Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-02 | Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only | Torbjörn Andersson | |
testing with subtitles enabled... :-) svn-id: r24089 | |||
2006-10-02 | The name isn't stored in saved games for PP | Travis Howell | |
svn-id: r24088 | |||
2006-10-02 | Doxygen compliance fix | Max Horn | |
svn-id: r24087 | |||
2006-10-02 | Add basic single slot load/save support for dimp/swampy for now | Travis Howell | |
svn-id: r24086 | |||
2006-10-02 | Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click ↵ | Max Horn | |
'Add...' button to use at your own risk) svn-id: r24085 | |||
2006-10-02 | Improved the BASS detector a bit | Max Horn | |
svn-id: r24084 | |||
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko | |
without further code duplication. svn-id: r24083 | |||
2006-10-02 | Fix mistake in startAnOverlayAnim() | Travis Howell | |
svn-id: r24082 | |||
2006-10-02 | Fix crashes in swampy when moving blocks | Travis Howell | |
svn-id: r24081 | |||
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson | |
Fingolfin. svn-id: r24080 | |||
2006-10-02 | Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ↵ | Max Horn | |
have need for it again) svn-id: r24079 | |||
2006-10-02 | NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code | Bertrand Augereau | |
svn-id: r24074 | |||
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson | |
svn-id: r24073 | |||
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell | |
svn-id: r24072 | |||
2006-10-02 | Added a save/restore game dialog class | Paul Gilbert | |
svn-id: r24071 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-10-02 | Added methods for push/pop cursors | Paul Gilbert | |
svn-id: r24069 | |||
2006-10-02 | Fix display and input in dimp | Travis Howell | |
svn-id: r24068 | |||
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell | |
svn-id: r24067 | |||
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell | |
svn-id: r24066 | |||
2006-10-02 | Fix tile positions in swampy | Travis Howell | |
svn-id: r24065 | |||
2006-10-02 | Fix arrows keys in swampy | Travis Howell | |
svn-id: r24064 | |||
2006-10-02 | Add more changes for swampy | Travis Howell | |
svn-id: r24063 | |||
2006-10-02 | Fix changing map areas in swampy | Travis Howell | |
svn-id: r24062 | |||
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell | |
svn-id: r24061 | |||
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson | |
backend to work, and so far it's only done in the SDL backend. See the new kFeatureIconifyWindow flag. (This is patch #1568775.) svn-id: r24060 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24059 | |||
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Fix cursor regression in FF | Travis Howell | |
svn-id: r24057 | |||
2006-10-01 | Updated mavc8 project files. (this time it should work...) | Johannes Schickel | |
svn-id: r24056 | |||
2006-10-01 | Updated msvc8 project files. | Johannes Schickel | |
svn-id: r24055 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24054 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24053 | |||
2006-10-01 | Update vga timer code to match original PP | Travis Howell | |
svn-id: r24052 | |||
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell | |
svn-id: r24051 | |||
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell | |
svn-id: r24050 | |||
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson | |
svn-id: r24049 | |||
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson | |
better readability, and to make it easier for Elvira to replace the entire opcode table. svn-id: r24048 | |||
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson | |
is a problem in 0.9.0 as well, but surely not...?) svn-id: r24047 | |||
2006-09-30 | Revert part of commit 23552 by agent-q. Apparently this slipped in by | Eugene Sandulenko | |
mistake, as DS port sets FMOPL quality in ds/arm9/source/osystem_ds.cpp void OSystem_DS::initBackend(). svn-id: r24046 | |||
2006-09-30 | Added some String tests, to verify copy-on-write works correctly | Max Horn | |
svn-id: r24045 | |||
2006-09-30 | Get rid of CharStar_BaseNode and consorts -- using a simple String is more ↵ | Max Horn | |
efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots svn-id: r24044 | |||
2006-09-30 | Rewrote class String to use an internal (stack based) storage for small ↵ | Max Horn | |
strings, thus avoiding a couple ten thousand heap allocations svn-id: r24043 | |||
2006-09-30 | Fix compiler warning | Max Horn | |
svn-id: r24042 | |||
2006-09-30 | Add support for skipping swampy introduction | Travis Howell | |
svn-id: r24041 | |||
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson | |
svn-id: r24040 | |||
2006-09-30 | Add more small difference in PP code | Travis Howell | |
svn-id: r24039 | |||
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson | |
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038 | |||
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell | |
svn-id: r24037 | |||
2006-09-30 | Another slight PP difference. | Torbjörn Andersson | |
svn-id: r24036 |