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AgeCommit message (Expand)Author
2004-09-06Missed opcodeTravis Howell
2004-09-06stubsTravis Howell
2004-09-06Not every speech file has the extra header.Travis Howell
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
2004-09-06Added a section about sword2mp3 to the documentation. I don't have theTorbjörn Andersson
2004-09-06Should be intTravis Howell
2004-09-06Add another ini related opcode.Travis Howell
2004-09-06Should always push result.Travis Howell
2004-09-06More stubs for chaseTravis Howell
2004-09-06Add targetTravis Howell
2004-09-06More stubsTravis Howell
2004-09-06Add back stub, in right place this time.Travis Howell
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-06Doesn't use smushTravis Howell
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-05fixed awiz displayGregory Montoir
2004-09-05Added BMAP support in objects.Eugene Sandulenko
2004-09-05Removed entry about compressed sound/music in BS2 since it's done now.Torbjörn Andersson
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05Valgrind warningTravis Howell
2004-09-05compilation fixJonathan Gray
2004-09-05code simplificationGregory Montoir
2004-09-05OoopsTravis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-09-05Caused music regression.Travis Howell
2004-09-04Add opcodeTravis Howell
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
2004-09-04Fix compileTravis Howell
2004-09-04Rewrote the code that loads credits.clu into memory. The new code isTorbjörn Andersson
2004-09-04Some type correctionsMax Horn
2004-09-04added msvc8 project filesPaweł Kołodziejski
2004-09-04fixed warning, updated msvc projectsPaweł Kołodziejski
2004-09-04added error info for bundle mgr bugPaweł Kołodziejski
2004-09-04fixde bug IMUSE+DEBUGPaweł Kołodziejski
2004-09-04added comment for insane hackPaweł Kołodziejski
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Fix for bug #1022265 (Memory leak in vorbis.cpp?)Max Horn
2004-09-04Fixed a glitch in the music fade-out code.Torbjörn Andersson
2004-09-04Added support for compressed music. I'm sure there are some glitches stillTorbjörn Andersson
2004-09-04Should use _numSounds too.Travis Howell
2004-09-04OoopsTravis Howell
2004-09-04cleanupGregory Montoir
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04Got rid of OSystem::move_screenMax Horn