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2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵Max Horn
var renaming in preparation of more methord refactoring svn-id: r4333
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14Added Simon 1 DOS detectionNicolas Bacca
svn-id: r4331
2002-05-14Update port for new timer function & fix toolbar in ZakNicolas Bacca
svn-id: r4330
2002-05-14Fix the Valgrind warning about the save game menu in Zak.Lionel Ulmer
I think that it's better to compute the height with the modified parameters and not with the original ones. Endy, otherse, please comment :-) Anyway, there seems to be some bugs remaining : 1) the save game menu is really weird looking (ie instead of having the game name displayed in the top left, there is 'How may I serve you ?' instead (maybe normal after all :-) and there seems to be some black missing). 2) in the same code I move, there is this : if(height > 200) height = 200; Why limit at 200 for a game that supports 240 :-) ? svn-id: r4329
2002-05-14added FIXME commentMax Horn
svn-id: r4328
2002-05-14Note to self : always check the diff before comitting :-)Lionel Ulmer
svn-id: r4327
2002-05-14Add support for the new 'timer' interface in the X11 driver.Lionel Ulmer
BTW, it would be nice if the interface was properly documented in the system.h file and one had not to go look at the SDL documentation to understand the parameters :-) (and having the callbacks be ScummVM specific and not inherit some SDL-ism would even be better :-) ). svn-id: r4326
2002-05-14fixed var shadowing warningMax Horn
svn-id: r4325
2002-05-14some cleanupMax Horn
svn-id: r4324
2002-05-14fixed warningMax Horn
svn-id: r4323
2002-05-14Make if(cls) error a little more usefulJames Brown
svn-id: r4322
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵James Brown
specified. svn-id: r4321
2002-05-14fixed compilation on more strict compilersMax Horn
svn-id: r4320
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵James Brown
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318
2002-05-14fixed #555567 (savegame menu head line) by moving & enlarging the headline ↵Max Horn
item in the save dialog, and using string 28 for the title svn-id: r4317
2002-05-140.2.0 release fix. Variable screen height implemented, and configfile fix.Marcus Comstedt
svn-id: r4316
2002-05-14Update control file for 0.2.0 releaseJames Brown
svn-id: r4314
2002-05-14Keep sound paused if it was paused when entering the guiNicolas Bacca
svn-id: r4313
2002-05-14Misc post-tag fixes/updates (taskbar, Zak, midi emulation)Nicolas Bacca
svn-id: r4312
2002-05-14(untested) support for 320x240 Zak screen resolutionNicolas Bacca
svn-id: r4311
2002-05-14Update game descriptionsNicolas Bacca
svn-id: r4310
2002-05-14Mapped new action to remove subtitles on WinCENicolas Bacca
svn-id: r4309
2002-05-13Last, very very last POST-post-post freeze update.James Brown
svn-id: r4308
2002-05-13One last post-freeze fix.James Brown
svn-id: r4307
2002-05-13Oops, two post-tag changes to the config file system.James Brown
svn-id: r4306
2002-05-13update version number for 0.2.0 releaseJames Brown
svn-id: r4305
2002-05-13Readme update. Ready to tag for 0.2.0James Brown
svn-id: r4304
2002-05-13The DIG SFX support - thanks to aquadranJames Brown
svn-id: r4303
2002-05-12Always use Midi Emulation on CE devicesNicolas Bacca
svn-id: r4302
2002-05-12Almost closing bug #555105 (waiting for confirmation...)Nicolas Noble
svn-id: r4301
2002-05-12fix fade effect directly after loadingMax Horn
svn-id: r4300
2002-05-12Closing bug #555104Nicolas Noble
svn-id: r4299
2002-05-12fixed #554979 (Dirt between game graphics and verbs); rearranged items in ↵Max Horn
save/load dialog slightly svn-id: r4298
2002-05-12restore old cursor after leaving save dialog (#548614)Max Horn
svn-id: r4297
2002-05-12added append() stubs for Channel_MP3/Channel_MP3_CDMUSICMax Horn
svn-id: r4296
2002-05-12added scummvm to .cvsignoreMax Horn
svn-id: r4295
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵Max Horn
(#551584) svn-id: r4294
2002-05-12SMUsH movie audio for The DigJames Brown
svn-id: r4293
2002-05-12Update readme crediting jah for SMUSH audio supportJames Brown
svn-id: r4292
2002-05-12Add new mixer 'append' function to allow pseudo-streaming for SMUSHJames Brown
svn-id: r4291
2002-05-12implemented FR #549552 (save vs. load game slot numbering); commented out ↵Max Horn
some weird code, somebody should look at that new FIXME svn-id: r4290
2002-05-12Fix some Full Throttle smush problems from implementing the new Dig codecs.James Brown
Added preliminary FT smush sound by jah - This needs work, it has to be able to STREAM audio to the mixer and append an existing buffer, not just create a new sample for each audio packet. svn-id: r4289
2002-05-12Remove no longer needed DOTT fixmeJames Brown
svn-id: r4288
2002-05-12add warning about ctrl+f and ctrl+gJames Brown
svn-id: r4287
2002-05-12Fix crash if envvar not set.James Brown
svn-id: r4286
2002-05-12Add new MIDIPORT parameter to solve Linux sequencer issues.James Brown
svn-id: r4285
2002-05-12make unknown sound basetags only generate a warning not an error (works ↵Max Horn
around problem in MI1/Mac) svn-id: r4284
2002-05-11Do waveout audio on win32, to allow cooperative sound. SDLs 'dsound' driverJames Brown
doesn't do this, unfortunatly (although there's no reason it shouldn't!) svn-id: r4283