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2017-07-24SCI32: Add deflang (default language) kGetConfig key for MGDXColin Snover
2017-07-24SCI32: Fix ResourceManager::changeAudioDirectoryColin Snover
2017-07-24TITANIC: Workaround Conversation area corruption when dragging itemsPaul Gilbert
2017-07-23SCI32: Emit a warning when an audio resource cannot be foundColin Snover
2017-07-23SCI: Blacklist certain audio map patch filesColin Snover
2017-07-23SCI: Keep audio maps out of the LRU cacheColin Snover
2017-07-23TITANIC: Fix delay before Bellbot & Doorbot appearsPaul Gilbert
2017-07-23SCI32: Fix explicit mouse position changesColin Snover
2017-07-23SCI32: Add missing method documentationColin Snover
2017-07-23SCI32: Stop throttling of kFrameOut during interactive VMD playbackColin Snover
2017-07-23SCI32: Make stop flag condition more explicitColin Snover
2017-07-23SCI32: Check for stop events before rendering the next frameColin Snover
2017-07-23SCI32: Improve performance when flushing events during video playbackColin Snover
2017-07-23SCI: Minor cleanups in kGetEventColin Snover
2017-07-23SCI32: Fix hot rectangle eventsColin Snover
2017-07-23SCI: Resolve offset names when disassembling object methodsColin Snover
2017-07-23SCI32: Avoid extra cursor paints when the cursor has not movedColin Snover
2017-07-23SCI32: Don't warp the mouse when it doesn't need to be warpedColin Snover
2017-07-23SCI32: Detect multi-disc audio by RESSCI files instead of RESAUDColin Snover
2017-07-23TITANIC: Add missing break lines to switch statementsPaul Gilbert
2017-07-23MOHAWK: Remove unnecessary include that was breaking some buildsWillem Jan Palenstijn
2017-07-23TITANIC: Adjust the switch/case fall-through commentsBastien Bouclet
2017-07-22TITANIC: Fixes for CIdleSummoner to summon Bellbot or DoorbotPaul Gilbert
2017-07-22VIDEO: Fix AVIDecoder skipping alternate frames in reverse playbackPaul Gilbert
2017-07-22I18N: Update translations templatesThierry Crozat
2017-07-22MOHAWK: Myst: Fix Selenitic sound receiver buttons not flashingBastien Bouclet
2017-07-22MOHAWK: Myst: Fix error when checking the rocket sliders solution twiceBastien Bouclet
2017-07-22MOHAWK: Myst: Don't cast function pointers when registering commandsBastien Bouclet
2017-07-22MOHAWK: Myst: Improve script execution tracingBastien Bouclet
2017-07-22MOHAWK: Myst: Switch to bounds checked opcode argumentsBastien Bouclet
2017-07-22MOHAWK: Myst: Rewrite the sound codeBastien Bouclet
2017-07-22MOHAWK: Myst: Move the sound code to its own classBastien Bouclet
2017-07-22MOHAWK: Myst: Fix the quickTest debug commandBastien Bouclet
2017-07-22MOHAWK: Myst: Update the screen only once per frameBastien Bouclet
2017-07-22MOHAWK: Myst: Decorrelate hotspot handling from event handlingBastien Bouclet
2017-07-22MOHAWK: Myst: Change blocking sounds to use the main loopBastien Bouclet
2017-07-22MOHAWK: Myst: Change the delay opcode to use the main loopBastien Bouclet
2017-07-22MOHAWK: Myst: Change blocking movies and waits to use the main loopBastien Bouclet
2017-07-22MOHAWK: Remove unused parameters VideoManagerBastien Bouclet
2017-07-22MOHAWK: Get rid of VideoHandleBastien Bouclet
2017-07-22MOHAWK: Myst: Remove delayUntilMovieEndsBastien Bouclet
2017-07-22MOHAWK: Myst: Start reworking mainloop detectionBastien Bouclet
2017-07-22MOHAWK: Myst: Move frame handling to a separate methodBastien Bouclet
2017-07-22MOHAWK: Myst: Keep track of the resource being clickedBastien Bouclet
2017-07-22MOHAWK: Myst: Turn the currently active resource into a pointerBastien Bouclet
2017-07-22MOHAWK: Myst: Always update the screen during the gameloopBastien Bouclet
2017-07-21SLUDGE: Move sprite bank to graphics managerSimei Yin
2017-07-21SLUDGE: Add some windows-only games with running problemsSimei Yin
2017-07-21SLUDGE: Add game Life Flashes BySimei Yin
2017-07-21SLUDGE: Add game The InterviewSimei Yin