Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-06 | IOS: Adds the old iPhone 5 binary to the Git ignore list | Vincent Bénony | |
2016-01-06 | IOS: Uses the SDKROOT variable only if provided | Vincent Bénony | |
2016-01-06 | IOS: Once again, changes the iOS deployment target | Vincent Bénony | |
2016-01-06 | IOS: Fixes the Info.plist file generation | Vincent Bénony | |
2016-01-06 | IOS: Changes the deployment target to iOS 7.0 | Vincent Bénony | |
2016-01-06 | IOS: Removes the temporary Xcode project for iOS | Vincent Bénony | |
2016-01-06 | IOS: Adds my name to the contributors list | Vincent Bénony | |
2016-01-06 | IOS: Properly adds the resource files to the targets | Vincent Bénony | |
2016-01-06 | IOS: Adds an helper function | Vincent Bénony | |
2016-01-06 | IOS : Rename a function | Vincent Bénony | |
2016-01-06 | IOS: Converts spaces to tabs | Vincent Bénony | |
2016-01-06 | IOS: Adds the image asset catalog to the iOS targer | Vincent Bénony | |
2016-01-06 | IOS: Removes useless images from the assets | Vincent Bénony | |
2016-01-06 | IOS: Removes "auto", and use an explicit type | Vincent Bénony | |
2016-01-06 | IOS: Typo in comment | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions. | Vincent Bénony | |
2016-01-06 | IOS: Adds a temporary Xcode project | Vincent Bénony | |
This project will be removed once the "create_project" tool is complete. | |||
2016-01-06 | IOS: Forces the create_project tool to use the right browser file for iOS | Vincent Bénony | |
2016-01-06 | IOS: Fixes various iOS compilation flags, and missing frameworks | Vincent Bénony | |
2016-01-06 | IOS: Keep the MACOSX, and IPHONE macros according to the target | Vincent Bénony | |
2016-01-06 | IOS: Remove the simulator specific target | Vincent Bénony | |
The simulator works with the same target than the iPhone / iPad target. | |||
2016-01-06 | ISO: Removes the ENABLE_IOS macro | Vincent Bénony | |
2016-01-06 | IOS: Adds the POSIX macro to the create_project Xcode project | Vincent Bénony | |
2016-01-06 | IOS: Adds the IPHONE macro to the generated project | Vincent Bénony | |
2016-01-06 | IOS: Create a separate for adding resources | Vincent Bénony | |
2016-01-06 | IOS: Adds a description of the new iOS port | Vincent Bénony | |
2016-01-06 | IOS: Fixes configure script | Vincent Bénony | |
2016-01-06 | IOS: Updates Info.plist | Vincent Bénony | |
2016-01-06 | IOS: Fixes rotation and event handling | Vincent Bénony | |
2016-01-06 | IOS: Uses the chroot filesystem | Vincent Bénony | |
2016-01-06 | IOS: Adds a getter for the touchpad mode | Vincent Bénony | |
2016-01-06 | IOS: Fixes the virtual keyboard | Vincent Bénony | |
2016-01-06 | IOS: Replace old iOS graphic assets with an asset catalog | Vincent Bénony | |
2016-01-06 | IOS: Adds two helper functions on strings | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-12-16 | CONFIGURE: Disable use of USE_ARM_SOUND_ASM. | Johannes Schickel | |
The feature is currently broken (see bug #6957 "AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6"). Fixing the feature looks highly non-trivial and since nobody volunteered so far it's unlikely we will see any fix soon. | |||
2015-12-16 | IPHONE: Remove creation of scummvm-iph5 binary. | Johannes Schickel | |
This was only required for the old toolchain we do not use anymore. | |||
2015-12-15 | Merge pull request #637 from bgK/ps3-toolchain-update | Johannes Schickel | |
PS3: Update to SDL2 | |||
2015-12-15 | PS3: Set the default audio output rate to 48000 Hz | Bastien Bouclet | |
SDL does an awful job at resampling 44100 -> 48000 Hz | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | SDL: Ensure the audio sample format is supported | Bastien Bouclet | |
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-15 | NEVERHOOD: Update resource patches for the DR version - fixes bug #6913 | Filippos Karapetis | |
Some of the resource patches needed to be modified to work with the latest changes to the DCL decoder | |||
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-14 | MOHAWK: Fix loading the Myst cabin gauge movie | Bastien Bouclet | |
2015-12-14 | WIN32: Fix building for (some) MinGW64 toolchains. | Johannes Schickel | |
2015-12-14 | SWORD25: Make #include follow our conventions. | Johannes Schickel | |
2015-12-14 | SWORD25: Call requested pixel format by its correct name. | Johannes Schickel | |
2015-12-14 | GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat. | Johannes Schickel | |
2015-12-14 | SWORD25: Cleanup. | Johannes Schickel | |