Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-28 | Correct HE version. | Travis Howell | |
svn-id: r18276 | |||
2005-05-27 | Clarified the status of the GUI scaling a bit. I'm not aware of any | Torbjörn Andersson | |
remaining dialog that is completely unscaled, but some of them are a bit hackish and there are issues with the small version of the GUI. svn-id: r18275 | |||
2005-05-27 | Made ValueDisplayDialog scale itself. | Torbjörn Andersson | |
svn-id: r18274 | |||
2005-05-27 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r18273 | |||
2005-05-27 | Very minor cleanup. | Torbjörn Andersson | |
svn-id: r18272 | |||
2005-05-27 | Remove old comment, verb charset is now used. | Travis Howell | |
svn-id: r18271 | |||
2005-05-27 | Added workaround for Sam & Max music issue at the Dino Bungie Memorial. As | Torbjörn Andersson | |
far as I can telL, the issue was caused by sloppy scripting, though it is of course perfectly possible that it worked with the original interpreter anyway. svn-id: r18270 | |||
2005-05-26 | Add Russian PuttTime | Eugene Sandulenko | |
svn-id: r18269 | |||
2005-05-26 | Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" | Eugene Sandulenko | |
svn-id: r18268 | |||
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵ | Max Horn | |
#1208956, but certainly will cause new regressions ;-) svn-id: r18267 | |||
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine ↵ | Max Horn | |
the number of chars for V4/V5 fonts, too svn-id: r18266 | |||
2005-05-26 | Add 'MIDI' chunk to list of known iMuse music chunks | Max Horn | |
svn-id: r18265 | |||
2005-05-26 | Add HE100 difference in flags and tmp code for extra flags. | Travis Howell | |
svn-id: r18264 | |||
2005-05-26 | oops | Max Horn | |
svn-id: r18263 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-26 | Be less agressive about re-using trigger slots. This fixes bug #888161, | Torbjörn Andersson | |
hopefully without causing any regressions. svn-id: r18261 | |||
2005-05-26 | Added CharsetRenderer::getCharHeight() | Max Horn | |
svn-id: r18260 | |||
2005-05-26 | Properly use operator '%' to compute a queue wrap around, instead of relying ↵ | Max Horn | |
on the queue size to be a power of 2 and then abusing the '&' operator svn-id: r18259 | |||
2005-05-26 | Cleanup. (Mostly whitespace.) | Torbjörn Andersson | |
svn-id: r18258 | |||
2005-05-26 | Fix warning | Eugene Sandulenko | |
svn-id: r18257 | |||
2005-05-26 | Fix bad endian bug in thumbnails code | Max Horn | |
svn-id: r18256 | |||
2005-05-26 | Puzzle WIP. No visuals yet. | Eugene Sandulenko | |
svn-id: r18255 | |||
2005-05-26 | Fixed a glitch that could cause the music to stop when Sam & Max were | Torbjörn Andersson | |
thrown out of Bumpusville. svn-id: r18254 | |||
2005-05-26 | Not used by DOTT scripts. | Travis Howell | |
svn-id: r18253 | |||
2005-05-25 | If we switch to SVN, move iMuse stuff to its own dir, too | Max Horn | |
svn-id: r18252 | |||
2005-05-25 | cleanup | Max Horn | |
svn-id: r18251 | |||
2005-05-25 | Update comment | Travis Howell | |
svn-id: r18250 | |||
2005-05-25 | No other shadowMode settings are used by Sam & Max scripts. | Travis Howell | |
svn-id: r18249 | |||
2005-05-25 | Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods | Max Horn | |
svn-id: r18248 | |||
2005-05-25 | Whitespace | Max Horn | |
svn-id: r18247 | |||
2005-05-25 | abs -> ABS (code unification) | Max Horn | |
svn-id: r18246 | |||
2005-05-25 | Remove left overs and update comment. | Travis Howell | |
svn-id: r18245 | |||
2005-05-25 | Add cyx's patch for: | Travis Howell | |
651077 - SAM: Bad Colors in first Room Applied changes to SCUMM5 games too, which used the same code. svn-id: r18244 | |||
2005-05-24 | removed leftover | Gregory Montoir | |
svn-id: r18243 | |||
2005-05-24 | with the recent _darkenPalette change, this is now unneeded for COMI demo | Gregory Montoir | |
svn-id: r18242 | |||
2005-05-24 | Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been | Eugene Sandulenko | |
automagically fixed long time ago does not require hack anymore. svn-id: r18241 | |||
2005-05-24 | Fix for bug #705221 (FT: German ß is too high); based on the CVS logs ↵ | Max Horn | |
for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around svn-id: r18240 | |||
2005-05-24 | New MD5s for Mac versions | Max Horn | |
svn-id: r18239 | |||
2005-05-24 | Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ↵ | Max Horn | |
sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version svn-id: r18238 | |||
2005-05-23 | Must use ScummEngine::openFile(), else you get into troubles with the mac ↵ | Max Horn | |
versions of some games svn-id: r18237 | |||
2005-05-23 | Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵ | Max Horn | |
for finding this svn-id: r18236 | |||
2005-05-23 | Restored alphabetical order (and documented it in a comment); retired ↵ | Max Horn | |
Jamieson and Ruediger (have been inactive for 1 resp. 1.5 years) svn-id: r18235 | |||
2005-05-23 | Remove unused static variable | Max Horn | |
svn-id: r18234 | |||
2005-05-23 | Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although | Eugene Sandulenko | |
it will be useless at least for some months :) svn-id: r18233 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-23 | Rename sprite functions. | Travis Howell | |
svn-id: r18231 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-23 | Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to | Torbjörn Andersson | |
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229 | |||
2005-05-23 | Don't expire roomImage of current room. | Travis Howell | |
svn-id: r18228 | |||
2005-05-23 | Lock altered or file loaded wizImages, to make sure they aren't expired ↵ | Travis Howell | |
while in use. Fixes glitches in mustard. svn-id: r18227 |