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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2018-01-23
SUPERNOVA: Adds Alt-X as exit shortcut
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects variables according to naming convention
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes rerendering of the room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds Audio info for rocks
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements the remaining room definitions
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds code for remaining game logic
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds text
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds resetProperty() for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds and corrects constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces longjmp to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes SleepCabin::animation()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: cleanup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes parameter name for getKeyInput()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements death screen
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors init and destruction of GameManager
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds clear() to Inventory Class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Input handling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds indicator for key presses
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Extends text rendering
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes object indices in room definition
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects typo
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates NOTES
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements 'wait for input'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts char game state variables to byte
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adjusts game loop delay
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes shadowing of variables
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Gets input before drawing calls;
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements animation
Joseph-Eugene Winzer
2018-01-23
SUERNOVA: Initializes missing rooms on startup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements showing cockpit monitor
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes visibility of room constructors
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects exit direction of sleeping cabin
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds definitions for remaining rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements delay for animations
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors event loop
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes typo in room definition
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Initializes clickField.next with 0
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects left mouse click behavior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes that objects are removed when taken
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Inventory as GuiElements
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes isVisible flag from GuiElement
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes font rendering
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames charcterWidth() to textWidth()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds table for octal cp437 umlauts
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Makes Inventory::get() return nullObject
Joseph-Eugene Winzer
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