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2011-10-27SWORD1: Fix crash when using cutscene subtitles with mac versionThierry Crozat
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from.
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-27TSAGE: Remove a debug trace erroneously left in ↵Strangerke
7d28b1a921c651eba52a997aec12fc451d09d353
2011-10-27RSAGE: BlueForce - Inside car: Rename a couple of variablesStrangerke
2011-10-27GUI: Slight formatting fix.Johannes Schickel
2011-10-27TEENAGENT: Added missing lock in music player, replaced protected with private.Vladimir Menshakov
2011-10-27TSAGE: Blue Force - Gang arrest: Fix a glitch, add some commentsStrangerke
2011-10-26TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless ↵Strangerke
error()
2011-10-26TSAGE: Blue Force- Fix bug in previous commitStrangerke
2011-10-26TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix ↵Strangerke
hang when trying to search the truck before the gang his in the police car
2011-10-26TSAGE: Bugfix for headless officers in BF Day 2 inspectionPaul Gilbert
2011-10-26TSAGE: Some bugfixes and field renaming for R2 scene 100Paul Gilbert
2011-10-26TSAGE: Bugfix for R2 to show inventory items in the user interfacePaul Gilbert
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵Paul Gilbert
2 as well
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-25ANDROID: Match versions when checking for plugins.Alyssa Milburn
2011-10-25ANDROID: Point the default savepath to external storage.Alyssa Milburn
(If that fails, fall back to a readable app-specific directory.)
2011-10-25ANDROID: Move from org.inodes.gus to org.scummvm.Alyssa Milburn
2011-10-25TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom)Strangerke
2011-10-25GUI: Fix search clear button when switching themes or resolution.Johannes Schickel
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25LAUNCHER: Fix MIDI override settingEugene Sandulenko
2011-10-25GUI: Show empty savepath as 'Default', not 'None'Eugene Sandulenko
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-25LAUNCHER: Improved clear soundfont buttonEugene Sandulenko
2011-10-25LAUNCHER: benefit from PicButton being derivative of ButtonEugene Sandulenko
2011-10-25GUI: Made PicButtonWidget derivative of ButtonWidgetEugene Sandulenko
2011-10-25LAUNCHER: Do not show clear image in classic themeEugene Sandulenko
2011-10-25TSAGE: Blue Force - Fix original bug when entering the boat with the gun ↵Strangerke
handy, day 1, with Harrison
2011-10-25TSAGE: Blue Force - Rename a couple of variables in scene 360Strangerke
2011-10-25TSAGE: Bugfix for not being able to walk around in some BF scenesPaul Gilbert
2011-10-25DOCS: Renamed the Spanish QuickStart to use just ANSI chars.Jordi Vilalta Prat
It seems it wasn't handled properly neither by Git nor by some filesystems, so we prefer playing on the safe side.
2011-10-25SCUMM: Initialize Sprite fields in constructor.Alyssa Milburn
This fixes a crash when HE games return from init() early due to the required color mode not being available.
2011-10-25TSAGE: Bugfix for black areas appearing in the user interface areaPaul Gilbert
2011-10-25TSAGE: Bugfix for cursor appearing in user interface in Blue ForcePaul Gilbert
2011-10-25TSAGE: Blue Force - Fix several bugs in scene 360.Strangerke
Dough bug still present though (he doesn't keep his gun)
2011-10-25TSAGE: Blue Force - Fix a couple of glitches in scene 340 (marina)Strangerke
2011-10-24SCUMM: Fix detection of talkie Monkey IslandTarek Soliman
Thanks md5 for the idea to fix the null pointer Thanks clone2727 for feedback on this and other implementations
2011-10-24I18N: Regenerate translations data fileThierry Crozat
2011-10-24I18N: Update Spanish translationThierry Crozat
2011-10-24I18N: Update Polish translation from patch #3427957Thierry Crozat
2011-10-24GUI: Fix missing audio drivers in Edit Game dialog.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26. Formerly the code used strtok to check for any audio related GUIO flag to be present in _guioptions. Since strtok tokenizes the string this won't really work. I changed it to use strpbrk, which searches a string for any character from a set of characters (in our case flags). The code should now have the same semantics as of before the above mentioned commit. This also gets rid of copying the gui options into a char array and a strncpy call.
2011-10-24SCI: Add GUIO_EGAUNDITHER based on Sierra Games VersionsStrangerke
Thanks [md5] for the link
2011-10-24GUI: Add GUIO EGA Dithering optionStrangerke
This will be used to disable the EGA dithering option
2011-10-24GUI: in order to play it safe, re-enable the aspect checkbox if the gui ↵Strangerke
options don't contain GUIO_NOASPECT. Thanks lordHoto for pointing it
2011-10-24KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in ↵Strangerke
640x400 and not 640x480
2011-10-24SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.Strangerke
Sorry for the noise...
2011-10-24TSAGE: Rename of inventory constants and scene objects for first R2 scenePaul Gilbert