Age | Commit message (Collapse) | Author |
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In b4c0be8b42d63cbf3c808be1a94839483f674ce9 keyboard events were
adjusted to send control characters to game scripts, which matches
how keyboard input works in SSCI. Unfortunately this broke games
using kMenuSelect because that kernel code was not expecting to
receive control characters.
Here is an amended list of known types of keyboard shortcuts, for
future reference:
* All games with text inputs (Ctrl+C clears text boxes)
* Most games using MenuBar, like QFG1EGA (Ctrl+P pauses the
game, Tab or Ctrl+I show inventory)
* QFG1VGA (Ctrl+S shows stats)
* Torin (Ctrl+N, Ctrl+O, Ctrl+S, etc. activate menu commands)
* LSL1VGA & LSL3 (Ctrl+Alt+X to bypass age check)
* Most in-game debuggers (Alt+T for teleport)
The shortcut handling code is still not 100% accurate since there
are some edge cases that are not implemented (e.g. in DOS/SSCI,
Shift+Ctrl+<key> usually sends the same key information as
Ctrl+<key>, but not if <key> is Tab), but it should now be working
in a consistent and rational manner for end-users.
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Used by:
* All games with text inputs (Ctrl+C clears text boxes)
* QFG1VGA (Ctrl+S shows stats)
* Torin (Ctrl+N, Ctrl+O, Ctrl+S, etc. activate menu commands)
The branch that used to shift control keys for SCI versions <=
SCI_VERSION_1_MIDDLE was bogus; history indicates it was intended
to be used to fix backends that sent control characters when
Ctrl+Alt were used together, but that case is already handled by
the Alt-checking code just prior to that code. Games expect to
receive control characters only when Ctrl is the only active
modifier, and this seems to be consistent across all versions of
SCI engine from SCI0 all the way through at least SCI2.1.
Fixes Trac#6703, Trac#9837.
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Refs Trac#9776, Trac#9864. Fixes Trac#9797.
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These objects should have been initialized only during the first
pass. Double-initialization does not cause any visible problem
problem during normal operation (mostly it just causes memory
waste by making Object::_baseVars/_baseMethod double up their
data), but could have silently allowed games to receive bogus data
for an out-of-bounds property or method index, instead of raising
an error.
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1. In SCI0/1, selectors and offsets in the method block are
stored contiguously (all selectors, then all offsets), with a
null separator between the two runs. All the later versions of
SCI instead interleave selectors & offsets. Since these values
are already being copied into a new array anyway, code for
reading method selectors/offsets is now simplified by
interleaving this data when it is written into _baseMethod
for SCI0/1, so the same equation for retrieving method
selectors/offsets can be used across all SCI versions.
2. In SCI1.1-2.1 branch, the method count was being copied into
the first entry of the array, which meant that SCI1.1-2.1 had
extra code for dealing with the fact that the first entry was
not an entry. This has been fixed, and the extra code removed.
3. Data was being overread into _baseMethod in all games SCI0-2.1.
(SCI0/1 had an extra magic value of 2, and SCI1.1-2.1 had an
extra magic value of 3). Reviewing history, it's not clear why
this happened, other than that it appears to have been
introduced at 7b0760f1bc5c28abcede041a6e3930f84ff3d319. My best
guess is that this was a confusion between byte count and record
count, where the intent was to read an extra 2 bytes for the
null separator in SCI0/1, but it actually read 2 records
instead. (I do not have a guess on why SCI1.1 ended up with a
3.) This overreading has been removed.
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The sound type was being passed in the balance parameter.
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Fixes #9960.
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Fixes #9947.
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The games tries to match objects between the old and new card by
offsetting the transition of the new card.
Fixes #9947.
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Fixes #9958.
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Fixes Trac#9910.
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Fixes Trac#9957.
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This fixes the 3-frame glitch that was also present in the
original game when moving in the chapel from room 6500 to 6400 in
chapter 7.
Fixes Trac#9788.
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Rendering bugs in ScummVM are often caused by buggy game scripts
relying on the last ditch sort, which is not the same in ScummVM
as in SSCI (since the SSCI last ditch sort relies on a different
memory architecture and is super buggy). However, these bugs do
not show up very frequently these days, so it is easy to forget
all the places that need to be checked when debugging a rendering
problem that appears to be caused by sorting failure.
This commit breaks out the last ditch comparison formerly in
Plane::calcLists to hopefully make it more visible to future
programmers.
Refs Trac#9957.
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While this optimisation helped to reduce unnecessary palette
updates in KQ7, it broke Phant1, which relies on changes to index
255 in the source palette causing palette invalidation.
Refs Trac#9788.
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