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2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce ↵Max Horn
warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) svn-id: r20793
2006-02-20Added --enable-Werror option to our configure scriptMax Horn
svn-id: r20792
2006-02-20Fixed indention (spaces -> tabs)Max Horn
svn-id: r20791
2006-02-20Updated scumm-md5 table a bit moreMax Horn
svn-id: r20790
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
svn-id: r20789
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵Max Horn
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788
2006-02-20Fix for bug #1428261 (Solaris x86 build fails: variable name collision)Max Horn
svn-id: r20787
2006-02-20Fixed warning when compiling with DISABLE_SCALERSTorbjörn Andersson
svn-id: r20786
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
svn-id: r20785
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
svn-id: r20783
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-20Clarified that OSystem::setWindowCaption currently only supports ASCII captionsMax Horn
svn-id: r20780
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
svn-id: r20779
2006-02-19Added more variant IDs for HE gamesMax Horn
svn-id: r20778
2006-02-19Specify variant IDs for some HE games in scumm-md5.txt/.hMax Horn
svn-id: r20777
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
svn-id: r20776
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774
2006-02-19Fixed compiler warningMax Horn
svn-id: r20773
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-19Added basic support for conversations, as well as reworking the Hotspot ↵Paul Gilbert
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768
2006-02-19Converted mouse and events classes to use new getReference stylePaul Gilbert
svn-id: r20767
2006-02-19Updated memory set method call to new namePaul Gilbert
svn-id: r20766
2006-02-19Changed hotspot references to use updated hotspot methodsPaul Gilbert
svn-id: r20765
2006-02-19Added handling for conversation data, as well as moved storing cursor data ↵Paul Gilbert
into it svn-id: r20764
2006-02-19Added new resources for conversations, cleaned up existing class names, and ↵Paul Gilbert
expanded hotspot resources to add newly understood fields svn-id: r20763
2006-02-19Added display of talk dialogs during conversationsPaul Gilbert
svn-id: r20762
2006-02-19Implemented several more script engine methodsPaul Gilbert
svn-id: r20761
2006-02-19Added new class for displaying conversation talk dialogsPaul Gilbert
svn-id: r20760
2006-02-19Added new definitions used by the conversation subsystemPaul Gilbert
svn-id: r20759
2006-02-19Changed subsystem object create methods whose constructors I've switched to ↵Paul Gilbert
the newer getReference access svn-id: r20758
2006-02-19Changed the menu subsystem to use getReference rather than being passed in ↵Paul Gilbert
the constructor svn-id: r20757
2006-02-19Changed the changed memset method to setBytes, which I like betterPaul Gilbert
svn-id: r20756
2006-02-18Updated Dev-C++ project files to reflect HE restructuring in scumm, along ↵Jamieson Christian
with simon and sword2 fileset changes. svn-id: r20754
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18Grammar fixMax Horn
svn-id: r20751
2006-02-18EditGameDialog only needs the game description, not the full GameSettings -> ↵Max Horn
changing constructor accordingly svn-id: r20750
2006-02-18Enable gob2 detectionEugene Sandulenko
svn-id: r20749
2006-02-18Simplified use of namespacesEugene Sandulenko
svn-id: r20748
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
svn-id: r20744
2006-02-17Reduced header dependenciesMax Horn
svn-id: r20743
2006-02-17This file was obsoleted by the previous commit, but I didn't want to force SVNTorbjörn Andersson
to remove it. Removed it now instead. svn-id: r20742
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
less dependencies. svn-id: r20741
2006-02-17Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵Max Horn
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740
2006-02-17Added global toGameSettings() template function for convenience; simplified ↵Max Horn
GameSettings usage in some engines svn-id: r20739
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16Whitespace fix.Torbjörn Andersson
svn-id: r20737
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
svn-id: r20735