Age | Commit message (Collapse) | Author |
|
USE_ARM_NEON_ASPECT_CORRECTOR
|
|
* This better matches other ARM codepaths.
* Also remove #ifdef OPENPANDORA as moved to configure.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Animations now work correctly.
|
|
|
|
This makes it easier to read the code where sprite surfaces are blitted
to the screen.
|
|
|
|
|
|
|
|
|
|
|
|
From pull request #285.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This bug occurs because in the cases specified in the bug report, the main
loop hasn't run fully yet, and there is a mini loop running instead (e.g.
inside Print())
Hopefully, this catches most cases where the crash occurs, but it needs more
testing to find if there is any other such case.
|
|
This is a script bug, and is present in the original game as well. Thanks to
lskovlun for assisting with this one
|
|
Refactoring Work on Teenagent Engine
|
|
|
|
|
|
This is redundant, given we're relying on core ScummVM to draw the cursor.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|