index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-11-28
Merge pull request #526 from eriktorbjorn/agos-midiloop
Kirben
2014-11-28
Merge pull request #533 from segrax/master
Kirben
2014-11-23
COMMON: Remove executable bit
Willem Jan Palenstijn
2014-11-23
Merge pull request #534 from skristiansson/pr/loadstream
Filippos Karapetis
2014-11-23
DOCS: Add CONTRIBUTING.md
Willem Jan Palenstijn
2014-11-23
Merge pull request #535 from segrax/FixDemo
David Turner
2014-11-23
SCUMM: MANIAC V1 Demo: GF_DEMO was not being set
Robert Crossfield
2014-11-23
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
Robert Crossfield
2014-11-22
COMMON: make XMLParser::loadStream() fail when stream is null
Stefan Kristiansson
2014-11-19
AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demo
Torbjörn Andersson
2014-11-19
AGOS: Added detection for Simon the Sorcerer 1 CD32 demo
Torbjörn Andersson
2014-11-16
CREDITS: Add Tobia Tesan
Willem Jan Palenstijn
2014-11-15
ANDROID: Delay deleting a local ref until it's no longer used
Matthew Hoops
2014-11-09
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
lukaslw
2014-11-09
SCI: Phantasmagoria actually outputs 630x450 now
Martin Kiewitz
2014-11-09
SCI: some more work on 480x300 mac support
Martin Kiewitz
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
lukaslw
2014-11-09
PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow RTL engine feature
lukaslw
2014-11-09
PRINCE: Allow to skip intro animation with LMB
lukaslw
2014-11-08
PRINCE: showLogo() - allow to skip logo animation or quit game during it
lukaslw
2014-11-08
PRINCE: Silence last comparison warning in gcc
lukaslw
2014-11-08
PRINCE: Silence signed and unsigned comparison warnings in gcc
lukaslw
2014-11-08
PRINCE: Fix double loading of variaTxt.dat file in init()
lukaslw
2014-11-08
PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...
lukaslw
2014-11-08
PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
lukaslw
2014-11-07
GROOVIE: Do not play audio in V2 games when only one frame is shown
Filippos Karapetis
2014-11-06
SCI: hopefully Japanese text wrapping is fine now
Martin Kiewitz
2014-11-05
Merge pull request #437 from tobiatesan/wme_subtitles
Einar Johan Trøan Sømåen
2014-11-05
WINTERMUTE: Fix formatting in video_subtitler.h
Tobia Tesan
2014-11-05
WINTERMUTE: Move var declarations inside loop in loadSubtitles
Tobia Tesan
2014-11-05
WINTERMUTE: Remove redundant explicit call to Common::String constructor
Tobia Tesan
2014-11-05
WINTERMUTE: Declare vars inside appropriate block in loadSubtitles
Tobia Tesan
2014-11-05
WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h
Tobia Tesan
2014-11-04
SCI: fix Japanese Space Quest 4 (intro + buttons)
Martin Kiewitz
2014-11-04
SCI: kStrCat does language-splitting for QfG1 too
Martin Kiewitz
2014-11-04
WINTERMUTE: Add VK-translations for F1-F12 and HOME
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: Use macros to simplify detection_tables.h
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6
Tobia Tesan
2014-11-04
WINTERMUTE: Introduce WMEGameDescription
Tobia Tesan
2014-11-04
GROOVIE: Handle transparency in Gamepad videos in the 11th Hour
Filippos Karapetis
2014-11-04
GROOVIE: More bugfixes for V2 puzzle overlay videos
Filippos Karapetis
2014-11-04
GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)
Filippos Karapetis
2014-11-04
GROOVIE: More work on transparency in the puzzle scenes for V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Fix video transparency in V2 games
Filippos Karapetis
2014-11-03
GROOVIE: Initial implementation of direct game load for the 11th Hour
Filippos Karapetis
2014-11-03
GROOVIE: Add a stub for opcode 42 in V2 games
Filippos Karapetis
[next]