Age | Commit message (Collapse) | Author |
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This started out as a typo fix. :-)
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This is primarily for the V6 games, which have up to 8 windows
on-screen at the same time in arbitray positions
ext
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Fixes a script bug in the mac version that always kills the player
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Fixes wriggling and retraction when hero travels over the pit, bug #10615
Supersedes commit 259f262
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The fix has been authored originally by csnover, adapted from commit ca420e44167e5ee488b4ad547104fa6b976e6f1c
Fixes Trac#10440, Trac#10892.
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Fixes #10638
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Fixes an inaccurate message when examining the statue, bug #10770
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Suggested by Sev as a way to avoid having both arrays and array sizes
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In-class initialization of members is a c++11 features
but several ports use compilers that do not support it.
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This caused some random asserts when for example trying to add any
game as Common::Str::hasSuffixIgnoreCase could be called with a null
pointer.
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This replaces using slot 999 to save this savegame and allows
to properly handle having several playthroughs with a different
state when going to sleep. This is also similar to what the
original engine was doing.
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Fixes mixed up text/audio when giving her flowers, bug #10849
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Fixes a lockup in the original game
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