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AgeCommit message (Expand)Author
2003-04-21added detection for v0.0303Joost Peters
2003-04-21More V2 opcode workPaweł Kołodziejski
2003-04-21added text decoder for v0.0303Joost Peters
2003-04-21arrgh (revert)Paweł Kołodziejski
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
2003-04-21some next changesPaweł Kołodziejski
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
2003-04-21added some v2 varsPaweł Kołodziejski
2003-04-21changes for v2 resourcesPaweł Kołodziejski
2003-04-21some changes in v2 variablesPaweł Kołodziejski
2003-04-21Fix option dialogs for WinCENicolas Bacca
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
2003-04-21add readFile stubJonathan Gray
2003-04-21opcode bd is stopObjectCode in the humongous gamesJonathan Gray
2003-04-20added detection for v0.0331Joost Peters
2003-04-20added v0.0331 text decoderJoost Peters
2003-04-20changed casts to make more senseJoost Peters
2003-04-20BumpidityJames Brown
2003-04-20fixed building object tables (now I understand)Paweł Kołodziejski
2003-04-20added loading global objects states for v2Paweł Kołodziejski
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-04-20Better o2_actorSet stuffJames Brown
2003-04-20o2_actorSet stubsJames Brown
2003-04-20V2 only reads one byte for variable numberJames Brown
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
2003-04-20Dump Scumm error() to debuggerJames Brown
2003-04-20fixed warnings under VC6Paweł Kołodziejski
2003-04-20forgot itPaweł Kołodziejski
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2003-04-20added text renderingJoost Peters
2003-04-20add opcode e4 stub that I meant to add some time agoJonathan Gray
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
2003-04-20case 131 of verbOps pops in the humongous gamesJonathan Gray
2003-04-20add stack tracing option to debuggerJonathan Gray
2003-04-20add script hex dumping option to debuggerJonathan Gray
2003-04-20close bundle files when changing discs in comiJonathan Gray
2003-04-19fix for pass (revert changes)Paweł Kołodziejski
2003-04-19Revised fix to bug [666187] DOTT: Coffee music never stopsJamieson Christian
2003-04-19ignorePakCols, should be used for ega games, why not for amiga? i don't see d...Paweł Kołodziejski
2003-04-18some changes for indy egaPaweł Kołodziejski
2003-04-18fixed stupid bugPaweł Kołodziejski
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-18Fix for bug [666187] DOTT: Coffee music never stopsJamieson Christian
2003-04-18Add patch #723308 - SDL/GL with SDL scalersTravis Howell
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
2003-04-16a little fix for costumes, still wrongPaweł Kołodziejski
2003-04-15Add patch #721194 - SDL/GL: hotswap_gfx_mode (win32 and MacOS)Travis Howell