Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-09 | CREDITS: Added Max Horn to GUI credits | Max Horn | |
The GUI system was originally written completely by me, as is easily verifiable by inspecting the commit logs of the gui subdirectory, or e.g. specific files like gui/widget.cpp. | |||
2019-05-09 | ANDROID: Make pushEvent take 7 parameters instead of 6 | Cameron Cawley | |
2019-05-09 | BLADERUNNER: Fix bad new game pos for player | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: debugger includes McCoy id for list act | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Use booleans in walk functions | Thanasis Antoniou | |
And a few more (not all yet) methods that had 1, 0 instead of true, false | |||
2019-05-09 | BLADERUNNER: Fix audio clue DoorForced1 post Act 1 | Thanasis Antoniou | |
2019-05-09 | BLADERUNNER: Fix disabled mouse hover GPS speech | Thanasis Antoniou | |
2019-05-09 | SDL: Fix MSVC warnings | SupSuper | |
Fixes warning C4121: alignment of a member was sensitive to packing by hiding warnings from system headers | |||
2019-05-09 | AUDIO: Fix MSVC warnings | SupSuper | |
Fixes warning C4245: signed/unsigned mismatch (seems in line with other decoders) | |||
2019-05-09 | AUDIO: Fix MSVC warnings | SupSuper | |
Fixes warning C4530: C++ exception handler used, but unwind semantics are not enabled by disabling exceptions in the STL since ScummVM doesn't support them | |||
2019-05-09 | IMAGE: Fix MSVC warnings | SupSuper | |
Fixes warning C4067: unexpected tokens following preprocessor directive due to non-standard "and" "or" operators | |||
2019-05-09 | CLOUD: Fix MSVC warnings | SupSuper | |
Fixes warning C4305: truncation from 'double' to 'float' | |||
2019-05-09 | BACKENDS: Fix GCC Compiler Warning in Default Timer Implementation | D G Turner | |
This is another instance of a warning from usage of memset on a non-trivial data structure, but this can be removed and replaced by a constructor. | |||
2019-05-09 | BLADERUNNER: Complementary fix for scorpion cage | Thanasis Antoniou | |
2019-05-08 | BLADERUNNER: Fix scorpion cage blink in and out | Thanasis Antoniou | |
Original bug occurs in transitions from AR01 to AR02 | |||
2019-05-08 | BLADERUNNER: Another fix for confess to Guzza | Thanasis Antoniou | |
2019-05-08 | PINK: removed usage of global variable | Andrei Prykhodko | |
2019-05-08 | PINK: removed unnecessary namespace in function declaration | Andrei Prykhodko | |
2019-05-08 | BLADERUNNER: Remove most of custom PS04 transition | Thanasis Antoniou | |
It didn't work out quite well | |||
2019-05-08 | BLADERUNNER: debugger fixes, added list actor by id | Thanasis Antoniou | |
2019-05-08 | AGI: Fix Several GCC Compiler Warnings | D G Turner | |
2019-05-07 | BLADERUNNER: Fix compilation with non-c++11 compilers | Thierry Crozat | |
2019-05-07 | QUEEN: Fix GCC Compiler Warnings | D G Turner | |
These are further warnings of the use of memset to clear a non-trivial structure / class. Since it is trivial to add a default constructor to these to initialise them instead, the memset calls can be removed. | |||
2019-05-08 | BLADERUNNER: fix Guzza, PS03, PS04, PS01 | antoniou79 | |
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford) | |||
2019-05-08 | BLADERUNNER: Clarification comment on Steele's ai | antoniou79 | |
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended. | |||
2019-05-08 | BLADERUNNER: Vk show stats debugger command | antoniou79 | |
2019-05-07 | AUDIO: Fix GCC Compiler Warning in FM-TOWNS PC-98 Soft Synth | D G Turner | |
This is another warning of the use of memset to clear a non-trivial structure / class. This can be removed since the structure is cleared by the constructor which will be called by the "new" so clearing this again is redundant. | |||
2019-05-07 | PINK: added English detection entry | Andrei Prykhodko | |
2019-05-07 | PINK: added german detection entry | Andrei Prykhodko | |
2019-05-07 | GLK: MAGNETIC: Add game detection entries | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Hook up Magnetic sub-engine | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Added graphics & sound methods | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Sound initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Graphics initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: General initialization | Paul Gilbert | |
2019-05-07 | MT32: Fix GCC Compiler Warning regarding memset usage | D G Turner | |
2019-05-06 | BLADERUNNER: Restoring Rachael related scenes pt1 | Thanasis Antoniou | |
Some testing and polishing of animations pending especially with meeting in Act 4 | |||
2019-05-06 | BLADERUNNER: Fix warning for fall-through switch case | Thanasis Antoniou | |
Added a clean "fall through" comment | |||
2019-05-06 | BLADERUNNER: Fix disabled mouse hover image blinking issues | Thanasis Antoniou | |
2019-05-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-05-06 | AmigaOS4: Fix copy of renamed RM2AG.rexx file | Thierry Crozat | |
2019-05-06 | BLADERUNNER: Restore fans comment in BB11 only | Thanasis Antoniou | |
And some small preparation (comments) for restoring Rachael scenes | |||
2019-05-05 | BLADERUNNER: Remove police officers from MA07 | Peter Kohaut | |
They are causing issues with Gaff dialogue if they are in the same scene at the same time. | |||
2019-05-05 | BLADERUNNER: Fix Moraji floating in DR04 | Peter Kohaut | |
2019-05-05 | BLADERUNNER: Disable END_GAME_STATE auto-save | Peter Kohaut | |
Disabled as it is not needed and it is only filling-up save slots | |||
2019-05-05 | AmigaOS4: Activate syntax highlighting in GitHub | Stefan | |
2019-05-05 | SCUMM: Original V0-V2 flashlight shape and size for MM/Zak (#10947, #10951) | Robert Crossfield | |
2019-05-05 | BLADERUNNER: fix for Clovis being stuck at BB11 | Thanasis Antoniou | |
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this. | |||
2019-05-05 | I18N: Update metadata for pt_PT translation | SupSuper | |
Corrects native language name and plural rule | |||
2019-05-05 | BUILD: Add the licence file for the Source Code Pro font | Bastien Bouclet | |