aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-10-10HOPKINS: Add missing constant values for SauvegardeOffset enumerationPaul Gilbert
2012-10-10HOPKINS: Changed some more constant values to character literalsPaul Gilbert
2012-10-10HOPKINS: Changed PTRNUL from being 0 to an explicitly allocated pointer.Paul Gilbert
Some of the methods explicitly differentiate between having a 0 result for invalid/abort versus PTRNUL return values
2012-10-10HOPKINS: Fix for filename case comparisons in LIBERE_FICHIERPaul Gilbert
2012-10-10IPHONE: Fix cursor artifacts when linear filterting is used.Johannes Schickel
We need to set a proper texture coordinate wrap parameter for this.
2012-10-09GRAPHICS: Fix compilation of conversion.cpp on motomagx.Johannes Schickel
Using plain "inline" instead of "FORCEINLINE" allows the compiler to continue even when it fails to inline crossBlitLogic/crossBlitLogic3BppSource. The impact of other systems now not inlining the functions anymore is hopefully small enough to not cause any problems.
2012-10-09TEST: Add two (simple) tests for MemoryWriteStream.Johannes Schickel
2012-10-09COMMON: Properly handle error indicator in MemoryWriteStream.Johannes Schickel
Thanks to waltervn for noticing that MemoryWriteStream::write doesn't handle setting the error indicator properly.
2012-10-10HOPKINS: Fixed loading in CHARGE_BANK_SPRITE1Paul Gilbert
2012-10-09TEENAGENT: Fix constant naming to comply with Coding Conventions.D G Turner
Adding missing CamelCase k-prefixes.
2012-10-08Merge pull request #282 from bluegr/nipponfixFilippos Karapetis
PARALLACTION: Fix the ending of Nippon Safes (bug #5866)
2012-10-08Merge pull request #257 from lordhoto/graphics-conversionJohannes Schickel
Extend crossBlit for abitrary (in-place) conversions and add a in-place conversion to Surface
2012-10-08SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Also add LSL6 CD to syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Document syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Add a workaround for the large text boxes in Freddy Pharkas CDFilippos Karapetis
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly"
2012-10-08CREDITS: Update the web credits path in the make ruleThierry Crozat
This is not guarantied to work but will work if both scummvm and scummvm-web have been cloned in the same parent directory. The old rules was always failing anyway, so this is an improvement. But maybe we should comment that line?
2012-10-08CREDITS: Mark Lothar Serra Mari as retiredThierry Crozat
2012-10-09HOPKINS: Bugfixes for INILINK initialisatoinPaul Gilbert
2012-10-07SCI: Fix Uhura's Woo conversation optionWillem Jan Palenstijn
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu.
2012-10-07SCI: Flip assertWillem Jan Palenstijn
This way the assert is checking that the allocated buffer is large enough for the memcpy that follows it.
2012-10-06SWORD1: Enable American ("Circle of Blood") panelTorbjörn Andersson
If the language is explicitly set to American English, use the American version of the panel for the main control panel. In all other aspects, American English will behave as British English, so it shouldn't break anything.
2012-10-07HOPKINS: Implemented further initialisationPaul Gilbert
2012-10-06HOPKINS: Added proper initialisation for line manager classPaul Gilbert
2012-10-06HOPKINS: Converted the file manager from static to a standard manager classPaul Gilbert
2012-10-06SCI: Fix dissect_script crash with invalid object typesWillem Jan Palenstijn
2012-10-06SCI: Fix some console output formattingWillem Jan Palenstijn
2012-10-06TOLTECS: Improve the shake screen effects during moviesTorbjörn Andersson
I don't know how often the original shook the screen (perhaps as often as it could?), but at least we now have the opportunity to shake the screen more than once per movie frame.
2012-10-06TOLTECS: Hide the mouse cursor while a movie is playing, like the originalFilippos Karapetis
Thanks to eriktorbjorn for noticing this
2012-10-06TOLTECS: Wait a bit after drawing each frameFilippos Karapetis
This reduces the CPU load considerably (it's around 10% now, down from 50%)
2012-10-06TOLTECS: Remove redundant screen updatesFilippos Karapetis
2012-10-06HOPKINS: Bugfixes for startup manager initialisationsPaul Gilbert
2012-10-06HOPKINS: Implemented stubbed menu methodsPaul Gilbert
2012-10-05SCI: Add kReadNumber fixmeWillem Jan Palenstijn
Thanks to Walter for noticing this.
2012-10-05HOPKINS: Implemented PLAY_SEQ2Paul Gilbert
2012-10-05HOPKINS: Implemented sequence playerPaul Gilbert
2012-10-05HOPKINS: Implemented lots more of the remaining stubbed methodsPaul Gilbert
2012-10-04HOPKINS: Implemented PLAN_TEST and TEST_LIGNE methodsPaul Gilbert
2012-10-04HOPKINS: Implemented more previously stubbed object manager methodsPaul Gilbert
2012-10-03TOLTECS: Fix menu positining in the simplest way I can think ofTorbjörn Andersson
All this does is to offset the image when copying it to the screen, and offset the position when checking for clickable items at specific coordinates. It looks and works right to me. I guess that just leaves the buildColorTransTable2() function, but I'm useless for that so someone else will have to look into it.
2012-10-03PEGASUS: Fix uninitialized variableMatthew Hoops
2012-10-03AUDIO: Don't allow skipping negative times in skipSamples()Matthew Hoops
2012-10-03HOPKINS: Implemented more stubbed object manager methodsPaul Gilbert
2012-10-03TOLTECS: Improve audio/video sync in the movie playerTorbjörn Andersson
At least on my computer, the sound would stall frequently after a while because the delay between frame was calculated from frame to frame. Now it's calculated from the start of the sound instead.
2012-10-03TOLTECS: Added TODO comment about main menu positionTorbjörn Andersson
I'm guessing that the unused _top variable is what causes the main menu to be drawn at the wrong position at the very start of the game. At that point, it's 30 which seems to be by how much the Y coordinate is off.
2012-10-02TOLTECS: Draw shaded rects to "front screen", not "background"Torbjörn Andersson
The shadeRect() function is called just once (at the time of writing) and immediately afterwards the "front screen" is copied to the "background". Therefore, drawing to the background doesn't seem to make any sense. The colors are wrong, but I assume that's for the same reason that the text colors are wrong as well.
2012-10-02HOPKINS: Implemented VERIF_SMOOTH and SMOOTH_MOVEPaul Gilbert
2012-10-02HOPKINS: Added new LinesManager class with lots of line methodsPaul Gilbert
2012-10-02TEENAGENT: Modify callback comment into readable FIXME.D G Turner
2012-10-01HOPKINS: Manually implemented colision methodPaul Gilbert