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2014-07-09CGE2: Remove unnecessary stub from run().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Comment out Hero::contract() for now.uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk
2014-07-08CGE2: Fix GCC warning, rewrite Text::clear()Strangerke
2014-07-07CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-07CGE2: Fix another probable memory-leak source.uruk
2014-07-07CGE2: Fix Hero::setCurrent().uruk
This fixes a crash regarding the mechanic on scene 6.
2014-07-07CGE2: Hopefully fix memory leak problems regarding _ext.uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-07CGE2: Add workaround for the missing dialogs in room 21 (concert)Strangerke
2014-07-04CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Remove unnecessary warning and debug info from showTitle().uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
Now the toolbar is working too after loading.
2014-07-04CGE2: Fix broken compilation by previous commit.uruk
2014-07-04CGE2: Replace addExt() wit setExtension().uruk
2014-07-04CGE2: Rename and heavily rework Bitmap::forceExt().uruk
Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Remove unnecessary parameter from Spare::sync().uruk
2014-07-04CGE2: Partially working save/load system.uruk
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
2014-07-04CGE2: Silence warning.uruk
2014-07-04CGE2: Heavily rework memory management of Sprites.uruk
Hopefully it will solve a bunch of memory leak problems. Now Spare is a central container, which stores pointers to every Sprite currently used by the engine. Because of that, there's no more need for Queue's clear(). In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way.
2014-07-04CGE2: Add, implement and use saveHeroPos().uruk
2014-07-02CGE2: Fix GCC warningStrangerke
2014-06-30CGE2: Rework Hero::expand() so it won't modify Text's content.uruk
2014-06-29CGE2: Implement saving.uruk
2014-06-29CGE2: Call loadPos() from loadHero() instead of loadUser().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().
2014-06-28CGE2: Add fallback detection for the currently WIP English translation.uruk
2014-06-28CGE2: Fix formatting of FXP's operators.uruk
2014-06-28CGE2: Rework FXP::Joined().uruk
This commit hopefully silence a great wall of GCC warnings.
2014-06-28CGE2: Silence GCC warning in Hero::tick().uruk
2014-06-28CGE2: Add workaround for badly named VBM file in room 11Strangerke
2014-06-27CGE2: Implement Sprite::step() fully.uruk
2014-06-27CGE2: Make Hero's expand() and contract() virtual.uruk
Now it mimics the original correctly.
2014-06-27CGE2: Add a virtual destructor in Choice, some minor cleanupStrangerke
2014-06-27CGE2: Fix some GCC warningsStrangerke
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-25CGE2: Add a safeguard in Sprite::show()Strangerke
2014-06-25CGE2: Implement snMidi()Strangerke
2014-06-24CGE2: Add a work around for missing VBM in scene 4Strangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Add a big hack to work around the coordinates issueStrangerke
2014-06-23CGE2: Fix releasePocket().uruk
Now the inventory system is working as intended.
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-23CGE2: Implement snSay(), reimplement some parts of the sound code.uruk
2014-06-22CGE2: Some more formatting fix in FXP.uruk