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2015-01-19XEEN: Replaced UI button values with KeyCode constantsPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-18XEEN: Disable initial fade out for nowPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Fix drawing the game window borderPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-18XEEN: Convert default values for monsters flying flags from int to boolPaul Gilbert
2015-01-18XEEN: Fix loading of MonsterData arrayPaul Gilbert
2015-01-18XEEN: Remove old test sprite from being displayedPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-16XEEN: Fix loading correct monster spritesPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix _wp switch statementsPaul Gilbert
2015-01-15XEEN: Fix frame calculations for low part of _indoorListPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Add cropping support to sprite drawingPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Formatting fixesPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-14XEEN: Implementing drawIndoorsPaul Gilbert
2015-01-13XEEN: Added Combat class and further map loading sprite settingPaul Gilbert
2015-01-13XEEN: Add indoor terrain loading and indoor list sprite setting to Map::loadPaul Gilbert
2015-01-13XEEN: Implemented indoor drawing code in draw3dPaul Gilbert
2015-01-12XEEN: Change _currentWall to be MazeWallLayers unionPaul Gilbert
2015-01-12XEEN: Implemented setMazeBitsPaul Gilbert
2015-01-11XEEN: Implemented map getCell methodPaul Gilbert
2015-01-11XEEN: Split up SCREEN_POSITIONING array and fix dataPaul Gilbert
2015-01-11XEEN: Implement frame update loop of draw3dPaul Gilbert
2015-01-11XEEN: Implemented loading of object animation dataPaul Gilbert
2015-01-11XEEN: Implemented setIndoorObjectsPaul Gilbert
2015-01-11XEEN: Added saving of maze monster/object dataPaul Gilbert
2015-01-11XEEN: Implemented code for 'saving' resources to the loaded savefilePaul Gilbert
2015-01-11XEEN: Added loading of event data for mapsPaul Gilbert
2015-01-11XEEN: Various renamingsPaul Gilbert
2015-01-09XEEN: Beginning to implement setIndoorObjectsPaul Gilbert
2015-01-09XEEN: Added indoor/outdoor draw structure listsPaul Gilbert
2015-01-08XEEN: Fixed monster/object data merging and sprite loadingPaul Gilbert