subtitles won't turn off (regression). | Travis Howell | |
svn-id: r55050 | |||
2010-12-27 | SCUMM: Fix bug #3143039 - ACTIVITY: Circus Stormin' crash. | Travis Howell | |
svn-id: r55049 | |||
2010-12-26 | PLUGINS: fixed resource leak that caused PSP to crash | Yotam Barnoy | |
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more. svn-id: r55048 | |||
2010-12-26 | TOON: Fixed Bug #3124527 with Dungeon freeze | Sylvain Dupont | |
Bug #3089974: "TOON: Game freezes in act 2 when thrown to the prison" Wrong pointer increment in conversation process code. svn-id: r55047 |