Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-05-09 | Tiny virtual keys changes | Nicolas Bacca | |
svn-id: r13820 | |||
2004-05-09 | Goodbye KeysBuffer, hello EventsBuffer | Nicolas Bacca | |
svn-id: r13819 | |||
2004-05-09 | Switched to EventsBuffer for Smartphones | Nicolas Bacca | |
svn-id: r13818 | |||
2004-05-09 | Make a few functions GFX functions virtual for CE backend | Nicolas Bacca | |
svn-id: r13817 | |||
2004-05-09 | Tweak SDL init for WinCE backend | Nicolas Bacca | |
svn-id: r13816 | |||
2004-05-09 | Config sample switch for WinCE | Nicolas Bacca | |
svn-id: r13815 | |||
2004-05-09 | Update project files | Nicolas Bacca | |
svn-id: r13814 | |||
2004-05-09 | Forgot to remove this file when I changed input handling. | Torbjörn Andersson | |
svn-id: r13813 | |||
2004-05-09 | Removed the buffering of mouse and keyboard events. I don't think any of | Torbjörn Andersson | |
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812 | |||
2004-05-09 | When drawing lines and points, mark the corresponding screen area as dirty | Torbjörn Andersson | |
so that it gets properly redrawn. Only the debugging code uses these drawing primitives, so it's no big deal, but it's still the right thing to do. svn-id: r13811 | |||
2004-05-09 | My recent sound changes broke "restart". This should un-break it again. | Torbjörn Andersson | |
svn-id: r13810 | |||
2004-05-09 | removed awe based on Endy statement | Paweł Kołodziejski | |
svn-id: r13809 | |||
2004-05-08 | Added default iterator constructor, for convenience | Max Horn | |
svn-id: r13808 | |||
2004-05-08 | IRIX doesn't need ranlib - made it a nop. | Oliver Kiehl | |
Also write into correct variable svn-id: r13807 | |||
2004-05-07 | Cleanup. | Torbjörn Andersson | |
svn-id: r13806 | |||
2004-05-07 | forgot to remove | Paweł Kołodziejski | |
svn-id: r13805 | |||
2004-05-07 | Simpler check | Travis Howell | |
svn-id: r13804 | |||
2004-05-07 | increase a little limit for better lipsync | Paweł Kołodziejski | |
svn-id: r13803 | |||
2004-05-07 | Only access VAR_VOICE_MODE if there actually is one. | Torbjörn Andersson | |
svn-id: r13802 | |||
2004-05-06 | Reverted the last commit (on this file only) because it broke compilation | Torbjörn Andersson | |
of gui/browser.cpp. Besides, it didn't seem to have anything to do with keycolor in OSystem. :-) svn-id: r13801 | |||
2004-05-06 | Clean up all tmps on mingw | Travis Howell | |
svn-id: r13799 | |||
2004-05-06 | Fix bug #910216 | Travis Howell | |
svn-id: r13798 | |||
2004-05-06 | Fixed & cleaned up common rules; this fixes the convenience target when ↵ | Max Horn | |
doing a plugins build; and also fixes a bug which could cause plugins to be built against an old version of the main executable svn-id: r13797 | |||
2004-05-06 | Removed default value for keycolor in the OSystem implementations | Max Horn | |
svn-id: r13796 | |||
2004-05-06 | Get rid of mouse transparancy hack | Joost Peters | |
svn-id: r13795 | |||
2004-05-05 | Maybe this change will cure one of erik's two console bug reports (namely ↵ | Max Horn | |
#941811). Maybe not svn-id: r13794 | |||
2004-05-05 | Cleaned up console code a bit - wrap around logic needs work | Max Horn | |
svn-id: r13793 | |||
2004-05-05 | make use of OSystem::setMouseCursor() change | Gregory Montoir | |
svn-id: r13792 | |||
2004-05-05 | Replaced R_printf() with debug() and warning(). There are still a couple of | Torbjörn Andersson | |
standard printf()s left, though. svn-id: r13791 | |||
2004-05-05 | Removed data_dir, since it wasn't used. | Torbjörn Andersson | |
svn-id: r13790 | |||
2004-05-05 | Added file | Torbjörn Andersson | |
svn-id: r13789 | |||
2004-05-05 | When you make changes to the README, please don't forget to update the man ↵ | Jonathan Gray | |
page, too. As an aside if we have the TeX doc can't we remove the manual from the README now? svn-id: r13788 | |||
2004-05-05 | Remove odd sample rate hack (for DOTT demo); instead, be slightly less ↵ | Max Horn | |
strict about VOC headers, since DOTT demo (and maybe others) use buggy VOC headers svn-id: r13787 | |||
2004-05-05 | When you make changes to the README, please don't forget to update the TeX ↵ | Max Horn | |
docs, too svn-id: r13786 | |||
2004-05-05 | mention fmtowns platform option | Jonathan Gray | |
svn-id: r13785 | |||
2004-05-05 | mention fmtowns platform option in help | Jonathan Gray | |
svn-id: r13784 | |||
2004-05-05 | adding initial code for Another World engine | Paweł Kołodziejski | |
svn-id: r13783 | |||
2004-05-05 | Take advantage of the changes in the backend's mouse cursor handling. It | Torbjörn Andersson | |
didn't do the change I was hoping for: the coyote stone is still partially see-through, but perhaps it was in the original as well. At least we no longer need to keep the buffer the mouse cursor is decoded to, since that's now handled by the backend. svn-id: r13782 | |||
2004-05-05 | Cleanup. | Torbjörn Andersson | |
Part of this cleanup involved removing _unpauseZone. It was only used by fnISpeak(), and as far as I could tell it was just because the original code didn't trust amISpeaking() and getSpeechStatus() to return sensible values directly after unpausing the game. svn-id: r13781 | |||
2004-05-05 | update | Paweł Kołodziejski | |
svn-id: r13780 | |||
2004-05-05 | workaround warning - fixme | Paweł Kołodziejski | |
svn-id: r13779 | |||
2004-05-05 | Now cursor is really always shown. | Eugene Sandulenko | |
svn-id: r13778 | |||
2004-05-05 | Extend setMouseCursor with additional keycolor parameter. Lets saga use 255 | Eugene Sandulenko | |
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777 | |||
2004-05-05 | Added generic variable size stack class - COMPLETELY UNTESTED. Really should ↵ | Max Horn | |
add some unit tests for this... svn-id: r13776 | |||
2004-05-04 | Fix insane regression. | Travis Howell | |
svn-id: r13774 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-04 | Enchance ReadStream and MemoryReadStream with 24bits operations as well | Eugene Sandulenko | |
as tell() and rewind() methods, as needed by SAGA engine. svn-id: r13772 | |||
2004-05-03 | indent | Eugene Sandulenko | |
svn-id: r13771 | |||
2004-05-03 | Well, now we use MemoryReadStream at least in SAGA engine. | Eugene Sandulenko | |
Concept proved itself to be elegant and successful svn-id: r13770 | |||
2004-05-03 | Started work on moving from ys_read/write to MemoryReadStream | Eugene Sandulenko | |
svn-id: r13769 |