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2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵Max Horn
both
2011-05-13TSAGE: Fix warning when compiling in release modeMax Horn
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn
2011-05-13SCUMM: Tweak sound res syncingMax Horn
2011-05-13SCUMM: Document resource usage count / expiry a little bitMax Horn
2011-05-13SCUMM: Remove obsolete TODOMax Horn
2011-05-13SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::nameMax Horn
2011-05-13SCUMM: Rename ResTypeData::num to _numMax Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed.
2011-05-13SCUMM: Clean up ResourceManager initializationMax Horn
2011-05-13SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in itMax Horn
2011-05-13SCUMM: Document and cleanup resource type modeMax Horn
2011-05-13SCUMM: Refactor how resource (types) are srepresentedMax Horn
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type.
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-13SCUMM: Unify & extend index block related debug messagesMax Horn
2011-05-13SCUMM: Print SCUMM & HE version when starting a game in deug modeMax Horn
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-13SCI: Marked the sanity check inside processWorkList() as a workaroundmd5
The sanity check added in rev #35086fe17c fixes the crashes with that code when an invalid reference is about to be processed, but these references shouldn't be in the stack at all in the first place, so the root cause seems to be somewhere else.
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
This fixes bug #3295853
2011-05-12MOHAWK: Implement Mechanical opcodes 101, 103 and 202. Singing Bird.Bastien Bouclet
2011-05-12SCI: Fixed bugs #3299458 and #3295849md5
2011-05-12SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
2011-05-12SCI: Added a warning for SCI0 games like in bug #3297881md5
LB1 Amiga doesn't contain MT-32 music tracks. Added a warning for this situation
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11CREATE_PROJECT: Only copy necessary data files in postbuild scriptLittleboy
2011-05-11NSIS: Add option to not include data files in the installer (they are now ↵Littleboy
included in the exe by default)
2011-05-11CONFIGURE: Fix creation of the NSIS installer when building out of treeLittleboy
2011-05-11LASTEXPRESS: Implement last part of inventory handlingLittleboy
2011-05-11TSAGE: Don't show cursor after restoring a game if a cut-scene is now activePaul Gilbert
2011-05-11TSAGE: Added missing code for loading scene regions in the CD/FW versions of ↵Paul Gilbert
the game
2011-05-11TSAGE: Bugfix to show cursor after restoring a savegamePaul Gilbert
2011-05-11TSAGE: Bugfix for Flesh-eaters moving too fast in Scene #5100Paul Gilbert
2011-05-11TSAGE: Completely remove the resetting of _scrollFollower. It needs to be ↵Paul Gilbert
maintained between scenes
2011-05-11TSAGE: Fix animation of Quinn and Seeker approaching cave in Scene #5000Paul Gilbert
2011-05-11TSAGE: Rework parts of the cursor code to better match the originalPaul Gilbert
This also fixes the problem with the cursor appearing in cutscenes when you press any key
2011-05-11TSAGE: Further fix for resetting _scrollFollowerPaul Gilbert
2011-05-11TSAGE: Reset the Globals::_scrollFollower to NULL when a scene endsPaul Gilbert
2011-05-10LASTEXPRESS: Implement item selection and scene loadingLittleboy
2011-05-10LASTEXPRESS: Implement highlight of inventory itemsLittleboy
2011-05-10LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()Littleboy
2011-05-10LASTEXPRESS: Add button pressed state for inventory handlingLittleboy
2011-05-10LASTEXPRESS: Implement skeleton code for selected item and inventory selectionLittleboy
2011-05-10TSAGE: Fix a glitch in setCursor()strangerke
2011-05-10COMMON: Always prefer GCC 4.x versions of READ_UINT*/WRITE_UINT*Max Horn
In addition, we use them if in GCC >= 3.3 if unaligned access is possible. The GCC variants of these macros also contain protection against overzealous compilers' static aliasing optimizations.
2011-05-10TSAGE: Adjusted scaling process to fix scaling image to a 1x1 pixel in Scene ↵Paul Gilbert
#7600
2011-05-10TINSEL: Cleanup reel saving codeMax Horn
2011-05-10TINSEL: Remove unnecessary castsMax Horn
2011-05-10AUDIO: Change byte data tables to type AdLibInstrumentMax Horn
2011-05-10TSAGE: Standardised on checks for showing the Save and Restore dialogsPaul Gilbert
2011-05-10TSAGE: Further tweaks to movement in Scene #6100Paul Gilbert