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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Fixes for the pathfinder
Paul Gilbert
2014-03-30
MADS: Implement Scene208::updateTrap()
Strangerke
2014-03-29
MADS: Remove some magic values related to verbs
Strangerke
2014-03-29
MADS: Implement two stubs in scene 207 (which is now complete)
Strangerke
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-29
MADS: Some renaming in scene 207
Strangerke
2014-03-29
MADS: Minor renamings and added display of walk nodes to debugger
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵
Strangerke
in scene 202 and 203, some renaming
2014-03-29
MADS: Some more renaming in scene 202
Strangerke
2014-03-29
MADS: Replace some magic values by enums
Strangerke
2014-03-28
MADS: Cleanup of Scene::checkStartWalk to become Player::newWalk
Paul Gilbert
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
2014-03-28
MADS: Cleanup of Player::updateFrame
Paul Gilbert
2014-03-28
MADS: Some work on scene 205
Strangerke
2014-03-28
MADS: suppress optional parameters of isAction, rework and renaming in scene 202
Strangerke
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-27
Merge branch 'mads' of github.com:/dreammaster/scummvm into mads
Paul Gilbert
2014-03-27
MADS: Some polishing work on Scene 202
Strangerke
2014-03-26
MADS: Walking is now sort of working
Paul Gilbert
2014-03-26
MADS: Fix for selecting actions from the list
Paul Gilbert
2014-03-26
MADS: Fixes for highlighting game actions
Paul Gilbert
2014-03-26
MADS: Add missing case for sprite assets palette loading
Paul Gilbert
2014-03-26
MADS: Review scene 201
Strangerke
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-26
MADS: Add an enum for kRandomNumber
Strangerke
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-25
MADS: Moved palette translation define into source file
Paul Gilbert
2014-03-25
MADS: Fixes and cleanup for palette loading
Paul Gilbert
2014-03-25
MADS: Add scene 208
Strangerke
2014-03-25
MADS: Finish Scene 207
Strangerke
2014-03-25
MADS: Start work on Scene 207
Strangerke
2014-03-25
MADS: Fixes for UI item selection, add added an enum for Font::setColorMode
Paul Gilbert
2014-03-24
MADS: Cleanup of user interface selection code
Paul Gilbert
2014-03-24
MADS: Fix incorrect palette for player sprites
Paul Gilbert
2014-03-24
MADS: Add detection for another Rex
Strangerke
2014-03-24
MADS: Implement Scene205::setup and Scene205::enter
Strangerke
2014-03-24
MADS: Fix a couple of warnings in the hotspot code
Strangerke
2014-03-23
MADS: Fix setting category/desc Id from highlighted screen elements
Paul Gilbert
2014-03-23
MADS: Refactored out and fixed cursor changes for hotspots
Paul Gilbert
2014-03-23
MADS: Fix the setting/clearing of _mouseReleased flag
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: In progress work on action starting
Paul Gilbert
2014-03-23
MADS: Added extra debugger commands
Paul Gilbert
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