Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-17 | SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some renaming in the euphony driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code (effect processing) | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi commands | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi driver functions | athrxx | |
2011-05-17 | SCUMM: Adapt code to latest FM-TOWNS audio driver changes | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Change internal interface layout | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 | athrxx | |
2011-05-17 | GUI: Trying to clarify my comment on ctrl-a/ctrl-e *sigh* | Max Horn | |
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-17 | AGOS: cleanup | Max Horn | |
2011-05-17 | SWORD1: Const correctness, code cleanup & simplification | Max Horn | |
2011-05-17 | M4: Fix leak in Console::cmdDumpFile | Max Horn | |
2011-05-17 | COMMON: Forbid use of some more symbols | Max Horn | |
2011-05-17 | AUDIO: Fix typo | Max Horn | |
2011-05-17 | LURE: Rename method random() -> getRandom() | Max Horn | |
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number). | |||
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | GUI: Text editing tweaks | Max Horn | |
- Streamline keypad handling - Allow up/down to act like home/end - On Mac OS X, allow ctrl-a and ctrl-e to act like home/end | |||
2011-05-17 | GUI: For a list entry in edit mode, move caret to end | Max Horn | |
2011-05-17 | COMMON: Remove unused RandomSource destructor, clarify comments, cleanup | Max Horn | |
2011-05-17 | COMMON: Remove auxillary RandomSource constructor | Max Horn | |
2011-05-17 | SWORD25: Name the random source | Max Horn | |
2011-05-17 | TSAGE: Name the RandomSource | Max Horn | |
2011-05-17 | MOHAWK: Name the RandomSource used for myst | Max Horn | |
2011-05-17 | AGI: Unify RandomSource instantiation | Max Horn | |
This fixes a leak in PreAGI games (which never deleted their RandomSource), ensures that PreAGI's RandomSource has a name (and hence is registered with the event recorder) and even slightly simplifies the AgiEngine destructor. | |||
2011-05-17 | TUCKER: Give name to RandomSource, to register it with event recorder | Max Horn | |
2011-05-17 | TEEN: Use only one RandomSource and give that one a name. | Max Horn | |
This change ensures that only RandomSource is used which also is registered with the event recorder. Moreover, it gets rid of a static RandomSource instance inside Actor::renderIdle. | |||
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | IPHONE/OSX: Updated xcode project | Oystein Eftevaag | |
2011-05-16 | KYRA: Change engine name to Kyra | Thierry Crozat | |
2011-05-16 | TSAGE: Fix graphics button behaviour (slightly hackish) | eriktorbjorn | |
Don't rely on event.mousePos staying the same throughout the loop. This makes sure the button stays highlighted for as long as the mouse button is depressed, unless the mouse is moved off the button. The calculation of mousePos is slightly hackish. It should probably use a GfxManager object for that, but this will do for now. | |||
2011-05-16 | GOB: Add a non-interactive Adibou2 demo | Sven Hesse | |
2011-05-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | athrxx | |
2011-05-16 | SCUMM: fix regression | athrxx | |
2011-05-16 | COMMON: Fix inserting an array into itself under certain conditions | Max Horn | |
2011-05-16 | TEST: Explicitly disable exceptions and std lib usage | Max Horn | |
2011-05-16 | AUDIO: Clarify required parameters for mixCallback. | Alyssa Milburn | |
Also, add an assert() to make invalid lengths obvious. | |||
2011-05-16 | COMMON: Don't allocate zero-sized storage in array | Willem Jan Palenstijn | |
2011-05-16 | COMMON: Unify Array memory allocation | Max Horn | |
We also change how alloc failures are handled: Instead of using assert(), which is usually disabled in release builds on various platforms, we now *always* catch this situation and invoke error() if necessary. | |||
2011-05-16 | COMMON: Change Array::insert_aux to immediately assign newly allocated ↵ | Max Horn | |
memory to _storage | |||
2011-05-16 | COMMON: Set _capacity to just _size in Common::Array::operator= | Max Horn | |
2011-05-16 | TSAGE: Added support for handling keypresses in the Game classes. Separated ↵ | Paul Gilbert | |
logic for full game versus demo into the respective Game classes. | |||
2011-05-16 | TSAGE: Changed demo quit dialog to correctly handle ESCAPE and ENTER keys | Paul Gilbert | |
2011-05-16 | TSAGE: Bugfixes for dialogs correctly handling ESCAPE and ENTER | Paul Gilbert | |
2011-05-16 | TSAGE: Implemented the Exit dialog in the Ringworld demo | Paul Gilbert | |
2011-05-16 | TSAGE: Fix for crash when hiding cursor in Ringworld demo | Paul Gilbert | |
2011-05-16 | TSAGE: Fix bad palette in the Fleeing planet cutscene | eriktorbjorn | |
It was using out-of-bounds data to manipulate the palette, and a missing break caused it to change palette again immediately. Still, even after this change I had the impression that the temporary palette was visible for a bit longer in DOSBox. Could be my imagination, though. |