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2014-02-05WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of...Einar Johan Trøan Sømåen
2014-02-05KYRA: Fix scrolling credits in HoF.Johannes Schickel
2014-02-05VOYEUR: Fix preloading incriminating videos if the debug _iForceDeath is setPaul Gilbert
2014-02-05VOYEUR: Opening sequence video should not be completely skippedPaul Gilbert
2014-02-05AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.uruk
2014-02-05AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().uruk
2014-02-05AVALANCHE: Implement GhostRoom::wait().uruk
2014-02-05AVALANCHE: Make constants really const.uruk
2014-02-05AVALANCHE: Remove unnecessary checks from picture creatings.uruk
2014-02-05AVALANCHE: Add ghostDrawGlerk().uruk
2014-02-04VOYEUR: Renamings for the fields of the new StateResource classPaul Gilbert
2014-02-04VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state objectPaul Gilbert
2014-02-04VOYEUR: Moved RL2Decoder::seek to be seekInternPaul Gilbert
2014-02-05FULLPIPE: Implement sceneHandler27_batFallLogic()Eugene Sandulenko
2014-02-04AVALANCHE: Implement rest of the loading in Ghostroom.uruk
2014-02-04AVALANCHE: Rename/move/implement plainGrab().uruk
2014-02-04AVALANCHE: Some renaming in Background.uruk
2014-02-04AVALANCHE: Some renaming connected to Ghostroom.uruk
2014-02-04AVALANCHE: Really remove that function.uruk
2014-02-04AVALANCHE: Change some variable's type, remove unused function.uruk
2014-02-04AVALANCHE: Rename/move/implement getMe().uruk
2014-02-04AVALANCHE: Remove references to removed variables.uruk
2014-02-04AVALANCHE: Implement loading and drawing of the picture of the ghost.uruk
2014-02-04VOYEUR: Simplified reference to audio and video tracks in the RL2DecoderPaul Gilbert
2014-02-04VOYEUR: Cleaner implementation of RL2Decoder seekPaul Gilbert
2014-02-04VOYEUR: Converted RL2 header getFrameRate to use Common::RationalPaul Gilbert
2014-02-03VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with VoyeurRL2DecoderPaul Gilbert
2014-02-03VOYEUR: Fixes to keep credits on-screen during opening sequencePaul Gilbert
2014-02-03VOYEUR: Re-enabled and completed implementing title sequencePaul Gilbert
2014-02-03VOYEUR: Clean up, commenting, and bugfixes for checking for murderPaul Gilbert
2014-02-03VOYEUR: Fix for control data comparisons in parsePlayCommandsPaul Gilbert
2014-02-03VOYEUR: Removed some method declarations that are no longer in the given classPaul Gilbert
2014-02-03VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methodsPaul Gilbert
2014-02-03FULLPIPE: Implement sceneHandler27_batCalcDistance()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startAiming()Eugene Sandulenko
2014-02-03FULLPIPE: Enable scene27Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-03VOYEUR: Implemented checkForKeyPaul Gilbert