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2009-03-14Do not update the screen while waitingFilippos Karapetis
svn-id: r39390
2009-03-14Pushed up the simple script stack function in the header file (this helps ↵Filippos Karapetis
isolate them too, so that script.cpp only contains script command functions now) svn-id: r39389
2009-03-14Give more meaningful names to detected entries.Eugene Sandulenko
svn-id: r39388
2009-03-14Avoid polluting of global gameid namespace and restore compatibility withEugene Sandulenko
0.13.0 svn-id: r39387
2009-03-14Add more detection entries from bugreport #2670691Eugene Sandulenko
svn-id: r39386
2009-03-14- LZS Decompressor addedGreg Frieger
- Some code clean-up svn-id: r39385
2009-03-14Fixed SCI32 Map detectionGreg Frieger
svn-id: r39384
2009-03-14Some rewrites and clean-ups in decompressing functions. View and Pic ↵Greg Frieger
post-processing functions reverted back to FreeSCI ones. svn-id: r39383
2009-03-14cleaning up after myself again *sigh*Max Horn
svn-id: r39382
2009-03-14SCI: Fixed warningMax Horn
svn-id: r39381
2009-03-14removed obsolete commentMax Horn
svn-id: r39380
2009-03-14SCI: Removed more dead codeMax Horn
svn-id: r39379
2009-03-14Updated the MSVC project files of the SCI engine (added engine/savegame.h)Filippos Karapetis
svn-id: r39378
2009-03-14Add the ENABLE_LOL flag to release builds as wellFilippos Karapetis
svn-id: r39377
2009-03-14Removed two empty switch statements to silence an MSVC warningFilippos Karapetis
svn-id: r39376
2009-03-14Changed the "internal" variable inside gfxr_pic_t to priorityTable (cause ↵Filippos Karapetis
that's what it is), and changed its type to int * to avoid unneeded casts svn-id: r39375
2009-03-14Removed the unused struct "internal" inside gfx_pixmap_tFilippos Karapetis
svn-id: r39374
2009-03-13fixing stupid, stupid mistake in previous commit. yet another proof that I ↵Max Horn
need to use git to prestage all my commits for one day. Yay for 'git commit --amend' ;-) svn-id: r39373
2009-03-13Added --enable-all-engines and --disable-all-engines to configure scriptMax Horn
svn-id: r39372
2009-03-13SCI: cleanupMax Horn
svn-id: r39371
2009-03-13Changed the parameter passed to isprint() to be unsigned, according to MSDN ↵Filippos Karapetis
(thanks wjp) svn-id: r39370
2009-03-13Added an explanatory comment for commit #39368Filippos Karapetis
svn-id: r39369
2009-03-13LSL5 no longer throws an assertion after the introFilippos Karapetis
svn-id: r39368
2009-03-13Applied gregfrieger's fix on decodeRLE()Filippos Karapetis
svn-id: r39367
2009-03-12Commited syke's patch as-isFilippos Karapetis
svn-id: r39366
2009-03-12formatting fix, aka buildbot rebuild incentive ;)Joost Peters
svn-id: r39365
2009-03-12Added the correct SCI version for German LSL7 from bug report #2662260. ↵Filippos Karapetis
Also, added "sier" to the list of executable names (matches sier.exe, sierw.exe and sierw5.exe) svn-id: r39362
2009-03-12Added detector entries from bug reports #2644547 and #2670691Filippos Karapetis
svn-id: r39361
2009-03-12Added file sizes of the various CD versions of Return to Zork to the ↵Filippos Karapetis
detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected svn-id: r39360
2009-03-12Added the Italian and French versions of Return to Zork, as supplied in bug ↵Filippos Karapetis
report #2685032 svn-id: r39359
2009-03-12Groovie: We need to save gameids to distinguish different entries detected ↵Jordi Vilalta Prat
from the same game files svn-id: r39358
2009-03-12Add patch #2685000 - SCI : 8 checksums.Travis Howell
svn-id: r39357
2009-03-12Update HE version for German version of Freddi Fish 2.Travis Howell
svn-id: r39356
2009-03-12EngineState is a struct, not a classFilippos Karapetis
svn-id: r39355
2009-03-12PMV player: stop reallocating the frame buffer on every frame, if its size ↵Filippos Karapetis
hasn't been changed svn-id: r39354
2009-03-12SCI: cleanupMax Horn
svn-id: r39353
2009-03-12SCI: Removed most uses of the 'inline' keyword. It is usually better to let ↵Max Horn
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) svn-id: r39352
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn
svn-id: r39351
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-03-12SCI: Removed some dead codeMax Horn
svn-id: r39349
2009-03-11Changed a case inside inline_lookup_node() to non-fatal, for now, to make it ↵Filippos Karapetis
possible to walk around in SQ4 (check the FIXME comment) svn-id: r39348
2009-03-11Fixed another crash right at the beginning of SQ4Filippos Karapetis
svn-id: r39347
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
svn-id: r39346
2009-03-11ResourceManager: Greg Frieger
- RESOURCE.MSG and MESSAGE.MAP added to source List - Small changes in patch processing code to avoid loading wrong files svn-id: r39345
2009-03-11Fix assertion (Doh! That was supposed to be the other way).Kari Salminen
svn-id: r39344
2009-03-11Fix heap corruption when assigning the save game directoryFilippos Karapetis
svn-id: r39343
2009-03-11Cine::Palette: Move color format setting to setColorFormat-method.Kari Salminen
svn-id: r39339
2009-03-11Formatting.Kari Salminen
svn-id: r39338
2009-03-11Add saving in original palette format and the OSystem's palette format to ↵Kari Salminen
Cine::Palette. svn-id: r39337
2009-03-11Add saving functions to Cine::Palette (Now one can output the palette in ↵Kari Salminen
other formats too). svn-id: r39336