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2004-05-09Tiny virtual keys changesNicolas Bacca
svn-id: r13820
2004-05-09Goodbye KeysBuffer, hello EventsBufferNicolas Bacca
svn-id: r13819
2004-05-09Switched to EventsBuffer for SmartphonesNicolas Bacca
svn-id: r13818
2004-05-09Make a few functions GFX functions virtual for CE backendNicolas Bacca
svn-id: r13817
2004-05-09Tweak SDL init for WinCE backendNicolas Bacca
svn-id: r13816
2004-05-09Config sample switch for WinCENicolas Bacca
svn-id: r13815
2004-05-09Update project filesNicolas Bacca
svn-id: r13814
2004-05-09Forgot to remove this file when I changed input handling.Torbjörn Andersson
svn-id: r13813
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812
2004-05-09When drawing lines and points, mark the corresponding screen area as dirtyTorbjörn Andersson
so that it gets properly redrawn. Only the debugging code uses these drawing primitives, so it's no big deal, but it's still the right thing to do. svn-id: r13811
2004-05-09My recent sound changes broke "restart". This should un-break it again.Torbjörn Andersson
svn-id: r13810
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-08Added default iterator constructor, for convenienceMax Horn
svn-id: r13808
2004-05-08IRIX doesn't need ranlib - made it a nop.Oliver Kiehl
Also write into correct variable svn-id: r13807
2004-05-07Cleanup.Torbjörn Andersson
svn-id: r13806
2004-05-07forgot to removePaweł Kołodziejski
svn-id: r13805
2004-05-07Simpler checkTravis Howell
svn-id: r13804
2004-05-07increase a little limit for better lipsyncPaweł Kołodziejski
svn-id: r13803
2004-05-07Only access VAR_VOICE_MODE if there actually is one.Torbjörn Andersson
svn-id: r13802
2004-05-06Reverted the last commit (on this file only) because it broke compilationTorbjörn Andersson
of gui/browser.cpp. Besides, it didn't seem to have anything to do with keycolor in OSystem. :-) svn-id: r13801
2004-05-06Clean up all tmps on mingwTravis Howell
svn-id: r13799
2004-05-06Fix bug #910216Travis Howell
svn-id: r13798
2004-05-06Fixed & cleaned up common rules; this fixes the convenience target when ↵Max Horn
doing a plugins build; and also fixes a bug which could cause plugins to be built against an old version of the main executable svn-id: r13797
2004-05-06Removed default value for keycolor in the OSystem implementationsMax Horn
svn-id: r13796
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-05-05Maybe this change will cure one of erik's two console bug reports (namely ↵Max Horn
#941811). Maybe not svn-id: r13794
2004-05-05Cleaned up console code a bit - wrap around logic needs workMax Horn
svn-id: r13793
2004-05-05make use of OSystem::setMouseCursor() changeGregory Montoir
svn-id: r13792
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-05Removed data_dir, since it wasn't used.Torbjörn Andersson
svn-id: r13790
2004-05-05Added fileTorbjörn Andersson
svn-id: r13789
2004-05-05When you make changes to the README, please don't forget to update the man ↵Jonathan Gray
page, too. As an aside if we have the TeX doc can't we remove the manual from the README now? svn-id: r13788
2004-05-05Remove odd sample rate hack (for DOTT demo); instead, be slightly less ↵Max Horn
strict about VOC headers, since DOTT demo (and maybe others) use buggy VOC headers svn-id: r13787
2004-05-05When you make changes to the README, please don't forget to update the TeX ↵Max Horn
docs, too svn-id: r13786
2004-05-05mention fmtowns platform optionJonathan Gray
svn-id: r13785
2004-05-05mention fmtowns platform option in helpJonathan Gray
svn-id: r13784
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-05-05Take advantage of the changes in the backend's mouse cursor handling. ItTorbjörn Andersson
didn't do the change I was hoping for: the coyote stone is still partially see-through, but perhaps it was in the original as well. At least we no longer need to keep the buffer the mouse cursor is decoded to, since that's now handled by the backend. svn-id: r13782
2004-05-05Cleanup.Torbjörn Andersson
Part of this cleanup involved removing _unpauseZone. It was only used by fnISpeak(), and as far as I could tell it was just because the original code didn't trust amISpeaking() and getSpeechStatus() to return sensible values directly after unpausing the game. svn-id: r13781
2004-05-05updatePaweł Kołodziejski
svn-id: r13780
2004-05-05workaround warning - fixmePaweł Kołodziejski
svn-id: r13779
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-05Extend setMouseCursor with additional keycolor parameter. Lets saga use 255Eugene Sandulenko
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777
2004-05-05Added generic variable size stack class - COMPLETELY UNTESTED. Really should ↵Max Horn
add some unit tests for this... svn-id: r13776
2004-05-04Fix insane regression.Travis Howell
svn-id: r13774
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-04Enchance ReadStream and MemoryReadStream with 24bits operations as wellEugene Sandulenko
as tell() and rewind() methods, as needed by SAGA engine. svn-id: r13772
2004-05-03indentEugene Sandulenko
svn-id: r13771
2004-05-03Well, now we use MemoryReadStream at least in SAGA engine.Eugene Sandulenko
Concept proved itself to be elegant and successful svn-id: r13770
2004-05-03Started work on moving from ys_read/write to MemoryReadStreamEugene Sandulenko
svn-id: r13769