Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-23 | ZVISION: Spacing | Filippos Karapetis | |
2014-12-23 | ZVISION: Add error checking when loading in-game animations and videos | Filippos Karapetis | |
2014-12-23 | ZVISION: Limit the engine delay, even when a custom frame rate is set | Filippos Karapetis | |
2014-12-23 | ZVISION: Disable more unused code | Filippos Karapetis | |
2014-12-23 | ZVISION: Disable unused code | Filippos Karapetis | |
2014-12-23 | ZVISION: Clamp the rotation velocity to never be zero | Adrian Astley | |
Before, if we set the in-game preferences to have very low rotation speed, the velocity ends up always being 0 - 0.99 Hence, when we convert back to an int, everything gets truncated to zero. Therefore, we clamp, in order to ensure the user can always move, no matter which setting they use. | |||
2014-12-23 | ZVISION: Use Common::Rational to simplify fixed point math | Adrian Astley | |
2014-12-23 | ZVISION: Remove unnecessary math | Adrian Astley | |
2014-12-23 | ZVISION: Fix some buffer overruns with the usage of sscanf() | Filippos Karapetis | |
2014-12-23 | ZVISION: Add a comment about the special 0xCCCC character | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-23 | ZVISION: Ignore the special 0xCCCC character in subtitles | Filippos Karapetis | |
This seems to be used as a newline character | |||
2014-12-23 | Merge pull request #552 from pinotree/reduce-maxpathlen | Filippos Karapetis | |
Reduce MAXPATHLEN usage | |||
2014-12-22 | AGI: use shorter sizes for buffers | Pino Toscano | |
Instead of allocate them with MAXPATHLEN as size, just give them the size for the data that are going to be written on them. | |||
2014-12-22 | DRASCULA: use Common::String::format when possible | Pino Toscano | |
Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer. | |||
2014-12-22 | AGI: use Common::String::format when possible | Pino Toscano | |
Use Common::String::format instead of a MAXPATHLEN-sized char[] buffer. | |||
2014-12-23 | ZVISION: Spacing | Filippos Karapetis | |
2014-12-23 | ZVISION: Remove leftover warning | Filippos Karapetis | |
2014-12-23 | ZVISION: Avoid using color masks for in-game animations | Filippos Karapetis | |
This fixes the transparency for some in-game animations. Since colors can be truncated with color masks, and since accurate colors are required for transparency, color masks can't be used. This fixes the transparency of the in-game item examination interface in ZGI | |||
2014-12-23 | ZVISION: Limit the default engine delay for all animations | Filippos Karapetis | |
This fixes the lag between frames for all in-game animations with a default frame delay | |||
2014-12-23 | ZVISION: Fix regression from commit 3806aa4418 | Filippos Karapetis | |
2014-12-23 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-22 | ACCESS: Move variable from Room manager to local function | Strangerke | |
2014-12-22 | ACCESS: Remove an unused variable in Animation manager | Strangerke | |
2014-12-22 | ACCESS: Remove a couple of unused variables in CharManager | Strangerke | |
2014-12-22 | VIDEO: Mark TheoraDecoder as used by pegasus | Fedor | |
2014-12-22 | ZVISION: Error out when the game string file isn't found | Filippos Karapetis | |
2014-12-22 | ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loading | Filippos Karapetis | |
The Freefont fonts can just be dropped into the extras ScummVM folder, to get the game working under non-Windows systems | |||
2014-12-22 | ZVISION: Allow dumping any file type via the new "dumpfiles" command | Filippos Karapetis | |
2014-12-22 | ZVISION: Prefix some class member variables with an underscore | Filippos Karapetis | |
2014-12-22 | ZVISION: Fix Venus key code handling in commit dfae161 | Filippos Karapetis | |
2014-12-22 | ZVISION: Also allow the movement when the cursor is within screen edges | Filippos Karapetis | |
This matches the behavior of the original in Zork: Nemesis. ZGI already fills the screen horizontally | |||
2014-12-22 | ZVISION: Implement the Venus hint system in Zork: Nemesis | Filippos Karapetis | |
2014-12-21 | ACCESS: Use enum instead of int to initialize video flag | Strangerke | |
2014-12-21 | ACCESS: Initialize header in videoPlayer constructor | Strangerke | |
2014-12-21 | ACCESS: Remove unused variable | Strangerke | |
2014-12-21 | ACCESS: Fix bug in setHorizontalCode() | Strangerke | |
2014-12-21 | ZVISION: Document some controls that are only used in Zork: Nemesis | Filippos Karapetis | |
2014-12-21 | ZVISION: Implement the "dumpallscripts" console command again | Filippos Karapetis | |
2014-12-21 | MT32: Update to munt 1.5.0 | Filippos Karapetis | |
This syncs with munt commit 4041a16a5d | |||
2014-12-21 | CREDITS: Add credits for Sfinx translation to English | Thierry Crozat | |
2014-12-21 | CGE2: Add detection for new English freeware version | Thierry Crozat | |
2014-12-21 | Merge pull request #550 from bgK/timestamp-overflow | Johannes Schickel | |
AUDIO: Wrap around in the Timestamp constructor | |||
2014-12-21 | TEST: Create test cases for reading uint64 from a stream | Adrian Astley | |
2014-12-21 | COMMON: Fix typo that caused uint64 reads to return a uint32 | Adrian Astley | |
2014-12-20 | AUDIO: Wrap around in the Timestamp constructor | Bastien Bouclet | |
The "making of" video in the Xbox version of Myst III is unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime would trigger an overflow. | |||
2014-12-20 | ZVISION: Simplify check | Filippos Karapetis | |
Thanks to DrMcCoy for spotting this | |||
2014-12-20 | ZVISION: Fix code formatting | Filippos Karapetis | |
2014-12-20 | ACCESS: Fix crash in the introduction sequence | Paul Gilbert | |
2014-12-20 | ACCESS: Fix compiler warnings | Paul Gilbert | |