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2005-06-03The alternative form of drawString() is no longer needed.Torbjörn Andersson
svn-id: r18326
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18325
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18324
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18323
2005-06-03Cleanup. (I think you can see the pattern here. :-)Torbjörn Andersson
svn-id: r18322
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18321
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18320
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18319
2005-06-03CleanupTorbjörn Andersson
svn-id: r18318
2005-06-03Correct no scaling option.Travis Howell
svn-id: r18317
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18316
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
svn-id: r18315
2005-06-02oopsEugene Sandulenko
svn-id: r18314
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-06-02fix - 'holes' in save slot filenamesAndrew Kurushin
svn-id: r18312
2005-06-02HE games require min/max heap sizes to be set, after index is read.Travis Howell
Init _hePalettes, to fix valgrind warnings. svn-id: r18311
2005-06-02The GUI has reached the point where I think it's safe to begin removing theTorbjörn Andersson
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING, _scaleFactor and _scaleEnable. Also removed drawBitmap() since we no longer use bitmaps for widget decorations. svn-id: r18310
2005-06-01Removed unused variables.Torbjörn Andersson
svn-id: r18309
2005-06-01Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.Eugene Sandulenko
svn-id: r18308
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-31Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"Eugene Sandulenko
svn-id: r18306
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
save names. svn-id: r18305
2005-05-31Some stubs for C64 MM costume codeEugene Sandulenko
svn-id: r18304
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-31Added keyboard auto-repeat. (I've been meaning to do that for a long time.)Torbjörn Andersson
svn-id: r18302
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-30fix start clipping issueAndrew Kurushin
svn-id: r18300
2005-05-30Only sound types 0 - 2 are used by FM Towns games.Travis Howell
svn-id: r18299
2005-05-29Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecsEugene Sandulenko
svn-id: r18298
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
svn-id: r18297
2005-05-29WhitespaceTorbjörn Andersson
svn-id: r18296
2005-05-29Added braces for clarity.Torbjörn Andersson
svn-id: r18295
2005-05-29Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)Max Horn
svn-id: r18294
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
game options WIP3 svn-id: r18293
2005-05-29Correct off by one, fixes minor glitches in lost/smaller.Travis Howell
svn-id: r18292
2005-05-29resourceMapper isn't used in HE72+ games.Travis Howell
svn-id: r18291
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18290
2005-05-29Set zorder to zero by default.Travis Howell
svn-id: r18289
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
svn-id: r18288
2005-05-28Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"Eugene Sandulenko
svn-id: r18287
2005-05-28All known music glitches in Sam & Max should be fixed - or at least workedTorbjörn Andersson
around - now. There are still some - minor, probably - missing features, but I still think it's news-worthy. svn-id: r18286
2005-05-28fix warningAndrew Kurushin
svn-id: r18285
2005-05-28Swapped the last two parameters to Sam & Max iMUSE command 257. This fixesTorbjörn Andersson
bug #1202071 and probably (it's much less obvious) bug #888248 as well. Since these parameters are both zero in all other known uses of this particular iMUSE command, it doesn't affect anything else. I don't know if it's correct, or if it sounds like in the original, but it sounds good to me. svn-id: r18284
2005-05-28commit adds setWidth & setHeight to extend bounds of rectAndrew Kurushin
svn-id: r18283
2005-05-28game options WIP2Andrew Kurushin
svn-id: r18282
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
svn-id: r18281
2005-05-28Correct case order.Travis Howell
svn-id: r18280
2005-05-28Add last changes to HE100 too.Travis Howell
svn-id: r18279
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
svn-id: r18278
2005-05-28Revert my removal of _skipPalette, still required.Travis Howell
svn-id: r18277