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2017-11-19SCI32: Add Phantasmagoria IT detection entryColin Snover
Fixes Trac#10157.
2017-11-19SCI32: Add KQ7 1.51 FR detection entryColin Snover
Fixes Trac#10301.
2017-11-20I18N: Regenerate translations data fileThierry Crozat
2017-11-19AUDIO: Fix uninitialized data structures in PacketizedMP3StreamColin Snover
If the audio thread called to readBuffer before any packet had been added to the stream, the state of the stream would be changed from INIT to EOS. Later, when a packet was received, the state would go directly from EOS to READY, skipping decoder init, leaving garbage memory in the decoder structs and causing a crash of the decoder. Fixes Trac#9653.
2017-11-19AUDIO: Fix data race in PacketizedMP3StreamColin Snover
2017-11-19XEEN: Fix display of multi-page town messagesPaul Gilbert
2017-11-19XEEN: Cleaner implementation of changing script line numberPaul Gilbert
2017-11-19XEEN: Extra comments for script methodsPaul Gilbert
2017-11-19COMMON: Improve spacing between members in the event structsBastien Bouclet
2017-11-19EVENTS: Fix one ms error in repeat event generation time checkBastien Bouclet
2017-11-19DRASCULA: Clean up logic in enterRoom()Filippos Karapetis
2017-11-19DRASCULA: Document several updateVisible() callsFilippos Karapetis
2017-11-19SCI: Fix UB shifting negative integersColin Snover
2017-11-19XEEN: Clean up script execution line changesPaul Gilbert
2017-11-19SDL: Improve handling of SDL2 keyboard repeat eventsBastien Bouclet
- Flag them as repeat events - Disable ScummVM's own repeat event generation This fixes keyboard repeat events not being flagged as such with SDL2, and complies with the user's operating system preferences regarding key repeat timings.
2017-11-19EVENTS: Allow disabling repeat event generationBastien Bouclet
2017-11-19EVENTS: Move key repeat handling to its own methodBastien Bouclet
2017-11-19EVENTS: Rename synthetic to kbdRepeatBastien Bouclet
2017-11-19DISTS/REDHAT: Add titanic.dat to scummvm.spec.inCameron Cawley
2017-11-19DEVTOOLS: Remove NSIS script from update-version.plCameron Cawley
The NSIS script was removed in commit 4a1f3d7
2017-11-19DEVTOOLS: Add RISC OS !Boot file to update-version.plCameron Cawley
2017-11-18XEEN: Implement do nothing opcodePaul Gilbert
2017-11-18XEEN: Fixes for cmdTakeOrGive script opcodePaul Gilbert
2017-11-18XEEN: Fix number of spells per class array & constantPaul Gilbert
2017-11-18TESTS: Remove unnecessary heap allocationColin Snover
2017-11-18XEEN: Fix size of quest flags, rename for clarityPaul Gilbert
2017-11-18XEEN: Fixes for Character classPaul Gilbert
2017-11-18DRASCULA: Fix ego manipulation for translated versionsEugene Sandulenko
2017-11-18I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 96.5% (927 of 960 strings)
2017-11-18FULLPIPE: Fix memory leaks restoring save gamesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of arcade keysColin Snover
Fixes Trac#9657.
2017-11-18FULLPIPE: Remove manual memory management and fix in-game save/loadColin Snover
2017-11-18FULLPIPE: Fix use-after-free in ModalMainMenuColin Snover
Pointers to objects which are invalidated when the scene gets unloaded may continue to be accessed if a mouse hover event is dispatched to the ModalMainMenu.
2017-11-18FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueListColin Snover
2017-11-18FULLPIPE: Make list item ownership comments more consistentColin Snover
2017-11-18FULLPIPE: Fix leaks of ExCommands loaded from an archiveColin Snover
Nearly every construction of an ExCommand in the engine sets flag 2 of _excFlags. It may even be that the remaining ones that don't are themselves bugs. This flag is needed in order for an ExCommand to be cleaned up when its parent MessageQueue is deleted.
2017-11-18FULLPIPE: Remove unnecessary member array clear in destructorColin Snover
2017-11-18FULLPIPE: Fix leaks of MessageQueuesColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InteractionsColin Snover
2017-11-18FULLPIPE: Fix memory leaks of PreloadItemsColin Snover
2017-11-18FULLPIPE: Remove manual memory management of use listColin Snover
2017-11-18FULLPIPE: Fix memory leaks of InventoryPoolItemColin Snover
2017-11-18FULLPIPE: Fix leaks of DynamicPhasesColin Snover
I am not entirely sure this is a correct fix for these leaks; there is still the issue of the last member of _dynamicPhases being invalidated and not removed sometime before the destruction of Movement. Also, some of the items in this array are not actually owned by Movement so deleting them will cause double-frees or use-after-frees. It may be the case that a second list should be maintained instead containing only the objects that are created internally within Movement. Further testing will tell for sure.
2017-11-18FULLPIPE: Fix memory leaks of MctlItems in MctlCompoundColin Snover
2017-11-18FULLPIPE: Clarify ownership of DynamicPhase::_exCommandColin Snover
2017-11-18FULLPIPE: Clarify ownership of pointer arrays in StaticANIObjectColin Snover
2017-11-18FULLPIPE: Fix memory leaks in PictureObject, BackgroundColin Snover
2017-11-18FULLPIPE: Use flag enumColin Snover
2017-11-18FULLPIPE: Fix memory leak of graph nodes and listsColin Snover
2017-11-18FULLPIPE: Remove unnecessary constructorsColin Snover
These appear to be default member-wise copy constructors or POD constructors that zero all members. I suspect that quite a few pointer-taking constructors are actually supposed to be copy-constructors but since they don't all just do default member-wise copies I do not feel confident in changing them without verifying that there are not separate copy constructors in the disassembly, and I don't have the database for this game.