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2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-03-02XEEN: Hook up Clouds of Xeen intro for playing on startupPaul Gilbert
2018-03-02XEEN: Add World of Xeen logo to end of Dark Side introPaul Gilbert
2018-03-02TUCKER: Use Verb enum in more placesAdrian Frühwirth
2018-03-02Add PanelState, PanelStyle and PanelType enumsAdrian Frühwirth
2018-03-02TUCKER: Add Part enumAdrian Frühwirth
2018-03-02TUCKER: Add CursorStyle and CursorState enumsAdrian Frühwirth
2018-03-01XEEN: Fixes for Dark Side introPaul Gilbert
2018-03-01XEEN: Implemented remaining code for Dark Side introPaul Gilbert
2018-02-28XEEN: In progress implementing Dark Side introPaul Gilbert
2018-02-26XEEN: Don't show game intro if it's already been seen perviouslyPaul Gilbert
2018-02-26XEEN: Minor cleanups to outer enginePaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
2018-02-25XEEN: Spelling correct in create_xeen textPaul Gilbert
2018-02-25BLADERUNNER: Added Generic Walker actorsPeter Kohaut
2018-02-25TUCKER: Allow skipping speechAdrian Frühwirth
2018-02-25TUCKER: Confine Bud to walkable area when entering clubAdrian Frühwirth
2018-02-25TUCKER: Fix theoretical out-of-bounds readAdrian Frühwirth
2018-02-24XEEN: Fix freeze on the Confirm dialogPaul Gilbert
2018-02-24XEEN: Remove old stubbed Screen::draw methodPaul Gilbert
2018-02-24XEEN: Remove debug code and unneeded variablesPaul Gilbert
2018-02-24XEEN: Set correct starting date for each gamePaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-24XEEN: Properly redraw Char Items dialog after leaving Quest dialogPaul Gilbert
2018-02-24XEEN: Fix getting items from combat and displaying them in Items dialogPaul Gilbert
2018-02-24XEEN: Fix format string for items dialog weapon linesPaul Gilbert
2018-02-24XEEN: Fix resetting wall sprites between mapsPaul Gilbert
2018-02-24TUCKER: Work around background pixels being drawn in the foregroundAdrian Frühwirth
2018-02-24XEEN: Don't save prior map state when loading new savesPaul Gilbert
2018-02-24XEEN: Swords of Xeen doesn't have any dreamsPaul Gilbert
2018-02-24XEEN: Implemented Swords of Xeen death screenPaul Gilbert
2018-02-24XEEN: Don't show blood spatter for hits beyond the first rowPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-24XEEN: Fix reduction of damage from physical resistencePaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-23XEEN: Simplify showPharaohEndText method to use const char *Paul Gilbert
2018-02-23SUPERNOVA: Add strings for quit game promptThierry Crozat
2018-02-23XEEN: Compilation fixes for create_xeen toolPaul Gilbert
2018-02-23XEEN: Fix restarting scripts after script teleportsPaul Gilbert
2018-02-23XEEN: Added generated xeen.ccs data filePaul Gilbert
2018-02-23XEEN: Add data to create_xeen for Clouds of Xeen on it's ownPaul Gilbert
2018-02-23XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccsPaul Gilbert
2018-02-23XEEN: Properly erase items dialog when exitedPaul Gilbert
2018-02-23XEEN: Fix some incorrect string arrays in create_xeenPaul Gilbert
2018-02-23XEEN: Remove un-needed initialization of monsters list in codePaul Gilbert
2018-02-23XEEN: Add custom maze to the create_xeen toolPaul Gilbert
2018-02-23XEEN: Fix exiting ScummVM when 'Nothing here' dialog is activePaul Gilbert
2018-02-23XEEN: Make mirror text entry matching case insensitivePaul Gilbert
2018-02-23XEEN: Fix saving maps with no objects and/or monstersPaul Gilbert