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AgeCommit message (Expand)Author
2007-06-04Only call MIDI code, in games which use MIDI based music.Travis Howell
2007-06-04Fix inventory arrows in Amiga OCS version of Simon the Sorcerer 1.Travis Howell
2007-06-04Fix invalid writes in Elvira 1, the original game would overwrite into _windo...Travis Howell
2007-06-04Virtualise a few sound functions.Travis Howell
2007-06-04Change printChar variables to signed, to allow removal of work around for The...Travis Howell
2007-06-04Change printChar variables to signed, to allow removal of work around for The...Travis Howell
2007-06-04Fix sign issue, which caused invalid writes, when entering saved game name in...Travis Howell
2007-06-03SAGA: When trying to access a wrong hitzone, adjust it to a valid one and con...Filippos Karapetis
2007-06-03new functionality for the predictive input dialog for smartphonesKostas Nakos
2007-06-03The animation frame counter is updated correctly now, so all animations in IH...Filippos Karapetis
2007-06-03Adding the new kFeatureDisableKeyFiltering OSystem feature.Kostas Nakos
2007-06-03Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cyclingMax Horn
2007-06-03Simplified check for scene height in IHNMFilippos Karapetis
2007-06-03Removed dead codeMax Horn
2007-06-03Fixed serious memory leak in AGOS engine (sound looping code was leaking)Max Horn
2007-06-03Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now...Filippos Karapetis
2007-06-03Initialise _stream.next_in as well, to silence another Valgrind warning in atTorbjörn Andersson
2007-06-03Initialized _stream.avail_in (and fixed a typo in a comment) after discussingTorbjörn Andersson
2007-06-03Fix bugs mentioned in #1730147 "GUI: Classic themes need to be updated"Eugene Sandulenko
2007-06-03Moved the updating of framecount to a more appropriate placeFilippos Karapetis
2007-06-02Silence an MSVC8 warningFilippos Karapetis
2007-06-02implement most-recently-used scheme for dictionary wordsKostas Nakos
2007-06-02better handle mode changes and command line lengthKostas Nakos
2007-06-02adding multi-tap alpha inputKostas Nakos
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations should...Filippos Karapetis
2007-06-02Moved a sanity check before some relevant assertsFilippos Karapetis
2007-06-02Actually drop the DXA frame (i.e. don't update the screen) when we say we do.Torbjörn Andersson
2007-06-02Fix display of conversation responses in Waxworks.Travis Howell
2007-06-02Enhanced Common::String by adding char constructor and operator+ for charsMax Horn
2007-06-02Make InfoDialog::setInfoText a bit more useful, by making it public & reusableMax Horn
2007-06-02renamed variable in IMuseDigital music codePaweł Kołodziejski
2007-06-02oops, remove debugging outputKostas Nakos
2007-06-02permit only one instance of predictive dialog, add handling of keypad keysKostas Nakos
2007-06-02kill misplaced cursor, refresh only when necessary, add some (cheap) visual f...Kostas Nakos
2007-06-02Fix inventory icons display in Amiga version of Waxworks.Travis Howell
2007-06-01Fix regressions, caused by VGATimerEntry type changes.Travis Howell
2007-06-01cleanup namesPaweł Kołodziejski
2007-06-01rename some imuse variablesPaweł Kołodziejski
2007-06-01rename some imuse variablesPaweł Kołodziejski
2007-06-01small correction of commentPaweł Kołodziejski
2007-06-01added comments for imuse digital variablesPaweł Kołodziejski
2007-06-01Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.Travis Howell
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-31ADded special SVG to work with S60v3. Does not handle embedded bitmaps to well.Lars Persson
2007-05-31ADded makefile for SVG iconLars Persson
2007-05-31svn-id: r27027Lars Persson
2007-05-31Add Macintosh filenames differences, for several CUP previews of HE games.Travis Howell
2007-05-30added comment to cloneToFadeOutTrack()Paweł Kołodziejski
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30fixed predictive dialog messing up state if another dialog was already shownKostas Nakos