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2017-08-06SCI32: Add script patches for action sequences in city hallMartin Kiewitz
2017-08-06I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (965 of 965 strings)
2017-08-06TITANIC: Fix arrow key movement in front of Parrot cagePaul Gilbert
2017-08-06CMD: Handle --game=<ID> for --detect and --auto-detectThierry Crozat
The README and command line help indicated this should work, but this was not implemented.
2017-08-06CMD: Improve warnings for --detect and --add when no game is foundThierry Crozat
2017-08-06CMD: Print full path information for --detectTobia Tesan
2017-08-06CMD: Update README with new autodetect command line optionsTobia Tesan
2017-08-06CMD: Update error codes in case of autodetector errorTobia Tesan
2017-08-06CMD: Add --recursive option for adding & detectionTobia Tesan
New semantics is as follows: [-p <dir>] --add adds all games in <dir> or working dir [-p <dir>] --detect enumerates dectected games in <dir> with their ids [-p <dir>] --game <id> --add adds just game <id> if found in <dir> and not already added [-p <dir>] --recursive --add adds all games in <dir> and subdirs if not already added [-p <dir>] --recursive --game <id> --add adds just game <id> if found in <dir> or its subdirs and not already added [-p <dir>] --recursive --detect enumerates games in <dir> and subdirs [-p <dir>] --auto-detect launches the first game found in <dir> [-p <dir>] --recursive --auto-detect displays error message The reason for the displaying an error message when attempting to do autodetection on a whole tree is mainly one of UX, IMO it *might* get confusing on a sufficiently large/deep tree. The relevant if() can be removed safely if it's concluded that's not the case.
2017-08-06CMD: Fix batch adding of gamesTobia Tesan
This implements the behaviour as discussed in PR926: https://github.com/scummvm/scummvm/pull/926#discussion_r126132411 Essentially: [-p <dir>] --add adds all games in <dir> or working dir [-p <dir>] --detect enumerates dectected games with their ids [-p <dir>] --game <id> --add adds just game <id>
2017-08-06QUEEN: Silence GCC 7 warnings about potential buffer overflowTorbjörn Andersson
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality.
2017-08-06I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (965 of 965 strings)
2017-08-06TITANIC: Changing arrow movement to be done via simulated mouse clicksPaul Gilbert
2017-08-06TITANIC: Create new CMovementMsg for new movement functionalityPaul Gilbert
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic
2017-08-06GUI: Mark some fall-through cases as intentionalBastien Bouclet
Comments explain how the num lock handling works before the fall-through cases.
2017-08-06MOHAWK: Riven: Add keyboard navigationBastien Bouclet
2017-08-06TITANIC: Fix handling of NumPad causing double digitsPaul Gilbert
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
I think these are the last one that were already flagged as being deliberate.
2017-08-06SWORD25: Increase buffer length to silence GCC 7 warningTorbjörn Andersson
2017-08-06JANITORIAL: Silence GCC 7 fall through warningTorbjörn Andersson
2017-08-06SWORD1: Silence GCC warning about potential overflowTorbjörn Andersson
Probably doesn't ever happen, but now 'fileName' is as large as it needs to be if 'label' is as long as it can be.
2017-08-06JANITORIAL: Silence some more GCC 7 fall through warningsTorbjörn Andersson
2017-08-06JANITORIAL: Silence some more GCC 7 fallthrough warningsTorbjörn Andersson
These weren't explicitly flagged as deliberate, but I recognize Duff's Device when I see it.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-06I18N: Update translations templatesThierry Crozat
2017-08-06MOHAWK: Riven: Load only the data files for the current game versionBastien Bouclet
The Steam version is a DVD version, but also has files from the CD version in the data folder. We need to load only the files from the DVD version to prevent data inconsistencies. Also check on startup that all the required datafiles are present. Possibly fixes #10052.
2017-08-06GOB: Fix what looks like an obviously incorrect conditionTorbjörn Andersson
Though since I don't have the game I can't actually test it. :-)
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
There were all flagged as intentional fall throughs. I simply changed the comments to something GCC would recognize.
2017-08-06JANITORIAL: Increase buffer size to fix potential overflowTorbjörn Andersson
Caught by GCC 7 (though the warning seemed misleading to me). Since SoundDesc->name can potentially be 14 characters "%s_reg%03d.fla" can be 25 characters, plus the terminating \0.
2017-08-06JANITORIAL: Silence GCC warningTorbjörn Andersson
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through.
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
We have lots and lots of -Wimplicit-fallthrough warnings, and I don't know if it's worth fixing them or not. But if we want to, this is how it can be done.
2017-08-06GRAPHICS: MACGUI: Fix cursor position when MacTextWindow is scrolledEugene Sandulenko
2017-08-05TITANIC: Maintain static movie frames on objects across savesPaul Gilbert
2017-08-05TITANIC: Fix original savegames from the bar not loadingPaul Gilbert
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2017-08-05GRAPHICS: MACGUI: Enforce surface cleanup on MacText clearingEugene Sandulenko
2017-08-05WAGE: Implement Gui::clearOutput()Eugene Sandulenko
2017-08-05GRAPHICS: MACGUI: More work on clearing MacTextWindow contentEugene Sandulenko
2017-08-05TITANIC: Fix getting into Lift 1 from a first class floorPaul Gilbert
2017-08-05TITANIC: Fix releasing chicken in middle of parrot leaning out to eatPaul Gilbert
2017-08-05TITANIC: Cleanup and fix for multi drop targetsPaul Gilbert
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory
2017-08-05TITANIC: Add missing conv fragment for Presidential bed during checkinPaul Gilbert
2017-08-05TITANIC: Only allow exiting SGT minilifts on the ground floorPaul Gilbert
2017-08-05TITANIC: Fix arrow keys allow getting to bridge before Titania is fixedPaul Gilbert
2017-08-05I18N: Update translations templatesThierry Crozat
2017-08-05MOHAWK: Riven: Ensure the entire view is drawn when pan transitions completeBastien Bouclet
Fixes #10063.
2017-08-05MOHAWK: Riven: Make sure to update the cursor when entering a cardBastien Bouclet
2017-08-05MOHAWK: Riven: Remove the DVD flag from some versionsBastien Bouclet
Those are obviously repackaged CD versions
2017-08-05MOHAWK: Riven: Set the ADGF_TESTING flagBastien Bouclet
2017-08-05OPENGL: Always clear the whole backbufferBastien Bouclet
Previously we were clearing the whole backbuffer for 3 frames after a window size change, and then only clearing the game area. This assumes the OpenGL driver uses at most 3 render buffer and uses them in sequential order. This does not seem to be the case on Linux when using an Intel integrated GPU. Instead we now clear the whole backbuffer on each frame to make sure there are no leftovers remaining on the screen. All semi-recent GPUs should have hardware clear anyway so this should not impact negatively performance. Possibly fixes #10025.