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2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
svn-id: r46470
2009-12-21Sorted game entriesEugene Sandulenko
svn-id: r46469
2009-12-21Some updates to the new music codeFilippos Karapetis
svn-id: r46467
2009-12-21Restored sound volume functionality in the old music codeFilippos Karapetis
svn-id: r46466
2009-12-21Add a TODO for the SCI 2.1 message version (5).Matthew Hoops
svn-id: r46465
2009-12-21Silenced some warnings to make DrMcCoy happier :)Filippos Karapetis
svn-id: r46464
2009-12-21Update/add some comments/TODOs.Matthew Hoops
svn-id: r46463
2009-12-21SCI32:Matthew Hoops
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462
2009-12-21Fixed text controls when subtitles are enabled in multilingual SCI01 gamesFilippos Karapetis
svn-id: r46461
2009-12-21Fixed menus in multilingual SCI01 gamesFilippos Karapetis
svn-id: r46460
2009-12-21Brought back the INCLUDE_OLDGFX defineFilippos Karapetis
svn-id: r46459
2009-12-20Update config.guess and config.sub to latest versions from upstreamEugene Sandulenko
svn-id: r46450
2009-12-20Implemented cmdUpdateCues() in the new sound code and fixed a crash when ↵Filippos Karapetis
loading music with a resource number of zero svn-id: r46435
2009-12-20LOL: removed unused variableFlorian Kagerer
svn-id: r46434
2009-12-20Started integrating the new sound code in the SoundCommandParser class. Some ↵Filippos Karapetis
cleanup svn-id: r46432
2009-12-20LOL: fixed text fadingFlorian Kagerer
svn-id: r46431
2009-12-20Moved all of the sound iterator code in its own directory, and added a ↵Filippos Karapetis
slight hack to the SoundCommandParser constructor svn-id: r46430
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
svn-id: r46429
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
svn-id: r46428
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ↵Filippos Karapetis
duplicate code (which now resides in resource.*) svn-id: r46427
2009-12-20Removed dead codeFilippos Karapetis
svn-id: r46426
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
svn-id: r46425
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
svn-id: r46424
2009-12-19gob - Remove detection of a cracked version of Lost in TimeArnaud Boutonné
svn-id: r46423
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421
2009-12-19- Removed unused includesFilippos Karapetis
- Added a new method for constructing a new MidiDriver in the Adlib driver - Added a hack to obtain the resource manager in the default open() method of the overriden Adlib MIDI driver (used in the new sound code) svn-id: r46420
2009-12-19Removed unused includeFilippos Karapetis
svn-id: r46419
2009-12-19Further implementation of dialog/message script languagePaul Gilbert
svn-id: r46418
2009-12-19Added an extra assertPaul Gilbert
svn-id: r46417
2009-12-19Fix segfault when quitting. static const Common::String's shouldn't be used.Matthew Hoops
svn-id: r46416
2009-12-19Silence some gcc 3.4.5 warnings.Matthew Hoops
svn-id: r46415
2009-12-18Moved the interface class for the the custom SCI MIDI drivers together with ↵Filippos Karapetis
the actual driver implementation code svn-id: r46414
2009-12-18Moved the midi_writer struct into the place where it's actually used, and ↵Filippos Karapetis
named the header file appropriately svn-id: r46413
2009-12-17gob - Split LiT part 2 detection in light / full. Arnaud Boutonné
svn-id: r46412
2009-12-17gob - Add MD5 for LiT floppy part 1 "full", part 1 "light" and part 2. Part ↵Arnaud Boutonné
2 still has to be properly separated between "full" and "light" svn-id: r46411
2009-12-17Implemented basic message parsingPaul Gilbert
svn-id: r46402
2009-12-15Fix a typoJordi Vilalta Prat
svn-id: r46386
2009-12-15removed file as suggested by max hornVladimir Menshakov
svn-id: r46385
2009-12-15updated known bugs Vladimir Menshakov
svn-id: r46384
2009-12-15added known bugs file, enabled teenagent in configure.Vladimir Menshakov
svn-id: r46383
2009-12-15GUI: Re-add ellipsis to various button labelsMax Horn
svn-id: r46382
2009-12-15GUI: Shorten button labels if too long, and improve the shortening logicMax Horn
svn-id: r46381
2009-12-15GUI: Fix some GUI hacks, add some comments, etc.Max Horn
* Rename LauncherDialog::selectGame() to selectTarget() * Get rid of the 'temp_selection' ConfMan entry hack * Add some Doxygen comments * Turn a printf(...) into a debug(1,...) * Don't scroll around if 'Mass Add' is cancelled svn-id: r46380
2009-12-15Got rid of ReadStream::ioFailed()Max Horn
svn-id: r46379
2009-12-14skip rendering if restart was requestedVladimir Menshakov
svn-id: r46378
2009-12-14fixed tv/vcr callbacksVladimir Menshakov
svn-id: r46377
2009-12-13LOL: fixed regressionFlorian Kagerer
svn-id: r46366
2009-12-13LOL: some cleanup for recent code changesFlorian Kagerer
svn-id: r46358
2009-12-12LOL: fixed regressionFlorian Kagerer
svn-id: r46354
2009-12-12create_msvc: (littleboy) Fixed closing of search handle (should use ↵Arnaud Boutonné
FindClose instead of CloseHandle with handles from FindFirstFile) svn-id: r46353