Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-09 | Fix glitch when removing arrows from spell book in Elvira 1. | Travis Howell | |
svn-id: r43165 | |||
2009-08-09 | Fix bug #2834260 - ELVIRA1: Graphic glitch when bird takes off. | Travis Howell | |
svn-id: r43163 | |||
2009-08-09 | Fix bug #2834252 - ELVIRA1 Problem with 8-character-long save names. | Travis Howell | |
svn-id: r43156 | |||
2009-08-09 | Slight adjustment to Spanish font lookup table, based on mac_es's ↵ | Paul Gilbert | |
description of character lookup problems svn-id: r43155 | |||
2009-08-09 | Fix bug #2834254 - ELVIRA: Buggy scroll arrows when mixing spells. | Travis Howell | |
svn-id: r43152 | |||
2009-08-09 | Changed subtitles display speed to also include the time taken to say voice ↵ | Paul Gilbert | |
samples (if voices are turned on). This means subtitles will display for the same time irrespective of whether voices are on or not svn-id: r43150 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-08-08 | Fix bug #2825565: "Unable to select subtitles in Atlantis and Simon 1" | Eugene Sandulenko | |
svn-id: r43145 | |||
2009-08-08 | Patch #2832247: "GMM: Enable loading & deleting of unnamed savegames" | Eugene Sandulenko | |
svn-id: r43143 | |||
2009-08-08 | Add DS version of Atari MM from Bug #2834054 | Eugene Sandulenko | |
svn-id: r43139 | |||
2009-08-08 | Implement FR#2821534: "GUI: Mute All disable volume sliders" | Eugene Sandulenko | |
svn-id: r43131 | |||
2009-08-08 | Fix XMIDI looping implementation. Now for example the music in the ferret ↵ | Johannes Schickel | |
village of ITE plays fine. svn-id: r43126 | |||
2009-08-08 | Change workaround for bug #2820054 to apply for all GRA versions. | Johannes Schickel | |
svn-id: r43123 | |||
2009-08-08 | Formatting fix. | Johannes Schickel | |
svn-id: r43122 | |||
2009-08-08 | Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster) | Johannes Schickel | |
svn-id: r43120 | |||
2009-08-08 | Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵ | Johannes Schickel | |
which actually happened on all systems, when using the multilanguage version. svn-id: r43119 | |||
2009-08-08 | tweaked the mapped keys to reintroduce SHIFT for mass adding games | Andre Heider | |
svn-id: r43117 | |||
2009-08-08 | forward port of wince 3.0 fix for paths from branch 0.13.0, r39978 | Kostas Nakos | |
svn-id: r43114 | |||
2009-08-08 | Commit of dhewg's patch to fix screen refreshes on the Wii | Paul Gilbert | |
svn-id: r43112 | |||
2009-08-08 | When opening a data stream, don't read the whole file into memory if not ↵ | Sven Hesse | |
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107 | |||
2009-08-07 | mouse up events need the same lovin' as mouse down events do. don't ↵ | Kostas Nakos | |
underestimate 'em. fixes bug #2833549 svn-id: r43102 | |||
2009-08-07 | Merge creation of Info.plist into update-version.pl. | Andre Heider | |
This fixes the static version info after branching (#2820503). svn-id: r43101 | |||
2009-08-07 | show VK in gui_v2 games of kyra | Kostas Nakos | |
svn-id: r43097 | |||
2009-08-07 | hint backend about virtual keyboard on save, in LoK | Kostas Nakos | |
svn-id: r43095 | |||
2009-08-07 | Bugfix for #2831159 - Palace guards saying !!HIGH STRING!! | Paul Gilbert | |
svn-id: r43093 | |||
2009-08-06 | overload showMouse to kill mouse shadows in kyra | Kostas Nakos | |
svn-id: r43088 | |||
2009-08-05 | T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵ | Scott Thomas | |
partway through a video svn-id: r43068 | |||
2009-08-05 | Bugfix for music not being stopped when music volume is set to zero | Paul Gilbert | |
svn-id: r43066 | |||
2009-08-04 | Cleanup | Filippos Karapetis | |
svn-id: r43056 | |||
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 | |||
2009-08-04 | got rid of superfluous semicolons | Kostas Nakos | |
svn-id: r43043 | |||
2009-08-04 | Cleaned up the MSVC project files of the gob engine | Filippos Karapetis | |
svn-id: r43042 | |||
2009-08-04 | commit slightly modified patch #2828646: WINCE: Integrate Windows CE with ↵ | Kostas Nakos | |
the master build system svn-id: r43041 | |||
2009-08-04 | update readme (draft) | Kostas Nakos | |
svn-id: r43039 | |||
2009-08-04 | update Makefile | Kostas Nakos | |
svn-id: r43037 | |||
2009-08-04 | support made engine | Kostas Nakos | |
svn-id: r43035 | |||
2009-08-04 | add bindings for cruise engine | Kostas Nakos | |
svn-id: r43033 | |||
2009-08-03 | GP2XWiz: Fix bug with downscaled cursors. | John Willis | |
svn-id: r43029 | |||
2009-08-03 | Fix for #2824798 (FW: crash when clicking "load" in the GUI): | Kari Salminen | |
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027 | |||
2009-08-03 | Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays): | Kari Salminen | |
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025 | |||
2009-08-03 | Bugfix to correctly reset the music tempo when loading a savegame | Paul Gilbert | |
svn-id: r43023 | |||
2009-08-03 | T7G: Fix bug #2831046 where save names not shown after loading a save from ↵ | Scott Thomas | |
launcher svn-id: r43020 | |||
2009-08-02 | Make MemoryReAlloc() 64-bit alignment safe | Joost Peters | |
svn-id: r43013 | |||
2009-08-02 | Fix AGI crashes on 64-bit systems that require alignment | Joost Peters | |
svn-id: r43011 | |||
2009-08-02 | GP2XWiz/SDL: Fix 2 small typos. | John Willis | |
svn-id: r43010 | |||
2009-08-02 | clean up and fix vga aspect scaler routines | Kostas Nakos | |
svn-id: r43008 | |||
2009-08-02 | GP2XWiz: More cleanup of render code and fix silly screen update bug when ↵ | John Willis | |
reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work. svn-id: r43007 | |||
2009-08-02 | align memory handles to sizeof(void*) instead of 4 (which is just good ↵ | Joost Peters | |
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005 | |||
2009-08-02 | rework mixer (re)init. fixes bug #2694722 | Kostas Nakos | |
svn-id: r43003 | |||
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse | |
svn-id: r43001 |