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2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some va...Max Horn
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14Added Simon 1 DOS detectionNicolas Bacca
2002-05-14Update port for new timer function & fix toolbar in ZakNicolas Bacca
2002-05-14Fix the Valgrind warning about the save game menu in Zak.Lionel Ulmer
2002-05-14added FIXME commentMax Horn
2002-05-14Note to self : always check the diff before comitting :-)Lionel Ulmer
2002-05-14Add support for the new 'timer' interface in the X11 driver.Lionel Ulmer
2002-05-14fixed var shadowing warningMax Horn
2002-05-14some cleanupMax Horn
2002-05-14fixed warningMax Horn
2002-05-14Make if(cls) error a little more usefulJames Brown
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...James Brown
2002-05-14fixed compilation on more strict compilersMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...James Brown
2002-05-14fixed #555567 (savegame menu head line) by moving & enlarging the headline it...Max Horn
2002-05-140.2.0 release fix. Variable screen height implemented, and configfile fix.Marcus Comstedt
2002-05-14Update control file for 0.2.0 releaseJames Brown
2002-05-14Keep sound paused if it was paused when entering the guiNicolas Bacca
2002-05-14Misc post-tag fixes/updates (taskbar, Zak, midi emulation)Nicolas Bacca
2002-05-14(untested) support for 320x240 Zak screen resolutionNicolas Bacca
2002-05-14Update game descriptionsNicolas Bacca
2002-05-14Mapped new action to remove subtitles on WinCENicolas Bacca
2002-05-13Last, very very last POST-post-post freeze update.James Brown
2002-05-13One last post-freeze fix.James Brown
2002-05-13Oops, two post-tag changes to the config file system.James Brown
2002-05-13update version number for 0.2.0 releaseJames Brown
2002-05-13Readme update. Ready to tag for 0.2.0James Brown
2002-05-13The DIG SFX support - thanks to aquadranJames Brown
2002-05-12Always use Midi Emulation on CE devicesNicolas Bacca
2002-05-12Almost closing bug #555105 (waiting for confirmation...)Nicolas Noble
2002-05-12fix fade effect directly after loadingMax Horn
2002-05-12Closing bug #555104Nicolas Noble
2002-05-12fixed #554979 (Dirt between game graphics and verbs); rearranged items in sav...Max Horn
2002-05-12restore old cursor after leaving save dialog (#548614)Max Horn
2002-05-12added append() stubs for Channel_MP3/Channel_MP3_CDMUSICMax Horn
2002-05-12added scummvm to .cvsignoreMax Horn
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...Max Horn
2002-05-12SMUsH movie audio for The DigJames Brown
2002-05-12Update readme crediting jah for SMUSH audio supportJames Brown
2002-05-12Add new mixer 'append' function to allow pseudo-streaming for SMUSHJames Brown
2002-05-12implemented FR #549552 (save vs. load game slot numbering); commented out som...Max Horn
2002-05-12Fix some Full Throttle smush problems from implementing the new Dig codecs.James Brown
2002-05-12Remove no longer needed DOTT fixmeJames Brown
2002-05-12add warning about ctrl+f and ctrl+gJames Brown
2002-05-12Fix crash if envvar not set.James Brown
2002-05-12Add new MIDIPORT parameter to solve Linux sequencer issues.James Brown
2002-05-12make unknown sound basetags only generate a warning not an error (works aroun...Max Horn
2002-05-11Do waveout audio on win32, to allow cooperative sound. SDLs 'dsound' driverJames Brown