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2014-02-16VOYEUR: Fix checking RLV header signaturePaul Gilbert
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2014-02-17SDL: Revert add warning if "waveout" driver is being used for audio.Kirben
This situation was only caused by a buildbot issue, and the relevant information has been added to the FAQ on the ScummVM web site.
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16TSAGE: Fix again #6507 - Regression introduced in ↵Strangerke
a41db1939cdff632d16aa3849e23b844c46bafef
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16TSAGE: Fix F5 in Help screenStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16TSAGE: Fix bug #6509 - Topmost line of scene isn't drawnStrangerke
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SWORD1: Janitorial - Remove trailing spacesStrangerke
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SCUMM: Janitorial - Remove trailing spacesStrangerke
2014-02-16NEVERHOOD: Janitorial - Remove trailing spacesStrangerke
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2014-02-16CGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16TSAGE: Janitorial - Remove trailing spacesStrangerke
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-16AVALANCHE: Janitorial - Remove trailing spacesStrangerke
2014-02-16SDL: Move debugging code to output SDL video driver name to initBackend.D G Turner
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy.
2014-02-16Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-02-16AVALANCHE: Implement ShootEmUp::instructions().uruk
Also implement connected functions and add fundamental parts to ShootEmUp::run() during the process.
2014-02-16QUEEN: Silent some CppCheck warnings by reducing some variable scopesStrangerke
2014-02-16IPHONE: Allow FreeType2 support.Johannes Schickel
This moves the static library handling for USE_FREETYPE2 outside a block which is not executed for the iPhone backend.
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-15Merge pull request #432 from klusark/raceAlyssa Milburn
ANDROID: Fix a race condition
2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14I18N: Update translation template from source codeThierry Crozat
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14VOYEUR: Set private some DATA variablesStrangerke
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵Johannes Schickel
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags.
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14SDL: Add warning if "waveout" driver is being used for audio.D G Turner
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that.
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-14IPHONE: Don't link against private framework GraphicsServices.Johannes Schickel
Nothing from that framework in specific is used, thus it's not required to link against it.
2014-02-14VOYEUR: Set private some variables and functionsStrangerke
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko