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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-12
MADS: Fix definition/loading of animation frame change data
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-11
MADS: Convert 6 bit palettes to 8 bit values
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-11
MADS: Fix for executing queued sound commands
Paul Gilbert
2014-03-11
MADS: Further fixes for PaletteUsage::process
Paul Gilbert
2014-03-11
MADS: Fix for palette initialisation in Palette::initRange
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Properly hook up use of PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: Completed PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Removed old RGBList code from old M4 engine
Paul Gilbert
2014-03-08
MADS: Fixes for drawing scene elements
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
2014-03-08
MADS: Clarified Events::_currentTimer as Scene::_frameStartTime
Paul Gilbert
2014-03-08
MADS: Implemented stubbed SpriteSlots methods
Paul Gilbert
2014-03-08
MADS: Fix loading user interface background
Paul Gilbert
2014-03-08
MADS: Fix for loading animation data
Paul Gilbert
2014-03-08
MADS: Cleanup code for accessing sprite assets
Paul Gilbert
2014-03-08
MADS: Fix sprites loading for scene 804
Paul Gilbert
2014-03-08
MADS: Fix memory leak with conversation font loading
Paul Gilbert
2014-03-08
MADS: Make resource file access case insensitive
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-07
MADS: More initialisation code for scene 804, and missing engine methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Implemented missing hotspot method
Paul Gilbert
2014-03-05
MADS: Moved hotspot code to a separate file
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-03-05
MADS: More Animation class implementation
Paul Gilbert
2014-03-05
MADS: Completed implementing drawElements and support methods
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-04
MADS: Finished remainder of Scene::doFrame
Paul Gilbert
2014-03-04
MADS: Implementation of timer functionality for Scene::doFrame
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert
2014-03-03
MADS: Implementing Scene::doFrame
Paul Gilbert
2014-03-02
MADS: Bulk of implementation of ScreenObjects::check
Paul Gilbert
2014-03-02
MADS: Implemented more of the multi-scene loop
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-03-02
MADS: Further animation loading and final section of scene loading code
Paul Gilbert
2014-03-02
MADS: Implemented rest of animation loading
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-03-02
MADS: Actually added new animation files
Paul Gilbert
2014-03-02
MADS: Added skeleton file for animation class
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-03-01
MADS: Further fixes for SceneInfo data loading
Paul Gilbert
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