Age | Commit message (Collapse) | Author |
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svn-id: r49390
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in graphics.h
svn-id: r49379
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svn-id: r49341
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svn-id: r49207
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svn-id: r49197
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svn-id: r49188
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svn-id: r49174
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svn-id: r49150
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while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149
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vmvars - also report error if invalid index is given to us
svn-id: r49148
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svn-id: r49147
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svn-id: r49146
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code.
svn-id: r49145
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svn-id: r49144
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svn-id: r49143
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SCI0-SCI2.1 games
svn-id: r49142
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svn-id: r49141
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without dialogue, but run the command list anyway.
svn-id: r49140
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svn-id: r49139
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3003626.
svn-id: r49138
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it is marked for self-use. See patch 3003626.
svn-id: r49137
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svn-id: r49136
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3004658 by fuzzie.
svn-id: r49135
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svn-id: r49134
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svn-id: r49133
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svn-id: r49132
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svn-id: r49131
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svn-id: r49130
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svn-id: r49129
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svn-id: r49128
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svn-id: r49127
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SCI0-SCI1 games (it still doesn't work with SCI1.1 and newer games, though)
svn-id: r49126
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segment manager
svn-id: r49125
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svn-id: r49123
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svn-id: r49121
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and adapt Mohawk to it.
svn-id: r49120
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svn-id: r49119
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svn-id: r49117
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memory leaks
svn-id: r49116
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working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115
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svn-id: r49114
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visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally)
svn-id: r49113
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svn-id: r49112
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svn-id: r49110
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priority yet - fixes iceman room 14
svn-id: r49109
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svn-id: r49108
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sensitive to packing) in mohawk
svn-id: r49107
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QTPlayer::*func pointer of the ParseTable struct (warning 4121, alignment of a member was sensitive to packing)
svn-id: r49106
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Patch 3003382 by fuzzie, with enhancements.
svn-id: r49105
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svn-id: r49104
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