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2015-12-23LAB: Remove superfluous image buffersFilippos Karapetis
2015-12-23LAB: Change the scene rule list to use a Common::ListFilippos Karapetis
2015-12-23LAB: Remove unused code for the demo versionFilippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-23LAB: Simplify readInitialConditions()Filippos Karapetis
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-23LAB: Bugfixes to the Resource classFilippos Karapetis
2015-12-15LAB: Replace readRoomData() and readInventory()Filippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move the font loading code into the Resource classFilippos Karapetis
2015-12-15LAB: Initial implementation of the Resource classFilippos Karapetis
This will eventually replace all the other resource loading routines
2015-12-15LAB: Revert accidental changeFilippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Remove superfluous references to g_music, some cleanupFilippos Karapetis
2015-12-15LAB: Check if a sound effect is active before attempting to stop itFilippos Karapetis
2015-12-15LAB: Some cleanupFilippos Karapetis
2015-12-15LAB: Get rid of some uses of readBlock()Filippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Move checkRoomMusic to the Music class. Some cleanupFilippos Karapetis
2015-12-15LAB: Remove several usages of skip(). Remove dead codeFilippos Karapetis
2015-12-15LAB: Move more static variables to the topFilippos Karapetis
2015-12-15LAB: Clean up readSound(), readMusic() and longDrawMessage()Filippos Karapetis
2015-12-15LAB: Replace more uses of checkMusic(). Some cleanupFilippos Karapetis
2015-12-15LAB: Replace some more calls to checkMusic(). Some cleanupFilippos Karapetis
2015-12-15LAB: CleanupFilippos Karapetis
2015-12-15LAB: Replace more calls to checkMusic()Filippos Karapetis
2015-12-15LAB: Move more static variables to the topFilippos Karapetis
2015-12-15LAB: CleanupFilippos Karapetis
2015-12-15LAB: Simplify readViews()Filippos Karapetis
2015-12-15LAB: Simplify decrypt()Filippos Karapetis
2015-12-15LAB: Remove the fillUpMusic() and checkMusic() wrappers. Some cleanupFilippos Karapetis
2015-12-15LAB: Move some static variables to the top. Some cleanupFilippos Karapetis
2015-12-15LAB: Remove dead codeFilippos Karapetis
2015-12-15LAB: Get rid of sizeOfFile(), some cleanupFilippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Simplify timeDiff()Filippos Karapetis
2015-12-15LAB: Initial code to simplify translateFileName() and the save menuFilippos Karapetis
2015-12-15LAB: Merge the VGAScale and setCurClose functionsFilippos Karapetis
2015-12-15LAB: Simplify translateFileName()Filippos Karapetis
2015-12-15LAB: Use the correct splash screen file for the DOS versionFilippos Karapetis
2015-12-15LAB: Simplify initLabText()Filippos Karapetis
2015-12-15LAB: Simplify usage of createButton()Filippos Karapetis
2015-12-15LAB: Get rid of numtostr(), and simplify most uses of sizeOfFile()Filippos Karapetis
2015-12-15LAB: Remove unused variables, some cleanupFilippos Karapetis
2015-12-15LAB: Use CamelCase, and simplify mouseHandler()Filippos Karapetis
2015-12-15LAB: Remove superfluous white spaceFilippos Karapetis
2015-12-15LAB: Simplify allocRoom()Filippos Karapetis
2015-12-15LAB: Check for engine quit eventsFilippos Karapetis
2015-12-15LAB: Bugfix for freeMusic()Filippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status