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AgeCommit message (Expand)Author
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-27XEEN: Fix display of Use icon for Items dialog MiscellaneousPaul Gilbert
2018-03-27XEEN: Fixes for the buttons in the Items dialogPaul Gilbert
2018-03-27XEEN: Added Swords of Xeen endgame screenPaul Gilbert
2018-03-28BLADERUNNER: Switch to doubles in AudStream::getLength() calculationsEugene Sandulenko
2018-03-28BLADERUNNER: Allow quit credits on windows closingEugene Sandulenko
2018-03-27BLADERUNNER: Implemented EndCreditsEugene Sandulenko
2018-03-27BLADERUNNER: Initialize Scores variableEugene Sandulenko
2018-03-27BLADERUNNER: Added skeleton for EndCreditsEugene Sandulenko
2018-03-27NEWS: Fix working for the Full Pipe bugfixEugene Sandulenko
2018-03-27NEWS: Mention latest FULLPIPE bugfixLothar Serra Mari
2018-03-26XEEN: Fix display condition '+' characters in Character InfoPaul Gilbert
2018-03-26XEEN: Fix non-physical monster attacks causing damagePaul Gilbert
2018-03-27BLADERUNNER: Complete Scores functionalityEugene Sandulenko
2018-03-27BLADERUNNER: Implement Scores::tick()Eugene Sandulenko
2018-03-26I18N: Update translation (German)Lothar Serra Mari
2018-03-26FULLPIPE: fix #10321 "Hardlock when stepping onto stool"dm33tri
2018-03-26I18N: Update translation (German)Lothar Serra Mari
2018-03-26PLUMBERS: Remove unused parameterEugene Sandulenko
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
2018-03-26I18N: Regenerate translations data fileThierry Crozat
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-25XEEN: Fix giving temple blessings, display in char infoPaul Gilbert
2018-03-25XEEN: Update Character Info text after returning from inventoryPaul Gilbert
2018-03-25XEEN: Fix accessory and misc item descriptionsPaul Gilbert
2018-03-25XEEN: Fix capitalization of item descriptions in the inventoryPaul Gilbert
2018-03-25XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bankPaul Gilbert
2018-03-26COMPOSER: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26XEEN: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26MORTEVIELLE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26SHERLOCK: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26COMPOSER: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26BLADERUNNER: Implemented Scores closingEugene Sandulenko
2018-03-26BLADERUNNER: Implemented Scores::open()Eugene Sandulenko
2018-03-26BLADERUNNER: Fully plug the Scores into the engineEugene Sandulenko
2018-03-25XEEN: Fix string for bank location displayPaul Gilbert
2018-03-25XEEN: Cleanup of create_xeen constant stringsPaul Gilbert
2018-03-25DM: Fix drawSquareD0L() to match original rebuilt sourcesAdrian Frühwirth
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-25JANITORIAL: Remove useless commentAdrian Frühwirth
2018-03-25BLADERUNNER: Added skeleton for Scores classEugene Sandulenko
2018-03-25I18N: Update translation (German)Lothar Serra Mari
2018-03-25BLADERUNNER: Added missing initializon of scene objectsPeter Kohaut
2018-03-25BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-25NEWS: Update NEWS file with recent changesrootfather
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-25XEEN: Fix loop limit when drawing monsters attackingPaul Gilbert