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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-05-14
removed actor.h from scumm.h; added _scumm member var to class Actor; some va...
Max Horn
2002-05-14
added #include "actor.h", some minor tweaks
Max Horn
2002-05-14
Added Simon 1 DOS detection
Nicolas Bacca
2002-05-14
Update port for new timer function & fix toolbar in Zak
Nicolas Bacca
2002-05-14
Fix the Valgrind warning about the save game menu in Zak.
Lionel Ulmer
2002-05-14
added FIXME comment
Max Horn
2002-05-14
Note to self : always check the diff before comitting :-)
Lionel Ulmer
2002-05-14
Add support for the new 'timer' interface in the X11 driver.
Lionel Ulmer
2002-05-14
fixed var shadowing warning
Max Horn
2002-05-14
some cleanup
Max Horn
2002-05-14
fixed warning
Max Horn
2002-05-14
Make if(cls) error a little more useful
James Brown
2002-05-14
fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...
James Brown
2002-05-14
fixed compilation on more strict compilers
Max Horn
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
2002-05-14
Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...
James Brown
2002-05-14
fixed #555567 (savegame menu head line) by moving & enlarging the headline it...
Max Horn
2002-05-14
0.2.0 release fix. Variable screen height implemented, and configfile fix.
Marcus Comstedt
2002-05-14
Update control file for 0.2.0 release
James Brown
2002-05-14
Keep sound paused if it was paused when entering the gui
Nicolas Bacca
2002-05-14
Misc post-tag fixes/updates (taskbar, Zak, midi emulation)
Nicolas Bacca
2002-05-14
(untested) support for 320x240 Zak screen resolution
Nicolas Bacca
2002-05-14
Update game descriptions
Nicolas Bacca
2002-05-14
Mapped new action to remove subtitles on WinCE
Nicolas Bacca
2002-05-13
Last, very very last POST-post-post freeze update.
James Brown
2002-05-13
One last post-freeze fix.
James Brown
2002-05-13
Oops, two post-tag changes to the config file system.
James Brown
2002-05-13
update version number for 0.2.0 release
James Brown
2002-05-13
Readme update. Ready to tag for 0.2.0
James Brown
2002-05-13
The DIG SFX support - thanks to aquadran
James Brown
2002-05-12
Always use Midi Emulation on CE devices
Nicolas Bacca
2002-05-12
Almost closing bug #555105 (waiting for confirmation...)
Nicolas Noble
2002-05-12
fix fade effect directly after loading
Max Horn
2002-05-12
Closing bug #555104
Nicolas Noble
2002-05-12
fixed #554979 (Dirt between game graphics and verbs); rearranged items in sav...
Max Horn
2002-05-12
restore old cursor after leaving save dialog (#548614)
Max Horn
2002-05-12
added append() stubs for Channel_MP3/Channel_MP3_CDMUSIC
Max Horn
2002-05-12
added scummvm to .cvsignore
Max Horn
2002-05-12
renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...
Max Horn
2002-05-12
SMUsH movie audio for The Dig
James Brown
2002-05-12
Update readme crediting jah for SMUSH audio support
James Brown
2002-05-12
Add new mixer 'append' function to allow pseudo-streaming for SMUSH
James Brown
2002-05-12
implemented FR #549552 (save vs. load game slot numbering); commented out som...
Max Horn
2002-05-12
Fix some Full Throttle smush problems from implementing the new Dig codecs.
James Brown
2002-05-12
Remove no longer needed DOTT fixme
James Brown
2002-05-12
add warning about ctrl+f and ctrl+g
James Brown
2002-05-12
Fix crash if envvar not set.
James Brown
2002-05-12
Add new MIDIPORT parameter to solve Linux sequencer issues.
James Brown
2002-05-12
make unknown sound basetags only generate a warning not an error (works aroun...
Max Horn
2002-05-11
Do waveout audio on win32, to allow cooperative sound. SDLs 'dsound' driver
James Brown
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