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2016-01-24GUI: Use "button" instead of "btn" in variable names.Johannes Schickel
2016-01-24GUI: Reduce scope of variable in PredictiveDialog::processButton.Johannes Schickel
2016-01-24GUI: Fix typo in comment in predictivedialog.cpp.Johannes Schickel
2016-01-24GUI: Improve naming of PredictiveDialog's members.Johannes Schickel
2016-01-24GUI: Make PredictiveDialog::_btns a fixed size array.Johannes Schickel
2016-01-24GUI: Add constructor instead of duplicating initialization.Johannes Schickel
2016-01-24GUI: Improve variable naming in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Set PredictiveDialog's debug output to level 5+.Johannes Schickel
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Formatting fixes in predictivedialog.cpp.Johannes Schickel
2016-01-24I18N: Regenerate the translations data fileThierry Crozat
2016-01-24I18N: Update french translationThierry Crozat
2016-01-24I18N: Update scummvm.pot and merge changes into po filesThierry Crozat
2016-01-24I18N: Update German language filerootfather
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-22PARALLACTION: Clarify source for the binary blobEugene Sandulenko
2016-01-22SCI32: PQ4 seems to support high resolution tooMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
2016-01-22COMMON: Add another GUIO game option flag.Johannes Schickel
2016-01-21COMMON: Use spaces for beautifying formatting.Johannes Schickel
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2016-01-21I18N: Update scummvm.pot.Johannes Schickel
2016-01-21COMMON: Allow translation of PC-98 render modes.Johannes Schickel
2016-01-21COMMON: Use our standard FM-TOWNS spelling for render modes.Johannes Schickel
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
2016-01-20SCI: Fix SCI32 hires detection making PQ4 unusably slowColin Snover
2016-01-20SCI: Fix SCI32 kPalVary subops 1, 4, 5, 7, 8, 9 using wrong indexesColin Snover
2016-01-19AGI: fix Apple IIgs sound invalid memory accessMartin Kiewitz
2016-01-19AGI: reverse Apple IIgs stereo cleanupMartin Kiewitz
2016-01-19AGI: reverse stereo for Apple IIgs + cleanupMartin Kiewitz
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-18AGI: fix Apple IIgs sound code + cleanupMartin Kiewitz
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-17BASE: Initialize default GUI option values before engine instantiation.Johannes Schickel
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15SCI: Do not map SetScroll twiceFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis