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2013-11-24GUI: Fix undrawing caret glitch when the edit text is inversed.Johannes Schickel
This is prominently visible in the list based save/load chooser since the edit string is drawn on a special green background there. When the caret is at the end of the edit string this would result in the green color missing at the place of the (undrawn) caret. To avoid this we simply draw a fake space now.
2013-11-24GUI: Document EditableWidget::getEditRect.Johannes Schickel
2013-11-24GUI: Draw caret over the whole height of the edit rect.Johannes Schickel
This improves the look of the editable widgets.
2013-11-24GUI: Fix out-of-bounds check in EditableWidget::drawCaret.Johannes Schickel
The line "y + editRect.height() + 2" is not included in drawing anymore. Thus it is allowed to equal EditableWidget::_h.
2013-11-24GUI: Fix character redrawing behind caret in EditTextWidgets.Johannes Schickel
This fixes an ugly y position change when the caret is moved to a character in an edit text widget.
2013-11-24GUI: Fix EditTextWidget::getEditRect's returned height.Johannes Schickel
2013-11-24GUI: Fix ListWidget::getEditRect's returned height.Johannes Schickel
2013-11-23TSAGE: Fix for flub tube maze header commentsPaul Gilbert
2013-11-23TSAGE: Further fixes for object centroid handlingPaul Gilbert
2013-11-23COMMON: Document Common::String::unsigned_type.Johannes Schickel
2013-11-23COMMON: Document U32String a bit better.Johannes Schickel
2013-11-23WINTERMUTE: Switch WideString to U32String.Johannes Schickel
2013-11-23GRAPHICS: Allow Font to accept U32String as strings.Johannes Schickel
2013-11-23GRAPHICS: Allow TTFFont to cache glyphs when required.Johannes Schickel
This should allow TTFFont to display UTF-32 characters from fonts.
2013-11-23GRAPHICS: Get rid of _glyphSlots in TTFFont.Johannes Schickel
2013-11-23GRAPHICS: Let Font take uint32 as character codes.Johannes Schickel
This is required to support UTF-32 strings but does not make them work automatically!
2013-11-23COMMON: Add simple UTF-32 string class U32String.Johannes Schickel
2013-11-23COMMON: Add underlying type names to Common::String.Johannes Schickel
The value_type is analogous to std::basic_string::value_type. The unsigned_type on the other hand is an unsigned type of the value_type which allows to obtain an character without nasty sign extension.
2013-11-23WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.Johannes Schickel
2013-11-23WINTERMUTE: Slight interator usage cleanup.Johannes Schickel
2013-11-23WINTERMUTE: Remove another unused variable.Johannes Schickel
2013-11-23WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.Johannes Schickel
The old version did only work as expected when all the filenames were all lowercase. This seems to be the case for most (or even all?) WME games. However, we are better safe than sorry and make the code case agnostic.
2013-11-23WINTERMUTE: Remove unused variables.Johannes Schickel
2013-11-23VIDEO: Fix awful thinko from 55791d5fc1Matthew Hoops
2013-11-23TSAGE: R2R - Remove some warningsStrangerke
2013-11-23TSAGE: In progress work and bugfixes for R2R centroid handlingPaul Gilbert
2013-11-23VIDEO: Fix AVI indexes with absolute offsetsMatthew Hoops
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistenturukgit
2013-11-23SCI: Make fade signal version check more preciseWillem Jan Palenstijn
2013-11-23SCI: Fix SCI1late fade complete signalWillem Jan Palenstijn
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-23AVALANCHE: Make the call of displayScrollChain() a bit more consistentStrangerke
2013-11-23AVALANCHE: Fix formatting in NimStrangerke
2013-11-23HOPKINS: Janitorial - Fix spacing errorsStrangerke
2013-11-23TONY: Janitorial - Fix spacing errorsStrangerke
2013-11-23TSAGE: Janitorial - Fix more spacing errorsStrangerke
2013-11-23TSAGE: R2R - Fix spacing errors, add comment about an useless variableStrangerke
2013-11-23AVALANCHE: Fix savegames compatibility before/after Nim implementationStrangerke
2013-11-23AVALANCHE: Implement Nim::playNim().urukgit
Repair naming of variables in Nim and add some helper functions.
2013-11-22FULLPIPE: Implement sceneHandler04_updateBottle()Eugene Sandulenko
2013-11-22AVALANCHE: Janitorial - Align some comments in ParserStrangerke
2013-11-22AVALANCHE: Janitorial - Fix Alignment in NimStrangerke
2013-11-22AVALANCHE: Janitorial - Remove extra blank linesStrangerke
2013-11-22AVALANCHE: Janitorial - Removing trailing spaces and tabsStrangerke
2013-11-22TSAGE: R2R - Add a hack to avoid the display of giant character in circular ↵Strangerke
hall (scene 3375)
2013-11-22AVALANCHE: Fix Nim.urukgit
2013-11-22AVALANCHE: Add skeleton code for the minigame called Nim.urukgit
2013-11-22FULLPIPE: Continued work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: More work on scene 4Eugene Sandulenko
2013-11-22FULLPIPE: Implement switchScene04Eugene Sandulenko