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2019-01-04GLK: Fix negative index crash when clicking in a windowTorbjörn Andersson
2019-01-04GLK: Fix comment typoTorbjörn Andersson
2019-01-04GLK: FROTZ: Clarify comment about Unicode runes a bit.Torbjörn Andersson
This started out as a typo fix. :-)
2019-01-03GLK: FROTZ: Support using prior palette when a pic doesn't have onePaul Gilbert
2019-01-03GLK: FROTZ: Fixes for picture decodingPaul Gilbert
2019-01-03GLK: FROTZ: os_picture_data wasn't dividing by cell sizePaul Gilbert
2019-01-03GLK: FROTZ: Hooked up window property readingPaul Gilbert
2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-02GLK: FROTZ: Window positions & sizes are in characters, not pixelsPaul Gilbert
2019-01-02GLK: Remove deprecated _cellW/_cellH from ConfPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2019-01-02SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856sluicebox
Fixes a script bug in the mac version that always kills the player
2019-01-01GLK: FROTZ: Beginnings of setting window positions and sizePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Compilation fixPaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert
2019-01-01GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shownPaul Gilbert
2019-01-01SCI32: Fix QFG4 cave tentacleVhati
Fixes wriggling and retraction when hero travels over the pit, bug #10615 Supersedes commit 259f262
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2019-01-01COMMON: Suport String in U32String assignment & equality operatorsPaul Gilbert
2019-01-01GLK: Fix gcc warning in engine constructionPaul Gilbert
2019-01-01GLK: Remove redundant const prefix from getOptionsPaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: FROTZ: Fix Mysterious Adventures detection entriesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-31GLK: Move GlkMetaEngine declaration into a new header filePaul Gilbert
2018-12-31GLK: FROTZ: Fix rendering of Beyond Zork minimapPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert
2018-12-30GLK: FROTZ: Split Infocom game list from other games listPaul Gilbert
2018-12-30TUCKER: Added support for Russian fan translationEugene Sandulenko
2018-12-30SCI: Don't try to validate resources added from a Mac resource forkFilippos Karapetis
The fix has been authored originally by csnover, adapted from commit ca420e44167e5ee488b4ad547104fa6b976e6f1c Fixes Trac#10440, Trac#10892.
2018-12-29BUILD: Don't print the pandoc variable if not running a checkMatan Bareket
2018-12-29SCI: Add LSL7 Russian detection entriesMatan Bareket
Fixes #10638
2018-12-29SCI32: Fix QFG4 conversation crash when using keyboard controlsLars Skovlund
2018-12-29SCI32: Fix QFG4 statue item descriptionVhati
Fixes an inaccurate message when examining the statue, bug #10770
2018-12-28GLK: FROTZ: Implement PageUp/PageDn scrolling of desc area in Beyond ZorkPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-28GLK: Fix multiple definitions of litCount variableThierry Crozat
2018-12-28GLK: Attemp to fix multiple definitions link errorsThierry Crozat
2018-12-28GLK: Fix some compilation errorsThierry Crozat
In-class initialization of members is a c++11 features but several ports use compilers that do not support it.
2018-12-28GLK: Fix out of bound access in detection codeThierry Crozat
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer.
2018-12-28SUPERNOVA: Save sleep savegame at end of normal savesThierry Crozat
This replaces using slot 999 to save this savegame and allows to properly handle having several playthroughs with a different state when going to sleep. This is also similar to what the original engine was doing.
2018-12-28SCI32: Fix QFG4 Rusalka flowers dialogueVhati
Fixes mixed up text/audio when giving her flowers, bug #10849
2018-12-28SCI: Fix LB1 attic stairs lockup, bug #9949sluicebox
Fixes a lockup in the original game
2018-12-28GLK: ALAN2: Cleanup, merge some functions, move comments to headersFilippos Karapetis
2018-12-28GLK: ALAN2: Adapt C-style enums / structsFilippos Karapetis
2018-12-28GLK: ALAN2: Adapt C-style enums and align commentsFilippos Karapetis