Age | Commit message (Collapse) | Author |
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svn-id: r20912
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svn-id: r20911
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revamped as soon as the 68k version is ready
svn-id: r20910
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svn-id: r20909
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svn-id: r20908
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svn-id: r20907
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svn-id: r20906
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restarted
svn-id: r20905
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svn-id: r20904
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svn-id: r20903
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svn-id: r20902
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input string
svn-id: r20901
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code
svn-id: r20899
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svn-id: r20898
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svn-id: r20897
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svn-id: r20896
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svn-id: r20895
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svn-id: r20894
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svn-id: r20893
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svn-id: r20892
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- talkSpeed and copryprotection are now global to all engines
- Fixed music and sound configuration
svn-id: r20891
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svn-id: r20890
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svn-id: r20889
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outdated parameters)
svn-id: r20888
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- fucntions can also be used in C projects
- functions really replace same functions from MSL instead of having multiple definitions for C and C++
svn-id: r20887
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svn-id: r20886
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svn-id: r20885
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overflows.
svn-id: r20884
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svn-id: r20883
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Engine_SCUMM_create
svn-id: r20882
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svn-id: r20881
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svn-id: r20880
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findSubstResFileName and applySubstResFileName
svn-id: r20879
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svn-id: r20878
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svn-id: r20877
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svn-id: r20876
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svn-id: r20875
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svn-id: r20874
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for MKID_BE
svn-id: r20873
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svn-id: r20872
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svn-id: r20871
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svn-id: r20870
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svn-id: r20869
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svn-id: r20868
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svn-id: r20867
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savegames are not interchangable between BE and LE systems. Fixing this, by breaking all LE savegames (enabling a compatibility mode, if desired, is easy)
svn-id: r20866
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ScummEngine::fileReadDword()
svn-id: r20865
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svn-id: r20864
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svn-id: r20862
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svn-id: r20860
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